Stellaris

Stellaris

74 ratings
[3.7] The Great Famine Modjam 2022
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
21.894 MB
Jan 3, 2023 @ 12:35pm
Apr 10, 2023 @ 6:12am
20 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[3.7] The Great Famine Modjam 2022

Description
A mid-game crisis mod created for the 2022 Modjam.
Updated for 3.7
Known issue with Gigastructures

A mysterious galactic scale event causes light to start depleting and food production to be massively lowered in all non-artificial environments. This leads to The Great Famine, the economic crisis which threatens most species, be it natural, or artificial. Starvation is optional

With several crippling modifiers added to planets, and a special project chain, can you reach the end, and find out who or what is behind this, or will you utilise the famine to your own gain? Who knows, there may even be an ancient relic waiting for you.



Written by Kirby101, with images provided by my friend who doesn't wish to be doxxed.
My first real mod i'm writing so don't expect "amazing space battles" level of good. But feel free to let me know about any spelling errors or bugs etc.

Many thanks
34 Comments
RustyKn1ght Jan 25 @ 5:26am 
Ditto for 3.14. Questline finishes and then nothing.
Vic_Fontaine Aug 15, 2023 @ 5:07am 
Dont use this mod under current conditions (3.8). I have finished the questline, however, the negative effects on all plantes remain ->impossible to play any further

There is a way to remove negative effects on plantes via console, but its a lot of work for every single planet
wurzlsepp Apr 19, 2023 @ 10:21pm 
I have created a German translation for your mod.
If you are interested in putting it in your mod give em a hint where I can upload it.
Kirby101  [author] Mar 24, 2023 @ 9:54am 
@FuZ_Lord when i have time to go through stellaris 3.7 and make sure everything still works correctly, i've been quite busy recently so haven't had that much time. Won't be too long now, but i expect there to still be no real issues with playing this mod on 3.7 anyway, should functional all the same, will just show up in paradox launcher as for a prev version
FuZ_Lord Mar 23, 2023 @ 5:49pm 
update when?
Destro Feb 24, 2023 @ 1:42am 
It is "Gigastructural Engineering and More" the "and more" part covers a lot
Kirby101  [author] Feb 23, 2023 @ 1:32am 
@Elowiny Thanks for the info. Don't worry i was only joking about making you move your systems, was just surprised your mod spawned systems since based on the name i assumed it only added more megastructures
Elowiny Feb 22, 2023 @ 11:54am 
@Kirby101
Hello yes, as the Gigastructures creator, I can guarantee that we are most definitely not moving our core systems

What you can do to guarantee compatibility is set up your system-spawning event to spawn your core system in a different spot if the "gigastructures_enabled" flag is present AND if the "giga_core_disabled" flag is NOT present.
Lord Forte Feb 7, 2023 @ 2:26pm 
Well, I do play heavily modded, so I was just jumping in from the Gigastructural core systems,. I can't say for sure if vanilla jump drives would get you there. I do know that they set that flag on the systems with a certain megastructuure that prevents jump driving to a system, so it should be possible. Admittedly, trying to figure out how turned out to be more difficult than I expected. <.<;
Kirby101  [author] Feb 7, 2023 @ 1:23pm 
@CyberForte I have no idea how to prevent jump drives accessing that system, it seems just on by default, and i had no idea you could jump a distance that big, i guess i'll look into seeing if i can change that, thanks for letting me know