Stellaris
[3.7] The Great Famine Modjam 2022
20개 중 1~10개 표시 중
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업데이트: 2023년 4월 10일 @ 오전 6시 12분

Made sure mod works in 3.7.*

Lowered difficulty of the crisis:
- Less research required for players to find the enemy
- less ships in the enemy fleet
- Situation log chain starts sooner
- Slightly less trade value is removed

업데이트: 2023년 1월 20일 @ 오전 10시 30분

Fixed issue with modifiers not being removed when the event was spawned in via commands

업데이트: 2023년 1월 16일 @ 오전 10시 58분

16th jan hotfix

Allows event spawning via command < event Famine.9 > (this should work, but if it doesn't let me know)
Slightly nerfed modifiers
Increased time for ai to end the crisis themselves for higher player interaction
Updated thumbnail

업데이트: 2023년 1월 10일 @ 오전 2시 00분

Final update made before Modjam begins

Changed special project balancing, making it take longer for ai, and less time for the player so they actually get to interact with the crisis
made the crisis fleet even stronger
updated modifiers so they hurt more

업데이트: 2023년 1월 10일 @ 오전 1시 58분

업데이트: 2023년 1월 9일 @ 오전 10시 50분

업데이트: 2023년 1월 9일 @ 오전 9시 39분

업데이트: 2023년 1월 8일 @ 오전 11시 40분

업데이트: 2023년 1월 6일 @ 오후 2시 37분

업데이트: 2023년 1월 5일 @ 오후 2시 24분

Changed ship strength to 69k. Partly for the memes, and partly to make it not die immediately to any AI empire with a strong tech and military might.
Made the planet modifiers stronger so one cannot simply coast along barely making ends meet

Fixed final event window on enemy death not popping up for everyone
Maybe fixed special projects not aborting once the enemy is defeated