Total War: WARHAMMER III

Total War: WARHAMMER III

IE Thematic Starting Units
Showing 1-9 of 9 entries
Update: Sep 19, 2023 @ 8:01pm

1.6

- Fixed not working anymore after the last hotfix (thanks CA!) and get the chance to update a and tune a few factions.

- Repanse now starts with 5 Peasant Mob, 5 Peasant Bowmen (Fire Arrows) and 2 Questing Knights.

- Belegar Ironhammer switched Dwarf Warriors for Dwarf Warriors (Great Weapons).

- Thorek Ironbrow gain an additional Bolt Thrower.

- Yuan Bo has now a more balanced Ying/Yang Jade army with 4 Jade Warriors, 4 Jade Warrior Crossbowmen and 2 Jade Lion.

- Azhag the Slaughterer switched Goblin Archers for Goblin Wolf Rider Archers.

- Skarsnik lose his Arachnarok Spider but got 4 Night Goblin Archers (Fanatics) for a full Night Goblins themed start.

- Tyrion got in a pissing contest with Malekit and got reworked with 4 Phoenix Guard, 4 Lothern Sea Guard and 2 Silver Helms (Shields) to mirror more the Emo King army.

- Alith Anar got rid of all the Rangers and Shadow Warriors BS and got 8 Shadow-walkers because that's how you gonna use him anyway.

- Skarbrand & friends starting with 2 Soul Grinders may been a bit too much, so all the main demon factions lose the souls grinders but gain 2 additional demonic support units and 4 furies.

- Skarbrand reworked with 4 Bloodletters of Khorne, 4 Bloodcrushers of Khorne and 4 Chaos Furies (Khorne).

- Mother Ostankya tuned with 4 Giant Spiders, 4 The Things in the Woods and an Incarnate Elemental of Beasts.

- Tiktaq'to switched his Skink Cohort for a full airforce of Ripperdactyl and Terradons.

- Tehenhauin lose his Kroxigors for a more skinks-themed army and gain an additional Bastiladon (Ark of Sotek) to compensate.

- Gor-Rok gains an additional Salamander Hunting Pack.

- Wulfrik the Wanderer gains two additonal Marauder Horsemen (Throwing Axes) and switched his Feral Mammoth for War Mammoths.

- Ku'gath reworked with 4 Plaguebearers of Nurgle, 4 Plague Drones of Nurgle (Death's Heads) and 4 Chaos Furies (Nurgle).

- Queek and Tretch where too similar and with not much distinct identity. Queek army is now more well-rounded while Tretch focus on the elite infantry boosted by its Respected & Feared skill.

- Queek Headtaker now starts with 4 Stormvermin (Halberds), 4 Poisoned Wind Globadiers and 2 Warp Lightning Cannons.

- Tretch Craventail now starts with 2 Stormvermin (Sword & Shield), 2 Death Runners, 2 Plague Monks and 2 Eshin Triads.

- Deathmaster Snikch lose his Eshin Triads for a full skirmish Night Runners / Gutter Runners army.

- N'Kari reworked with 4 Daemonettes of Slaanesh, 4 Seeker Chariots and 4 Chaos Furies (Slaanesh).

- Grand Hierophant Khatep switched his Skeleton Spearmen with Nehekhara Warriors.

- Kairos Fateweaver reworked with 4 Pink Horrors of Tzeentch, 4 Burning Chariot of Tzeentch and 4 Chaos Furies (Tzeentch).

- The Changeling reworked with 4 Tzaangors, 4 Screamers of Tzeentch and a Mutalith Vortex Beast.

- Luthor Harkon switched his Zombie Pirate Gunnery Mob (Handguns) for 3 Mortars.

- Vlad / Isabella von Carstein reworked with 6 Fell Bats, 4 Vargheists and

Update: Sep 16, 2023 @ 5:09am

Update: Sep 16, 2023 @ 5:03am

1.5

- Fixed Be'lakor and Khatep having different units that stated in the description.

Update: Sep 6, 2023 @ 1:06am

1.4

- Update for Shadows of Change DLC.

- Lots of changes in many races, too many to list. Please refer to the new full list of units.

Update: Apr 16, 2023 @ 5:56pm

1.3

- Fixed Zhao Ming, Ungrim, Boris, Katarin and N'Kari have different units that stated in the description.

- Added an additional Soul Grinder to all the monogod factions.

- Changed Grimgor and Azhag starting armies. Grimgor now have more Black Orcs and gain some Orc Boar Boyz, while Azhag a more balanced Orc / Goblins / Trolls army.

Update: Apr 14, 2023 @ 12:23am

Fixed an issue with Chaos Dwarfs in the IE race selection.

Update: Apr 13, 2023 @ 10:38pm

1.2

- Update for Forge of the Chaos Dwarfs.

- Added Chaos Dwarfs lords.

- Tuned DAEMONS OF CHAOS with stronger starting units to balance Daniel being still underpowered.

- Tuned Be'lakor starting army to be more distict from Daniel. Be'lakor now focus on the "default" daemonic troops, while Daniel on the more specialized single entities supported by chaos furies. Daniel may or may not be a bit OP now, let me know.

- More distinct Morathi and Crone starting composition. Morathi is now more full Slaanesh / magical support with more Daemonettes and warlocks and a Bloodwrack Shrine to support them, while Crone have more Cult of Khaine units (with both Sisters of Slaughter and Witch Elves).

Update: Dec 7, 2022 @ 5:32pm

1.1

Vampire counts changes: tuned Mannfred and buff to Vlad / Isabella.

I wanted to keep the "no skelly/zombies starting army" theme for Vlad and Isabella, so rather than add Black Guards they now start with 4 (!) Black Coach and 2 Blood Knights plus bats. As you can raise infantry right away that should be plenty to deal with the initial forces.

Mannfred also now lost the Vargheists and tuned down the initial Grave Guards to 4, but got a Terrorgheist.

Mannfred von Carstein changed to:

4 Grave Guard
2 Black Knights
1 Terrorgheist

Vlad / Isabella von Carstein changed to:

4 Fell Bats
4 Black Coach
2 Blood Knights

Update: Dec 6, 2022 @ 7:19pm