Arma 3
[SP] Enduring Freedom (3 Campaigns + 8 Scenarios)
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Update: Jun 13, 2024 @ 11:26pm

Update: Jun 13, 2024 @ 11:15pm

FIXED
- Fixed Victory Point bonus mission not unlocking

Update: Jun 7, 2024 @ 12:44am

ADDED
- NEW CAMPAIGN! "Lone Survivor" (7 missions): Live the tale of the tragic Operation Red Wings through the eyes of Marcus Luttrell, one of the SEALs involved in the operation, from his training until that fateful day. Based on Luttrell's non-fiction book of the same name, you will experience the SEALs' fight for survival and the courage it takes to overcome seemingly impossible odds. This campaign is predominantly based on Luttrell's book and the 2013 movie. It is a pretty linear campaign and each mission is around 20-30 minutes long, with the exception of one mission.
- NEW BONUS MISSION! "Victory Point": After the failure of Operation Red Wings, 2/3 Marines take it upon themselves to finish the job and thwart a prominent Taliban cell in Kunar Province before the 2005 parliamentary elections. They called it Operation Whalers. This mission encompasses the several days that Fox 3 spent in the Chowkay Valley in August 2005, so expect a pretty long mission (45+ minutes).
- New dependency: [XYI] USMC Equipment
- Ported RobertHammer's Mk 12 Mod 1 from his Arma 2 M4 Pack, turned into a desert camo and with a new custom collapsible-stock variant
- Ported Itzhak's CH-46 from Arma 2
- Ported the SH-3 Sea King from the Arma 2 FFAA Mod and gave it a US Navy coating
- Ported yurapetrov's SH-60B from Arma 2
- Added a custom K2 rifle from the following model: "Daewoo K2 Assult Rifle Reload Animation" (https://skfb.ly/onMN8) by kursat_sokmen is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)
- Added a Barrett M82A1, Type 63, Steiner binoculars, F1 grenade and a Unertl MST-100 scope from various sources
- Added more SEAL BDUs/DCUs, including a SEAL instructor T-Shirt
- Added custom Korean desert uniform, helmet, body armour and sleeve insignia
- Added ELCAN 7x50B binoculars lookalike from the following model: "Soviet binoculars" (https://skfb.ly/6WYOu) by Artkalsin is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)
- New faction: Republic of Korea Army
- New weapons: K2, Mk 12 Mod 1 SPR, M14 DMR, M40A3, Type 63 MLRS
- New vehicles: M939, MTVR, LAV-25, SH-60 Seahawk, SH-3 Sea King, UH-1N Twin Huey, CH-46 Sea Knight
- Field manual entries for the aforementioned assets
- Added RPG-7 with PG-7VM, PG-7VS and PG-7VR warheads as rare choices for Taliban RPG gunners

CHANGED
- Anachronistic and/or out-of-place M107s have been replaced with period-accurate M82A1s
- The Canadian C3A1 is now issued with a correct Unertl MST-100 scope
- Australian forces now use their proper F1 grenades
- Modified the RHS M24 Binoculars config so it has a correct reticle
- Changed the texture of the M9 pistol so it has the actual sights of the US military-issued M9 Beretta
- Replaced the F-16 389th FS skin with a 18th FS skin on the TIoG campaign (the 18th FS was the actual F-16 squadron that provided air support at Takur Ghar)
- Did some scripting magic and made a better and more realistic ramp M60D for the MH-47 Chinooks
- Replaced the Mk 12 Mod 0 SPR in Green Beret loadouts with the new Mk 12 Mod 1
- Updated binoculars for all factions: OPFOR/ANA (Zrak RD-7J), US Army (M24), US Navy/USMC (M22), Canadian Army (ELCAN 7x50B), Australian Army (DF7X40)

FIXED
- Fixed comment errors on TIoG Mission 1 and 2 intros
- Fixed the M91A2 sniper preset not having a bipod
- Fixed the SVD preset not having a scope nor magazines

REMOVED
- Greatly reduced the amount of dependencies by incorporating already published Arma 2 ports and open source mods (this however increases the file size)

Update: Mar 18, 2024 @ 11:34am

ADDED
- NEW BONUS MISSION! Into the Caves: Based on the non-fiction book "The Red Circle" by former Navy SEAL Brandon Webb, this mission puts you in his shoes as Webb and his team clear a series of caves and compounds in Zhawar Kili, south of Tora Bora, in January 2002, after the controversial battle. Unlock this mission by not firing a single shot as Riddle in TIoG Mission 2, "Blackout Whiteout" (if you've already done it before this update, the mission should be unlocked). You can find this mission in the Scenarios tab, under a new folder called "Enduring Freedom Bonus Scenarios".
- New dependencies: Romanian M73 Helmet, Deformer
- Created a custom Remington 870 from the following model: "Remington 870 Shotgun" (https://skfb.ly/6RM6X) by Urpo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)
- Created custom lookalikes of the C7CT and C8CT from bits and pieces of the Arma 2 samples and free online models
- Created a custom AR-10T by combining an SR-25 and the handguard from Project Reality's AR-10T
- Ported the ZB-26 from the old Arma 2 CSA38 mod
- Created a custom Martini-Henry from the following model: "Henry Martini Rifle" (https://skfb.ly/owtHY) by Kendarr is licensed under Creative Commons Attribution-ShareAlike (http://creativecommons.org/licenses/by-sa/4.0/)
- Created a custom DIO S-5.56 from the following model: "Norinco CQ M311" (https://skfb.ly/oqrXI) by 8sianDude is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)
- Created a custom snub Webley revolver from the following model: "Webley Mk. VI (Snub)" (https://skfb.ly/6wqUK) by Tuuttipingu is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)
- Created custom C3A1 and M91A2 sniper rifles from the following model: "USMC M40A5 Sniper" (https://skfb.ly/6UBJt) by Urpo is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)
- Ported the C7A1 + AG-NL from the Arma 2 DAF mod, originally made by vilas
- Ported several L119A1 (C8 SFW) models from Lennard's Arma 2 L119A1 Pack
- Ported the RP-46 from a Garry's Mod mod and custom-made a DPM by combining a DP-27 and the RP-46
- Ported the Benelli M3 from this mod: https://gamebanana.com/mods/312355
- Created custom SR98 and AWP from the following model: "L96A1" (https://skfb.ly/6R8TQ) by ARIA is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/)
- Ported and slightly modified JMax's M1917 and P14 Enfields from his Second Assault mod, all credit goes to him
- Created a custom Norinco Type 69 RPG
- Added the GM C79 optic to CBA's joint rails so other weapons can use it
- New faction: US Navy SEALs
- New weapons: Webley, Martini-Henry, Kar 98k, P14 Enfield, M1917 Enfield, M16A2, DIO S-5.56, Remington 870, Benelli M3, Benelli M4, DPM, RP-46, ZB vz. 26, C7CT, C8CT, AR-10T, C3A1, M91A2, Mk 13, Arctic Warfare, AW50, Type 69 RPG, FIM-92 Stinger
- New vehicle: MH-53 Pave Low
- Field manual entries for the aforementioned new assets
- Added a custom texture for the GM CH-53 resembling a USAF livery
- Added new unique USMC and SEAL DCUs
- Added desert camo to carryhandle RHS M4A1
- Added Remington 870 and buckshot/slug rounds to TIoG - 'Thinly-Veiled Threat', 'Rugby', 'Falcon Summit', 'More Than Meets the Eye (Support)' and 'More Than Meets the Eye (Assault)' briefing loadouts
- Added AR-10T, C7CT, C8CT and C3A1 to 'Rugby', 'Falcon Summit' and/or 'More Than Meets the Eye (Overwatch)' briefing loadouts
- Added AW50 and SR98 to 'More Than Meets the Eye (Support)' briefing loadout
- Added AWP to 'More Than Meets the Eye (Overwatch)' briefing loadout
- Added Benelli M3 to 'More Than Meets the Eye (Assault)' briefing loadout
- Included the Webley, ZB-26, Martini-Henry, P14 Enfield, M1917 Enfield, DIO S-5.56 and Kar 98k as very rare weapons for the Eastern Alliance and/or independent militias (there's photographic or first-hand evidence for most of those)
- Included the RP-46 as a very rare weapon for early-war Taliban machine gunners
- Included the Type 69 RPG as a rare weapon for Taliban RPG gunners

CHANGED
- Changed many DEVGRU and Delta Force M4 carbines to the new desert variant
- Updated ANA "M73 helmet" with M81 camo to a new helmet that resembles more the actual M73 helmet
- Standardized all M16, M4, and AK-pattern weapon sounds
- Replaced all RHS RPG-7s with vanilla Apex RPG-7s (using CUP's accurate firing stance)
- Dutch C8A1s now fire in full-auto
- Replaced Taliban DP-27s with DPMs (now only the Eastern Alliance can use the DP-27)
- One Canadian marksman in Falcon Summit now uses a C7CT
- All Canadian and British special forces now use C8 SFWs or C8 CQBs instead of M4A1s (they're virtually the same thing, but it's a little bit of added flavour)
- All Dutch soldiers now use PMAGs instead of STANAG magazines (based on real pictures)
- Dutch grenadiers now use a proper C7A1 + AG-NL instead of the inaccurate and anachronistic M4A1 + M320
- ANA soldiers now use actual M73 helmets
- Greatly increased the number of AK-pattern rifles in Arab loadouts
- Cpl McMeekin from TIoG now uses a proper C3A1 instead of the anachronistic C14

FIXED
- Fixed UGLs not using the grenade launcher sights

REMOVED
- Removed AIS Medical System from TIoG - 'Thinly-Veiled Threat' due to the AI not wanting to cooperate
- Removed DP-27 from Arab loadouts

Update: Dec 30, 2023 @ 9:48am

ADDED
- New prologue mission for The Illusion of Glory: Jawbreaker, set during the Battle of Tora Bora. Unfortunately, if you have already started the campaign, the new mission won't appear. To fix this, either go to C:\Users\<username>\Documents\Arma 3\Saved and delete the "OperationAnaconda" folder, or do the "Shift + Num - -> CAMPAIGN" cheat and press "Revert" on the "Jawbreaker" mission
- New dependency: Tora Bora
- New weapon: HK21
- New faction: Special Boat Service
- Custom loading screen and loading texts for the Tora Bora terrain
- Ported DPM "Arktis" vest from my SAS/SBS mod
- Respective field manual entries for the aforementioned assets

CHANGED
- Updated some field manual entries

Update: Dec 26, 2023 @ 10:47am

FIXED
- Unlocking More Than Meets the Eye (Support) required you to score over 6000 points in Overwatch, which is physically impossible, changed to 400 or more
- Changed supply truck route in LoK Mission 2 to prevent it from running friendlies over

Update: Dec 26, 2023 @ 8:08am

Changed Steam Workshop thumbnail

Update: Dec 26, 2023 @ 7:51am

Too many changes to fit here, full changelog here: https://pastebin.com/RBiVpzZM

Update: Jul 8, 2023 @ 7:31am

ADDED
- New dependency: Toyotas of War
- A custom field manual category! Learn about the factions, weapons and vehicles that appear in this mod and their real-life involvement in Operation Enduring Freedom up until 2006!
- Custom retexture of the RHS AKM/AKMS to make them resemble the Hungarian AK-63
- New weapons for the Taliban: AK-63F, AK-63D, SKS-D (Type 63), PM-63 RAK
- New Canadian vehicles: Bison, LAV-25 (Coyote), FMTV (HLVW)
- New civilian/Taliban vehicles: Toyota Corolla lookalike, Toyota Land Cruiser, Mercedes Unimog, GAZ-66
- Added BMP-1 for the ANA
- Added the two Australian Chinooks to Tarin Kowt in the Beschermengelen intro
- Added Walther P1 to ANP loadout
- Added a Taliban flag marker

CHANGED
- Replaced all ANA GAZ-66s with MTVRs (standing in for the Navistar 7000 truck)
- Adjusted enemy loadouts slightly to better reflect their real-life equipment at the time
- Replaced UAZ and Ural with their respective Global Mobilization versions
- Overhauled mortars in More Than Meets the Eye so they're not bloody machine guns
- Replaced Romanian helmet with a retextured version of the PASGT to mirror the real-life Stimpex ST-4
- Changed all Canadian LUVWs to an olive livery (most Canadian ground vehicles are olive green)
- Replaced Dutch M113s with the 20mm M113s from GM (standing in for the YPR-765A1)
- Replaced M14 EBR-RI with M21 SWS (the M14 EBR-RI was seemingly developed in 2010)
- Replaced Taurus Tracker with Nagant M1895

FIXED
- Forgot to add "endDefault" traits to the campaign description.ext (this made the "endmission" cheat unusable and caused crashes)
- Fixed Bill and Dave getting stuck in a crouching animation in Mission 1 after getting some rest
- Added one hold action I forgot to add

REMOVED
- Removed M14 from the Taliban
- Removed M60 and Uzi from the Arab volunteers
- Removed SDM-R (it was only a 3rd ID thing)
- Removed the following vehicles for factual reasons: Skoda 105/1203, Praga V3S, Land Rover 110
- Removed Little Birds and MH-47 Chinooks from Kandahar Airfield
- Removed all Canadian LSVWs (I haven't found any evidence of LSVW use in Afghanistan prior to or in 2006)
- Removed M113s (no evidence of US M113s being in Kandahar, most likely in Iraq instead, and the ANA probably didn't start receiving them until after 2006)
- Removed Afghan A-29 Super Tucanos (anachronistic, they started receiving them in 2016)
- Removed Dutch Cougars from Tarin Kowt base (they were in Kandahar)
- Removed a couple of Bradleys I forgot to remove

Update: Jun 14, 2023 @ 3:18pm

ADDED
- Added a fixed and re-configured version of the LAV III from the deprecated Canadian Armed Forces mod to replace the anachronistic LAV 6.0, credit to Sigma-6 for the original work

CHANGED
- The A-10 in the Mission 7 intro does a gun run on friendlies instead of dropping a bomb
- Tweaked the F-16 bombing run in More Than Meets the Eye (Support)
- AK-47 and SVD replaced by their respective SOG models
- The Taliban mortar team in More Than Meets the Eye now uses BM-37 mortars and their shells don't have a 2 km dispersion radius
- All outdated artificial fire effects have been replaced by smoke/fire modules

FIXED
- Fixed some RPG grenades that were supposed to be lying around not appearing in Mission 10