Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Kingdom Politics Expanded
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Update: Mar 2, 2024 @ 4:21am

[Reuploading again]

Update: Feb 29, 2024 @ 3:52am

[Updated to latest version]

Update: Feb 29, 2024 @ 3:52am

[Ignore this, forcing steam to update the mod]

Update: Dec 17, 2023 @ 3:51am

V1.2.3.1

  • Fix Fourberie compatibility

Update: Mar 9, 2023 @ 8:05am

V1.1.0.3

  • Minor change to support Proton on Linux.

Update: Mar 1, 2023 @ 5:50am

V1.1.0.2

  • Improved my implementation of Peerage. The king now gets the tier 4 clan bonus too for the points they would be spending just to vote on the proposal. After that the points they need to spend to override everyone else's points is doubled. Overall this nerfs Peerage a bit from how it was working and Kings will be able to overturn a little easier. 

V1.1.0.1
  • Native Bugfix: On the kingdom management screen, all numbers showing support for enacting a policy, revoking a fief, or declaring war were incorrect. These numbers should now all accurately reflect the percentage of clans that support the proposal. This still won't tell you how much influence each clan is going to spend on the proposal though--to some extent you have to roll the dice :)

V1.1.0.0
  • Added new settlement ownership voting system. This system takes into account a clan's contribution to both the war and the siege while trying to balance out ownership of fiefs between the clans of a kingdom. If you prefer the native system, you can use the console command kpe.toggle_settlement_claimant_voting to switch back to native. (Does not require cheat mode).
  • Added the ability to opt out of being among the three candidates to get voted on for settlement ownership. If you are in the top 3, a prompt will appear asking you if you actually want the fief. Works both with this mod's voting system and with native.
  • Taleworlds fixed several of the bugs I fixed in 1.1. I have removed my fixes for those bugs from the mod.
  • Improved the AI for the Road Tolls policy
  • Charter Of Liberties was removed from the game, so all bug fixes and AI for it in this mod have been removed.

Update: Jan 6, 2023 @ 6:01am

V1.0.2.5

  • Fixed crash while loading custom battles from the main menu

Update: Jan 4, 2023 @ 6:42am

V1.0.2.4

  • Further tweaks to the weights
  • Added more detail to how Hunting Rights, War Tax, Crown Duty, Charter of Liberties, and Bailiffs are calculated by the AI

Update: Jan 3, 2023 @ 11:21am

V1.0.2.3

  • New Policy: Foreign Citizenship. Loyalty and prosperity buff to settlements with a different culture than the kingdom, at the expense of a loyalty debuff in same culture settlements.
  • Since adding a new policy would make the mod unremovable from saves, added new console command mods.uninstall_kingdom_politics_expanded. Does not require cheat mode.

Update: Jan 3, 2023 @ 9:44am