Arma 3
Anti Wall Glitch Fix by Nerexis
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Update: Aug 25, 2023 @ 3:06pm

- performance optimization
- removed RPT logs spam

Update: Aug 18, 2023 @ 10:48am

Fix for major FPS performance issues, related to checking still running even if unit was inside vehicle.

Update: Aug 5, 2023 @ 4:49am

.history dir

Update: Aug 5, 2023 @ 4:45am

Code Optimization:
- Integrated a major performance enhancement through the activation of the simulation enabled check, a vital feature that was previously overlooked.

- Settings Update:
Classified the 'check interval' setting as "MISSION RESTART REQUIRED", indicating the need for a mission restart for this setting value change to take effect.

Update: Aug 5, 2023 @ 4:10am

Code Refactoring and Optimization:
- Optimized and refactored the mod's code to utilize a per frame handler instead of the previous 'spawn' threads method for increased reliability.
- Provided a feature to set the frame interval at 0, allowing the script to perform checks every frame. This interval can be customized up to 3 seconds, with a precision of up to 3 decimal places.

Feature Modifications:
- Modified the functionality of the 'Recalculate Path' option. This alteration is anticipated to resolve issues related to units deviating from formation.

Removed Files:
- Deleted the residual .history directory.

Update: Dec 27, 2022 @ 6:35am

v0.3:
* added option to disable wall glitch check on doors, enabled by default
* added option to disable wall glitch check near doors, enabled by default with customizable distance
* above two options can work in parallel
* added option to disable wall glitch check for hidden objects (via hideObject/hideObjectGlobal sqf calls)
* minor check performance and quality improvements
* removed some unused code
* changed default punishment to Opposite Force
* updated default Opposite Force strength

Update: Dec 21, 2022 @ 10:18am

V0.2: Fixed bug when a model name of an objects was missing when checking plants / improved handling of plants objects.

Update: Dec 21, 2022 @ 6:11am

Update: Dec 21, 2022 @ 6:08am

Init