ARK: Survival Evolved

ARK: Survival Evolved

[00S1] Ark Re-Evolution: Saddle Modifications [Discontinued]
Showing 1-10 of 20 entries
< 1  2 >
Update: Apr 3, 2023 @ 3:33pm

This update will retain junk files for a later purpose;
Several fixes and improvements;
Engrams and Items descriptions redone/improved to be more clarifying.
SCUBA Fins are now an Accessory Item;

Added Engrams, for:
Saddles (group-engram)
Tek Saddles (group-engram)
Modules (group-engram)
Advanced Modules (group-engram)
Tek Modules (group-engram)
Combine Saddles (group-engram)
Tek Combine Saddles (group-engram)

Accessories Changed/Added:
- Toolkit > Smithing Toolkit (Support: Argentavis, Beaver and Gacha Saddle) (5% Crafting Skill Boost)
- Fabrication Toolset (Support: Argentavis, Beaver and Gacha Saddle) (10% Crafting Skill Boost)
- Tek Replication Toolbox (Support: Argentavis, Beaver and Gacha Saddle) (25% Crafting Skill Boost)

Attachments Added:
- Simple Bodyframe (Low Stam Regen)
- Advanced Bodyframe (Mid Stam Regen, +10% Speed Boost, -10% Turning Radius.)
- Defense Perimeter Antenna (AOE Electro-Stun Debuff, Consumes Energy - Enforcer Saddle Exclusive)
- Overcharge Pulse Antenna (AOE that burns Corrupted, Consumes energy/Food - Tek creatures and Enforcer Exclusive)

Modifications Added:
- Tek Digital Storage (+50% Weight Capacity, -50% Item Weights - Tek Therizino Saddle Exclusive)

Additional Recipes Added:
- Added Convert Storage Attachment (Recipe);
- Added Revert Storage Module (Recipe);

Introduction to Modules!
- Added Meatstock Module (Daeodon Saddle Exclusive);
- Added Metal Deposit Module (Spino Saddle Exclusive);
- Added Bag Module (Dung Beetle and Achatina Armor Exclusive);
- Added Apothecary Kit Module (Equus Saddle Exclusive);
- Added Chemistry Set Module (Equus Saddle Exclusive);
- Added Tek Robotic Module (Wyvern and Griffin Tek Saddle);
- Added Tek Laboratory Module (Equus Saddle Exclusive);
- Added Tek Forcefield System Module (Mek Tek Armor Exclusive);
- Added Tek Morph Interface Module (Mek Tek Armor Exclusive);
- Added Tek Rocket Launcher Module (Mek Tek Armor Exclusive);
- Added Tek Siege Cannon Module (Mek Tek Armor Exclusive);

Introduction to Combine Saddles!
- Added Daeodon Meatstocked Saddle (Food Regen - Durability decreases over time)
- Added Spino Hydration Saddle (Permanent Hydration Buff - Durability decreases over time)
- Added Dung Beetle Saddlebag (Doubled Weight Capacity, improved crafting speed - Durability decreases over time)
- Added Achatina Saddlebag (Doubled Weight Capacity - Durability decreases over time)
- Added Equus Apothecarian Saddle (+5% Crafting Skill Boost - Durability decreases over time)
- Added Equus Chemist Saddle (10% Crafting Skill Boost - Durability decreases over time)
- Added Equus Tek Laboratorian Saddle (25% Crafting Skill Boost - Durability decreases over time)
- Added Griffin Tek Robotic Saddle (High Stamina Regen, Less Movement Speed - Durability decreases over time)
- Added Wyvern Tek Robotic Saddle (Doubled Stamina Capacity, Worse Turning Radius - Durability decreases over time)
- Added Mek Tek Armor with Integrated Forcefield System (Deploys Shield, Less Movement Speed - Durability decreases over time)
- Added Mek Tek Armor with Integrated Morph Interface (Transforms into MegaMek - Durability decreases over time)
- Added Mek Tek Armor with Integrated Rocket Launcher (Shoots Missile Pods, Requires Ammo - Durability decreases over time)
- Added Mek Tek Armor with Integrated Siege Cannon (Shoots Cannon Shells, Requires Ammo - Durability decreases over time)

Added Saddles/Armors:
- Dung Beetle Saddle;
- Achatina Saddle;
- Titanoboa Saddle;
- Direwolf Saddle;
- Griffin Saddle;
- Griffin Tek Saddle;
- Ovis Saddle;
- Therizino Tek Saddle;
- Wyvern Saddle
- Wyvern Tek Saddle;
- Mek Metal Armor;
- Mek Tek Armor;

Additional Notes:
!Use a basic saddle to craft a combine saddle. Quality Level is not inherited when crafting!

Personal Message:
The guide will be updated, accordingly so, at a much later date than expected.

Update: Mar 27, 2023 @ 5:14pm

Verified and force saved all assets individually. This should fix most issues related to the previously redesign update which caused and resulted in missing or altered references to occur, though specific things might have gone unnoticed.

Removed recipes from the Smithy, Fabricator and Tek Replicator;
Removed Inventory requirements to require the previously mentioned crafting stations;
Removed Modded Engram requirements related to the previously mentioned crafting stations;

All items from this mod will be exclusively available to be crafted in the crafting station included and will only require the modded engrams in order to be unlocked, with the exception of Tek tier items which were changed to requiring the Tek Rex Saddle, instead of the Tek Replicator.

I\'m sorry about the mess with the engrams... this is a definitive change.

Fixed item\'s descriptions, typos and more...
Fixed missing Cosmetic effects (Notably the Elite effect);
Fixed missing icon references for specific buffs;
Improvements made on the crafting station inventory in order to fix recipes not accepting child assets derived from the parent resources (Polymer not accepting Organic Polymer as a resource, for example);
Fixed Gas Regulator Mod AOE buff (An oversight and my own fault, back when this item was ported into this mod);
Fixed Industrialization and Refinery Mod AOEs and their respective debuffs;
Fixed item weights and certain crafting recipes that didn\'t save properly;

Taken the opportunity to rebalance the Reinforced Plating Mod:
Nullifies simple projectiles (Ex. Fabricated Pistol Projectiles)
Reduces piercing projectiles by 80% (Ex. Fabricated Sniper Rifle Projectiles)
Counterbalance redefined, damage received by Explosions, Fire Breath, Flamethrower, Lightning Breath, Ice Breath and Poison Bomb is doubled.

As an apologize, added:
- Tek Industrialization Modification;
- Toolkit accessory for Gachas;
- Plasma Ball Cosmetic;

Guide has been fully updated accordingly to these changes.
The mod has entered the final stages of development, the next days and updates will be focused at patching notable issues present within the mod in order to achieve a sense of normalcy and respectable functionality.

Update: Mar 26, 2023 @ 3:48pm

Confirmation, potential fix and recooked update as an attempt to fix things that shouldn\'t be broken...

- Engrams not being in their respective levels and not unlocking their respective recipes;
- Crafting Station Engram not giving the recipe to the Player Character crafting menu;
- Inability to place the crafting station;

(It isn\'t understood why the Ark Dev Kit keeps wanting to break things... Experienced issues should be reported in Discord.)

Update: Mar 26, 2023 @ 3:46pm

Confirmation, potential fix and recooked update as an attempt to fix things that shouldn\'t be broken...

- Engrams not being in their respective levels and not unlocking their respective recipes;
- Crafting Station Engram not giving the recipe to the Player Character crafting menu;
- Inability to place the crafting station;

(It isn\'t understood why the Ark Dev Kit keeps wanting to break things... Experienced issues should be reported in Discord.)

Update: Mar 26, 2023 @ 1:47pm

Updated Mod description;
Items descriptions updates and fixes;
Fixes for lesser issues;

Update: Mar 26, 2023 @ 4:03am

Redesign Update
Rebranded the following items, expect updated references and spawn codes:

Cosmetic Items: (New)
Elite-Glow, Sparkle-Glow (New)

Attachment Items:
Caravan, Trailer, Tek Trailer, Storage, Vault-Storage, Tek Dedicated Storage, SCUBA Heavy Tank, SCUBA Light Tank.

Accessory Items:
Headphones, Heavy Head Torch, Light Head Torch, Infra-Red Goggles, Night-Vision Goggles, Rebreather and Tek Rebreather;

Other Items, remain branded as Modifications (Mods).

While functionality remains the same, interpretation and visualization is different:
Cosmetics - Only provide a cosmetic effect, when attached to saddle this is displayed;
Attachments - When attached to a Saddle it will display their Original Names in it;
Accessories - When Equipped on a Saddle it will display their Primary Functionality;
Modifications - The Saddle becomes modified (Modded);

Due to this change it was added the following Engrams:
Cosmetics (Saddles)
Attachments (Saddles), Advanced Attachments (Saddles) and Tek Attachments (Saddles);
Accessories (Saddles), Advanced Accessories (Saddles) and Tek Accessories (Saddles);

---------------
Fixed Typos and updated items descriptions;
General Improvements and Config fixes.
Air Filtration System and Hazmat nullifies poison based damage (Ex. Poison Wyvern, Basilisk)
Hazmat Protection effect now nullifies passive environmental damage;
Chainmal Mod effect nullifies Deinonychus DOT Damage;
Heavy Head Torch Accessory will nullify Golem\'s Rock Throw and Trike\'s Ram Damage;
Heavy Head Torch Accessory speed reduction isn\'t applied when swimming;
The Industrialization mod now casts a small AOE that will decrease Hyperthermic Resistance and Increase Hypothermic Resistance;
Potential Fix for Infra-Red effect not working;
Neoprene Mod effect now nullifies damage from Lightning Wyvern Breath, Eels, Cnidaria and Stun Baton;
Neoprene Mod will now provide superior hypothermic resistance (Mirrors the Hazard Mod);
Oxygen Regulator is slightly less effective than the SCUBA Rebreather for Oxygen Regeneration while underwater;
Light SCUBA Tank now provides a minor Stamina Regen (0.04 Oxygen/sec);
Trailer Attachment now reduces weight of items by 75%;
Tek Rebreather Accessory now has its own Icon;
Industrialization mod now receives 40% less damage from Ice based attacks;
Industrialization Mod AOE buff reduces damage of Ice based attacks by 20%;
Reduced Crafting Costs of the Tek Trailer;
Scalemail now prevents stuns caused by velonasaur projectiles;
Light Head Torch is now an early version of the Heavy Head Torch, unlocked at level 22;

-------------------
Added:
Engineering Desk (Saddles) - While it is entirely expected for all items to be unlocked and become available on the smithy, fabricator and tek replicator and no issues have been noticed, reported or are known in relation to this, it has come to a decision that all items will become available, and thus crafted, in this structure\'s inventory.

Refinery Modification - Early version of the Industrial mod; Decreases damage from Ice based attacks by 20%. Its AOE only offers increased hypothermic insulation and reduced hyperthermic resistance;

Headphones Accessory - nullifies scream or roar based buffs/debuffs (Rex Poop-Stun roar, Yuty Fear/Courage Roar)
If 00S1HeadphonePlayMusic Setting is enabled it will play a single soundtrack on repeat [Jinglepunks - Arriba Mami]

Reinforced Plating Mod - Nullifies projectiles damage but increases damage dealt by explosions, poisons and from elemental attacks. (Testing - Might require rebalance patch)

-------------------------
Config-lines Changes:
Added Condition to 00S1HeavyHeadTorchReceiveDamageModifier - Values Equal or Lesser than 0.75, or Equal or Higher than 1 will result in default value (0.95);.
Added Condition to 00S1SCUBAFinsSubmergedSpeedModifier - Values Equal or Lesser than 1.5, or Equal or Higher than 2.5 will result in default value (1.5);
Added Condition to 00S1AssaultDamageModifier - Values Equal or Higher than 1.2 will result in default value (1.05);
Changed Config-line name 00S1BridleRotationRateModifier;
Added Condition to 00S1ChainmailReceiveDamageMultiplier - Values Equal or Lesser than 0.5, or Equal or Higher than 1 will result in default value (0.9);
Added Condition to 00S1HyperthermicRetardantInsulationModifier - Values Equal or Lesser than 500, or Equal or Higher than 2000 will result in default value (1000);
Added Condition to 00S1HypothermicRetardantInsulationModifier - Values Equal or Lesser than 500, or Equal or Higher than 2000 will result in default value (1000);
Added Condition to 00S1ScalemailReceiveDamageMultiplier - Values Equal or Lesser than 0.5, or Equal or Higher than 1 will result in default value (0.9);
Added Condition to 00S1SpurMaxSpeedModifier - Values Equal or Lesser than 1, or Equal or Higher than 2 will result in default value (1.1);

New Config-Lines:
00S1HyperthermicRetardantInsulationModifier=Value (Default: 1000)
00S1HypothermicRetardantInsulationModifier=Value (Default: 1000)
00S1GhillieForceUsePreventTargetingTurret=True/False (Default: True)
00S1GhillieAffectTamedDinos=True/False (Default: True)
00S1HeadphonePlayMusic=True/False (Default: False)
00S1HeadphoneVolume=(min: 0.35 | Max: 1) (Default: 0.35)
00S1ReinforcedPlatingReceiveDamageModifier=(Min: 0.8 | Max:1) (Default: 0.9)

Update: Mar 22, 2023 @ 6:53pm

Mod rolled back due to unforeseen issues:
- All buffs were negating damage completely, despite the fact that this wasn't witnessed, detected nor even expected.

wtf.

Update: Mar 22, 2023 @ 5:22pm

Massive Redesign - PHASE I.
Rebranded the following items, expect updated references and spawn codes:

Cosmetic Items: (New)
Elite-Glow (New)

Attachment Items:
Caravan, Trailer, Tek Trailer, Storage, Vault-Storage, Tek Dedicated Storage, SCUBA Heavy Tank, SCUBA Light Tank, SCUBA Fins.

Accessory Items:
Headphones, Heavy Head Torch, Light Head Torch, Infra-Red Goggles, Night-Vision Goggles, Rebreather and Tek Rebreather;

Other Items, remain branded as Modifications (Mods).

While functionality remains the same, interpretation and visualization is different:
Cosmetics - Only provide a cosmetic effect, when attached to saddle this is displayed;
Attachments - When attached to a Saddle it will display their Original Names in it;
Accessories - When Equipped on a Saddle it will display their Primary Functionality;
Modifications - The Saddle becomes modified (Modded);

Due to this change it was added the following Engrams:
Cosmetics (Saddles)
Attachments (Saddles), Advanced Attachments (Saddles) and Tek Attachments (Saddles);
Accessories (Saddles), Advanced Accessories (Saddles) and Tek Accessories (Saddles);

Fixed Typos and updated items descriptions;
General Improvements and Config fixes.
Hyperthermic Retardant effect now nullifies Fire based Damage (Ex. Wyvern\'s Firebreath);
Hypothermic Retardant effect now nullifies Ice based damage (Ex. Ice Wyvern\'s or Managarmr Breath)
Air Filtration System and Hasmat nullifies poinson based damage (Ex. Poison Wyvern, Basilisk)
Hazmat Protection effect now nullifies passive environmental damage;
Chainmal Mod effect nullifies Deinonychus DOT Damage;
Heavy Head Torch Accessory will nullify Golem\'s Rock Throw and Trike\'s Ram Damage;
Heavy Head Torch Accessory speed reduction isn\'t applied when swimming;
The Industrialization mod now casts a small AOE that will decrease Hyperthermic Resistance and Increase Hypothermic Resistance;
Potential Fix for Infra-Red effect not working;
Neoprene Mod effect now nullifies damage from Lightning Wyvern Breath, Eels, Cnidaria and Stun Baton;
Neoprene Mod will now provide superior hypothermic resistance (Mirrors the Hazard Mod);
Oxygen Regulator is slightly less effective than the SCUBA Rebreather for Oxygen Regeneration while underwater;
Light SCUBA Tank now provides a minor Stamina Regen (0.04 Oxygen/sec);
Trailer Attachment now reduces weight of items by 75%;
Tek Rebreather Accessory now has its own Icon;
Industrialization mod now negates Debuffs such as Slowness (Ice Wyvern) and Freezing (Managarmr and Ice Titan) and direct damage from these attacks is decreased by 35%;
Industrialization Mod AOE buff only reduces damage of the previous attacks by 20%;
Reduced Crafting Costs of the Tek Trailer;





Added:
Engineering Desk (Saddles) - While it is entirely expected for all items to be unlocked and become available on the smithy, fabricator and tek replicator and no issues have been noticed, reported or are known in relation to this, it has come to a decision that all items will become available, and thus crafted, in this structure\'s inventory.

Headphones Accessory - nullifies scream or roar based buffs/debuffs (Rex Poop-Stun roar, Yuty Fear/Courage Roar)
If 00S1HeadphonePlayMusic Setting is enabled it will randomly pick a music from Ark\'s Original Soundtracks to play when it is equipped. (Testing Required)

Reinforced Plating Mod - Nullifies projectiles damage but increases damage dealt by explosions, poisons and from elemental attacks. (Testing - Might require rebalance patch)

Elite Glow Cosmetic - Ark Re-Evolution\'s glow for Elite creatures.



Config-lines Changes:
Changed Config-line name 00S1BridleRotationRateModifier
Added Condition to 00S1AssaultDamageModifier - Values Equal or Higher than 1.2 will result in default value (1.05);
Added Condition to 00S1ChainmailReceiveDamageMultiplier - Values Equal or Lesser than 0.5, or Equal or Higher than 1 will result in default value (0.9);
Added Condition to 00S1HeadphoneVolume - Values Equal or higher than 1 will result in default value (0.35);
Added Condition to 00S1HeavyHeadTorchReceiveDamageModifier - Values Equal or Lesser than 0.75, or Equal or Higher than 1 will result in default value (0.95);.
Added Condition to 00S1HyperthermicRetardantInsulationModifier - Values Equal or Lesser than 500, or Equal or Higher than 1500 will result in default value (1000);
Added Condition to 00S1HypothermicRetardantInsulationModifier - Values Equal or Lesser than 500, or Equal or Higher than 1500 will result in default value (1000);
Added Condition to 00S1ScalemailReceiveDamageMultiplier - Values Equal or Lesser than 0.5, or Equal or Higher than 1 will result in default value (0.9);
Added Condition to 00S1SCUBAFinsSubmergedSpeedModifier - Values Equal or Lesser than 1.5, or Equal or Higher than 2.5 will result in default value (1.5);
Added Condition to 00S1SpurMaxSpeedModifier - Values Equal or Lesser than 1, or Equal or Higher than 2 will result in default value (1.1);

New Config-Lines:
00S1HyperthermicRetardantInsulationModifier=Value (Default: 1000)
00S1HypothermicRetardantInsulationModifier=Value (Default: 1000)
00S1GhillieForceUsePreventTargetingTurret=True/False (Default: True)
00S1GhillieAffectTamedDinos=True/False (Default: True)
00S1HeadphonePlayMusic=True/False (Default: False)
00S1HeadphoneVolume=Value (Default: 0.35)
00S1ReinforcedPlatingReceiveDamageModifier=Value (Default: 0.9) (Max:1 | Min:0.8)

The guide will be updated at a later date, when there is availability to do so. Be patient as it was an heavy update and tweaks might be necessary further down the road, yet, time in the foreseen days is going to be a commodity on my end.

Update: Mar 18, 2023 @ 6:36pm

Rebalance Update.
Generic Improvements;
Fixed some typos;
Renamed Gas Filtration System Mod to Air Filtration System Mod;
Improved Gas Filtration System Mod and removed Gas Mask overlay;
Tek Rebreather Mod renamed to Tek SCUBA Rebreather Mod;

Caravan Mod halves item\'s weights and slightly drains stamina (-0.03Stam/sec);
Trailer Mod decreases Item\'s weights by 75% but drains more stamina (-0.09/sec);
Tek Trailer Mod nearly nullifies Item\'s Weights but drains far more stamina (-0.27/sec).

Storage Mod increases weight capacity by 25% but decreases speed by 5%;
Vault Storage Mod Increases weight by 50% but decreases speed by 20%;
Dedicated Storage Mod Increases weight by 150% but decreases speed by 50%;

Tek Rebreather will now, very slightly, increase torpidity over time (0.02 torpor/Sec);

Added SCUBA Rebreather, a lesser version which decreases Oxygen drain when underwater.

Update: Mar 18, 2023 @ 11:09am

Improvements made to Hyperthermic and Hypothermic Retardant mods.