The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
Viser 11-20 af 116 forekomster
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Opdatering: 27. aug. 2024 kl. 3:39

* Added function Players.GetSafePlayerPosition().
* Added function SetSpritesheetPath() and GetSpritesheetPathByColor() for class Costumes.CostumeConfig.
* 加入函数Players.GetSafePlayerPosition()。
* 为Costumes.CostumeConfig加入函数SetSpritesheetPath和GetSpritesheetPathByColor。

Opdatering: 13. aug. 2024 kl. 0:44

* Added optional parameter 'ignoreTaintedLazarus' for function Players.GetPlayers().
* 为Players.GetPlayers()添加可选参数ignoreTaintedLazarus。

* Added following functions for Players class (Special thanks to REPENTOGON team):
* 为Players类添加以下函数(特别感谢REPENTOGON团队的帮助):
* GetTaintedLazarusSubPlayer(player)
* AnyoneHasCollectible(id, ignoreModifiers, ignoreLazShared)
* AnyoneHasTrinket(id, ignoreModifiers, ignoreLazShared)
* AnyoneIsPlayerType(playerType)
* AnyPlayerTypeHasBirthright(playerType, ignoreModifiers)
* AnyPlayerTypeHasCollectible(playerType, id, ignoreModifiers)
* AnyPlayerTypeHasTrinket(playerType, id, ignoreModifiers)
* GetNumCollectibles(id, ignoreModifiers, ignoreLazShared)
* GetTotalTrinketMultiplier(id, ignoreLazShared)
* AllCollectibleOwners(id, ignoreModifiers, ignoreLazShared)
* AllTrinketOwners(id, ignoreModifiers, ignoreLazShared)
* FirstCollectibleOwner(id, ignoreModifiers, ignoreLazShared)
* FirstTrinketOwner(id, ignoreModifiers, ignoreLazShared)
* FirstPlayerTypeCollectibleOwner(playerType, id, ignoreModifiers)
* FirstPlayerTypeTrinketOwner(playerType, id, ignoreModifiers)
* FirstPlayerByType(playerType)
* FirstBirthrightOwner(playerType, ignoreModifiers)

Opdatering: 6. aug. 2024 kl. 3:27

* Fixed the issue that Grid:IsRockDestroyed() cannot check the state of super secret rock correctly.
* 修复超级标记石头的摧毁判定不正确的问题。

Opdatering: 1. aug. 2024 kl. 2:41

* Add functions to the Table class for querying data within tables.
* Add a function to the Entities class to find the nearest entity.
* 为Table类添加部分用于查询表内数据的函数。
* 为Entities类添加用于查找距离最近的实体的函数。

Opdatering: 25. juli 2024 kl. 8:32

* UnknownItems:IsUnknownItem() now can correctly identify items that has been colored.
* 现在UnknownItems:IsUnknownItem会正确识别颜色发生变化的道具是否是致盲道具。

Opdatering: 22. juli 2024 kl. 8:48

* Updated multishot related functions in Synergies class.
* Updated functions about tear height in Math class.
* 更新Synergies类的多重射击相关方法。
* 更新Math类的泪弹高度相关方法。

Opdatering: 21. juli 2024 kl. 0:48

* Added functions about pit grids.
* 加入深坑图格的相关方法。

Opdatering: 12. juli 2024 kl. 3:13

* Added callback CLC_POST_NPC_GAME_UPDATE.
* 加入回调CLC_POST_NPC_GAME_UPDATE。

Opdatering: 11. juli 2024 kl. 2:22

* Fixed the issue that game lags when there are many items in the room.
* 修复因房间内道具过多而产生的卡顿问题。

Opdatering: 10. juli 2024 kl. 8:07