tModLoader

tModLoader

Cerebral Mod
Viser 1–10 av 11 bidrag
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Oppdatering: 3. nov. 2024 @ 6.02

- 0.6.5:
- Now loads properly with Orchid Mod.
- Brown Dwarf Fragments now drop from all Celestial Pillars.

Oppdatering: 31. okt. 2024 @ 15.43

- 0.6.4: - Obsidian Crates now only give Baby Shadow Chests if Skeletron is defeated in the world.
- Wrangler now gives 20% firing speed bonus for Cerebral Mod turrets instead of 10%.
- Hallowed Circuit now gives +15% sentry damage, up from 12%.
- Fixed Enchanted Toolkit giving 3 Ingenuity instead of 1 and Night Toolkit giving 0.
- Sharknado Rift now triggers enemy iframes for 5 frames instead of the default 10.
- Spirit Mod's Bloodcourt's Visage now also grants a sentry slot if modded sentry changes are enabled.
- Minstrel weapons should now be able to properly receive prefixes again.
- In preperation for upcoming items, all sources that drop material cores now give 6 instead of just 1.
- Added Aether Lotus Petal, which removes the delay in regenerating psychosis.
- Shadowy Shells and Tangled Veins are now obtainable from their respective world evil crates (after the first orb or heart is broken) or always in their hardmode crates.
- Corruption and Crimson Seeds can now be crafted with a Grass Seed and respective ore at a Demon/Crimson Altar.
- Sentry Potions (1+ sentry slot) now craft 3 instead of 1 at a time from their recipe.
- Zooming with the Esper accessories that enable it should now only work if a telekinetic weapon is actually in use.
- Reduced Auto Turret firing rate from 10 frames to 13 frames.
- Rainbow Crystal Staff and Lunar Portal Staff no longer get double damage from this mod as they were buffed lately in vanilla.
- Fixed Gravity Field ready sound playing across the entire world instead of its own position.
- Gravity Field should now increase wings time of all players inside, not just the owner.
- This mod's celestial fragments should now always be full bright when out in the world.
- Vile Orb should now cause knockback based on what side an enemy was hit from instead of always to the right.
- Added Wikithis support. Can now highlight an item and press a custom keybind to open the relative wiki page.
- Psi Rockets now require crafting at a mythril anvil instead of work bench due to mods allowing the rockets to be obtained pre-hardmode.
- Epic Core drops moved to mecha bosses instead of Plantera.
- Added Brown Dwarf Fragment support for several more mods, including Nova (Artificer's Mod), Void (Block's Thrower Mod), Radiant (Dragon Ball Terraria Legacy), and Time (Martain's Order mod).
- Updated QoL item crafting to include the updated Orchid Mod 1.4.4 items.
- Added cross mod support for Beam Drills & Hamaxes with new end game Laser Drill like tools
- Amber weapons are now buffed 50% more powerful compared to Diamond weapons.
- Midas Touch Turret projectiles now travel a lot faster.
- Rain Javelin projectiles have a much shorter lifespan to avoid lag with the amount of projectiles created.
- Added cross mod support for Artificer's Accessories. Any armor piece that increases minion count now also increases sentry count (when the config to affect modded sentries is enabled).
- Many turrets were buffed in damage and/or fire rate.
- Defender Potion recipe changed to swap Actuator with Moonglow, making this now obtainable before Skeletron.
- Brown Dwarf Fragments now craft from other fragments into itself at a 1:1 rate, but now takes 3 of them to craft into a single other fragment.
- Tooltips explaining how to get certain items are now colored in sky blue.
- End game fragment potions now require bottled water to craft, an oversight before.
- Improved hit collision for guitar and harp auras, now able to hit no clipping enemies like worms without requiring line of sight.
- Added partial support for Combinations mod with charms for classless and this mod's classes.
- Placed pianos can now be interacted with to gain a buff to extend melodic weapon timing window by 2.
- Added support for Mech Bosses Rework's Harmonic Weapon Catalyst accessory for sentry, telekinetic, and melodic weapons.
- Melodic weapons tempo stat is now handled as the built in attack speed stat instead of tempo as a custom stat.
- Thrown TNT now stops once upon hitting a NPC and can throw with half velocity via right click.
- Cactus Nail Bomb now explodes when going down platforms.
- Added serverside config setting to make QoL crafting items only able to craft Cerebral Mod items and not vanilla or other modded items.
- Added Factotum Emblem, an all class start of hardmode emblem, although only at +8% increased damage.
- Added Brown Dwarf Emblem to go along with the rest of the lunar fragment emblems.
- Changed the text colors of the lunar fragment potions and mod name to use fragment colors.
- Auto Turret projectiles travel faster.

Oppdatering: 1. okt. 2023 @ 13.12

- 0.6.3: - Taurus Enchantment recipe adjusted to replace Aqua Scepter with Bubble Gun on don't dig up worlds.
- Extravagant Eyeglass can now have zooming disabled by hiding visual while still keeping the 15% telekinetic damage bonus.
- Terra Vial Necklace's debuff now causes (in addition to the rest) Hellfire and Frostbite instead of On Fire and Frostburn.
- Chests on floating islands for don't dig up worlds now spawn with a baby skyware chest.
- Now each chest containing a baby skyware chest spawns 2.
- Updated baby skyware chest recipes to add lucky horseshoe, celestial magnet, and fledgling wings costs more.
- Lucky horseshoe no longer craftable from baby golden chest.
- Shroomerang now craftable from baby mushroom chests, but at a higher cost due to rarity.
- Solar Lihzahrd armor set bonus explosion will now always correctly hit through iframes caused by penetrating projectiles.
- Any hardmode projectiles that caused On Fire or Frostburn will now cause Hellfire or Frostbite instead.
- Updated for tModLoader v2023.8.3.0
- Fixed Soil Spikes, Gem Layers, and Water Tornado either not costing any ingenuity and/or costing no Etherian Mana during DD2 event.
- Added small mod icon and replaced mod icon temporarily due to not scaling 2x2 properly.

Oppdatering: 2. sep. 2023 @ 11.05

- 0.6.2: - Fixed setting all sentry projectiles to an extremely long life span. Meteor Breaker and LGM-1 projectiles not working properly fixed as a result.

Oppdatering: 1. sep. 2023 @ 17.24

- 0.6.1: - Fixed forgetting to set the Lihzahrd Solar armor set bonus triggering back to a count of 30 instead of 3 during testing.
- Pulsar armor set bonus turret and Lihzahrd Solar armor set explosions now scale correctly with their respective damage types.
- Adjusted the sentry count HUD display again and should no longer overlap with Summoners' Association "Uncountable mod minion slots" display.
- Midas Touch Turret now affected by player luck.
- Ichor Turret fire rate incrased from firing every 6 frames to now every 20 frames.
- Cerebral Mod Beginner's Guide will no longer be given to a newly created player if guide crafting is disabled.

Oppdatering: 31. aug. 2023 @ 16.49

- 0.6.0: - Ported to tModLoader 1.4.4.
- Baby Shadow Chests now always spawn in locked shadow chests, but take 2 instead of 1 to craft items with.
- Other mod items crafted with baby chests now use an anvil instead of a work bench.
- Updated New Beginnings cross mod support to 1.4.4.
- Now only sentry damage sentries will have a lifespan longer than 2 minutes to keep summon damage sentries as unchanged as possible.
- Since this mod is now on 1.4.4, removed the temporary War Table buff from this mod.
- Items added to Golden Chests by this mod can now also spawn in Dead Man Chests.
- A few baby chest recipes have been adjusted for don't dig up worlds.
- Wooden Spikes, Wooden Disc, and Wooden Stake can be crafted with ash wood on don't dig up worlds.
- Ash Wood Lute and Ash Wood TNT deal less damage on don't dig up worlds.
- Toolkits now add to max ingenuity.
- Removed this mod's buffs to the Staff of the Frost Hydra since vanilla buffed it awhile ago.
- Updated the code for sentry count display on the upper left of the screen after remaining untouched for so long.
- DD2 accessories can now all stack properly and fixed summoner damage being decreased.
- Fixed Minstrel weapons in multiplayer causing a visual and audio cue (if enabled) for all players instead of just the user.
- Tier 3 DD2 armor no longer gives an extra sentry slot.
- Added Frosty Saxophone, Eye Saxophone, and Crimtane Guitar.

Oppdatering: 4. aug. 2023 @ 10.54

- 0.5.4: - Certain enemies should no longer float when hit and wet by this mod's Night's Edge styled weapons.
- Fixed the Lihzahrd Solar armor set bonus not displaying on the psychosis meter correctly.
- Ingenuity no longer used during Old One's Army event.
- Lowered initial cost of non-returning telekinetic weapons from 5 to 3 psychosis.

Oppdatering: 25. juli 2023 @ 16.39

- 0.5.3: - Mystical Eyeglass now works for any weapon with telekinetic damage which currently means the Flying Knife now [mostly] works with it.
- Fixed a typo in Wyvern Enchantment tooltip.
- Added Forecasting Shell and Bee Roomba Trickster weapons.
- Fixed Baby Living Wood Chest being able to craft a Living Wood Wall instead of Living Wood Wand.
- All this mod's potions now stack to 9999 and require 20 (30 for psychosis potions) to be researched.
- Added hardmode ore helmets for summoner, Trickster, and general damage.
- Added celestial emblems for all 8 classes, end game accessories that increase their respective damage type by 25%.
- Thorium's Spirit Trapper armor with helmet now benefits sentry damage instead of minion damage (only if changing modded sentries is enabled).
- Added server config setting to toggle the knack damage mechanic should apply to all throwing weapons or just this mod's only.
- Added ingenuity resource for Defender weapons, which limits rapid placing more sentries than slots to encourage some tactical placing.
- Added overclock, a state that sentries out for 5 seconds can reach, dealing 15% more damage.
- Added custom sounds for the 2 above changes.
- Fixed right clicking Cerebral Mod turrets not working properly since the 1.4 port.
- LGM-1 and Magnetar Deployer now trigger 10 iframes upon hitting enemies instead of 3.
- Did some tweaking of sentries handling for Old One's Army event.
- The very long standing bug of consuming Etherian Mana without placing a sentry should finally be fixed.
- Sentry weapons converted to sentry damage no longer use any mana.
- Hallowed head armor added by this mod renamed to Ancient Hallowed [Name].
- The unobtainable Genji armor pieces now have tooltips explaining they cannot get their set bonus.
- Re-added Titan Hardhat and added Titan Headwrap for Thorium cross mod.
- Soil weapons now have a damage cap based on the world's boss progression, no limit after Moon Lord.
- All custom sound effects should now have their position set correctly instead of playing at normal volume from anywhere.
- Demon Twirler now requires crafting at a Hellforge to at least require going down there even if the torches are brought.
- The Flying Knife now has a config setting to change to a telekinetic weapon.
- Puck now deals 16 damage, but is no longer craftable and sold along with the Bowling Ball from the Traveling Merchant.
- TNT and shell throwing weapons will no longer fall through platforms.
- Rain Javelin drop projectiles no longer create dust on impact for performance reasons.
- Renamed Glaive weapons added by this mod to Shaken to avoid confusion with the spears, including 2 named as such in vanilla.
- Hatchets now have a ring of dust to clearly show their hitbox and look better as well.
- Added 6 more Kunai and 6 more Shuriken weapons to cover the rest of pre-hardmode for these weapon types.
- Fixed Dark Artist's Hat and Red Riding Hood having doubled up tooltips by this mod.
- Hallowed helmets added by this mod now correctly state getting the set bonus shared by other Hallowed head armor.

Oppdatering: 18. mars 2023 @ 23.28

- 0.5.2: - Fixed Dark Caster dropping the War Table instead of both versions of the Dark Mage doing so.
- Added baby chests for Mushroom, Web Covered, Marble, Granite, Sandstone, and Lihzard chests. This includes related items to craft from them.
- Added Thorium support for baby chests along with other crafting materials.
- Copper and Amethyst Defender and Esper weapons have updated sprites.
- United Collection (Whips & more) now loads together with this mod properly again.
- Mushroom Bell now craftable from Baby Mushroom Chest, removing the previous recipe.
- Added Enchanted Guitar, Granite War Horn, and Marble Trumpet Minstrel weapons.
- Minstrel weapons themselves can no longer deal damage to enemies touched by them.
- Recolored Uncommon, Rare, Epic, and Legendary Sawblades.
- Adjusted baby chest spawns. No longer randomized, except the Enchanted Medallion which now spawns every 5 gold chests generated rather than 10% chance per gold chest.
- Common baby chests require more than one to craft anything from them.
- Enchanted Sawblade is now base rarity 1 instead of 0.
- Added 2 new sounds, 1 for entering Over Psychosis, another for leaving it.
- Psychic Eyes now bring psychosis up to 5 if they're picked up when below 0 psychosis.
- Baby Shadow Chest now has recipes for secondary Shadow Chest loot.
- Psychosis meter when under the Psyched Out debuff now shows random numbers.
- Esper boulder weapons reduced to half as much base damage, except Psi Pumpking Boulder.
- Added several throwing weapons to cover most of the pre-boss part of progression.
- Added Defender and Esper origins for New Beginnings cross mod content.
- This mod's LuiAFK charms now say what they do on top of flavor text.
- Added Knack, one of Trickster's major mechanics that increases throwing damage over time (currently up to 20% more), but resets upon getting hit.

Oppdatering: 29. jan. 2023 @ 15.17

- 0.5.1: - Soil Spikes damage is somewhat fixed. Will now do the listed damage on use, but does not update with dirt blocks in inventory afterward.
- Buffed the damage of the Pearlwood Spikes and Pearlwood Disc.
- This mod's Pearlwood weapons will be weaker when crafted in pre-hardmode worlds.
- Fixed Psi Prime Vice hitting every frame, causing it to deal way more DPS than intended.
- Tooltips for the Force of Innovation and Force of Mind now show all of the enchantments made with them.
- Dark Mage now always drops a War Table.
- Eye of Cthulhu now drops a Black Lens on death or from treasure bag.
- Renamed [Pink] Slime Spiker to [Pink] Slimy Spiker to be more in line with similar weapons from other classes.
- Pink Slimy Spiker projectiles now bounce.
- Rolling Neutronium Core's custom explosion sound is quieter.
- Both telekinetic Lobber weapons now fire faster for an overall DPS increase.
- Psychosis recovery is no longer affected by base max psychosis.
- Psychosis recovery increasing sources are now 50% higher.
- Non-returning Telekinetic weapons no longer drain psychosis faster, but now have a 5 start up psychosis cost.
- Added clientside config option to allow the Minstrel timing HUD to show where the mouse cursor is instead of the player.
- Added several new Minstrel weapons.
- Spider armor now also benefits sentry stats.
- Fixed Epic Sawblade and Legendary Sawblade not working correctly.
- Buffed Gravity armor to give 15% telekinetic damage per piece, up from 12%.
- Lowered sale price of Terra Vial Necklace by half, mainly to help with cheaper reforging.
- Added Veil and Stellarwind furniture.
- Buffed Lihzahrd Solar mask to give 25% telekinetic damage, up from 20%.
- Class tags on items are now on by default.
- Normal mode drops with 50% drop rate are now 100%.
- Added several throwing weapons as part of the new Trickster class.
- Added Beginner Guides. Newly made characters are given one.
- Items only found in chests on world gen can now also be found in fishing crates 100% of the time.
- Sentry weapons now show crit chance.
- Completely revamped fragment potions originally made for MorePotions in 1.3. They are no longer cross content and are crafted differently with weaker effects.
- Mod title is now colorized.
- Fixed wonky NPC hitbox of Giant Gear.
- Yardbird's Crow now properly gives slow fall and targeting is better to only focus on targets it can hit.