Wallpaper Engine

Wallpaper Engine

Pixel City
Showing 1-8 of 8 entries
Update: Aug 28, 2023 @ 1:17pm

Changed standard layout.

Slight changes in layering in preparation for the next optimization update.
All non-projecting layers will be scaled down to 688x288 as that is the resolution of the original artwork. This should bring the performance right back to where it was yesterday and open up more possibilities for customization again.

Update: Aug 28, 2023 @ 1:11pm

Removed audio visualizer.

Removed ability to toggle fireworks.

Fireworks will now only apper on 1st of january from 00:00 to 23:59.

Time of day can now be set to evening, night or dynamic, which uses your systems time to change the time of day.


All of this works by rendering the entire thing twice and projecting that onto solid placeholders. Therefore there is quite a performance impact here. Luckily I used the wallpapers original pixelated resolution therefore the performance is still acceptable.

I might go and optimize this a bit in the future but I will need to change a lot of stuff and experiment quite a bit so give me some time.

Update: Aug 24, 2023 @ 1:49pm

Added optional procedural clouds as an alternative to the "clouds.png" I´ve used before.

Update: Jan 4, 2023 @ 2:36pm

AC fan on the foreground house is now animated.

Added windows that light up randomly.

Added optional audio visualizer.

Clouds now have a special alpha layer at night so that they obscure the stars more realistically.

Minor adjustments and fixes.

Update: Dec 31, 2022 @ 8:24pm

Added flying birds.

Added optional clouds.

Added and adjusted some animations.

Update: Dec 31, 2022 @ 4:05pm

Bugfix.

Update: Dec 31, 2022 @ 3:56pm

Added optional Night mode.

Seperated the powerlines for better animation.

Adjusted a few colors.

Added bloom effect for a smoother look.

Update: Dec 31, 2022 @ 11:41am