Conan Exiles
TDIRPAssets
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Actualización: 27 JUN a las 15:18

Remove forgotten Racoon removal

Actualización: 17 JUN a las 16:00

Set Kharial boss to use the Kharial boss weapon list that I made ages back but didn't link to
Add in space saving fluid press and dryer. Moved the grinder and these 2 new stations to a new feat for general space saving. Requiring the base feats for the 3. None have advanced versions in the base game to hang the feat off.

Actualización: 8 JUN a las 23:37

Fix Recipe for Mini Casting "table" so it's not in a non-existent category.
New textures for the Alembic, because I kept loosing the silly thing in the dark.
Added a mortar and pestle as a space saver grinder.

Actualización: 8 JUN a las 2:37

Add a labelled Barrel.
Update ToT!Admin API
Added a mini foundry set, extending the space saving benches.
Maybe fix font issues (tested working in single player)

Actualización: 4 JUN a las 14:15

As there's no way of knowing which fonts are available from the Devkit in the game, I've imported one that will now be used on the storage display and text editor, Ballpoint-Handwriting by MVMET at CreativeFabrica

Actualización: 30 MAY a las 15:39

Re-re-re-fix material for GoldRock 2. Made copies of the textures used and referenced those instead. Makes me sad because it adds bloat, which defeats the purpose of using the existing mesh/material/textures.
Add a wall mounted small ice box aka preservation box. Change of text font for both the new and the existing regular wall cupboard

Actualización: 28 MAY a las 1:07

Remove fire and smoke from the Smithing Anvil that used to be not so visible.
Re-re-fix material for GoldRock 2 (I have the AO-Rough-Metal mask in the normal slot, derp)
Also, made the destructible mesh editions of the goldstone more than one lump that flies off in a random direction. Guess who missed a step.
Expanded the effect of the bigger room chiller by 3 after not getting much effect from it, and looking the the temp gradient map it uses.

Actualización: 27 MAY a las 13:08

Mild tweak on secondary gold stone resource node's textures
Update for new devkit.

Actualización: 24 MAY a las 22:27

Set text edit widget to only appear on a long long activate/wheel selection of activate for the cupboard with text.
Make Gold(stone) gold again - Funcom's goldstone mesh used the Silver Material with tints that don't apply, instead of the tint further down in the material that does.

Actualización: 18 MAY a las 22:46

Remove spurious extra storage causing contents of cupboard to not save across reboots/restarts