Stellaris
[3.7] The Great Famine Modjam 2022
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Mis à jour le : 10 avr. 2023 à 6h12

Made sure mod works in 3.7.*

Lowered difficulty of the crisis:
- Less research required for players to find the enemy
- less ships in the enemy fleet
- Situation log chain starts sooner
- Slightly less trade value is removed

Mis à jour le : 20 janv. 2023 à 10h30

Fixed issue with modifiers not being removed when the event was spawned in via commands

Mis à jour le : 16 janv. 2023 à 10h58

16th jan hotfix

Allows event spawning via command < event Famine.9 > (this should work, but if it doesn't let me know)
Slightly nerfed modifiers
Increased time for ai to end the crisis themselves for higher player interaction
Updated thumbnail

Mis à jour le : 10 janv. 2023 à 2h00

Final update made before Modjam begins

Changed special project balancing, making it take longer for ai, and less time for the player so they actually get to interact with the crisis
made the crisis fleet even stronger
updated modifiers so they hurt more

Mis à jour le : 10 janv. 2023 à 1h58

Mis à jour le : 9 janv. 2023 à 10h50

Mis à jour le : 9 janv. 2023 à 9h39

Mis à jour le : 8 janv. 2023 à 11h40

Mis à jour le : 6 janv. 2023 à 14h37

Mis à jour le : 5 janv. 2023 à 14h24

Changed ship strength to 69k. Partly for the memes, and partly to make it not die immediately to any AI empire with a strong tech and military might.
Made the planet modifiers stronger so one cannot simply coast along barely making ends meet

Fixed final event window on enemy death not popping up for everyone
Maybe fixed special projects not aborting once the enemy is defeated