Hearts of Iron IV

Hearts of Iron IV

Age of Imperialism
Viser 41–44 av 44 bidrag
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Oppdatering: 24. jan. 2023 @ 12.40

Changelog:
- Fixed traits of several US ministers
- Add Salvador Dali as minister of foreign affairs for Kingdom of Spain
- Likely fixed the issues with events related to dust bowl in the USA, feedback is appreciated
- Japanese started event was reworked in order to be more in line with the current mod's lore
- Fixed UI issue where the nuke counter would overlap with command power
- Deleted scorched earth decisions as these were proven inferior compared to vanilla game solution
- Templates overhaul for Afghanistan, Canada, France, Germany, Italy, Japan, South Africa, United States and Balkan Federation
- Austrian events should now work as intended, both in case of choosing one of the 2 political paths, as well as when it comes down to spawning the global event about Creditenstall Bank bankruptcy and removing the starting national spirit concernign Austrian economical dependency on Germany
- Bonapartists in France were finally acknowledged and now their integralist party makes more sense (however it makes Charles Maurras sad that he got kicked out of his own ideology :FrogWorrySad:)
- Small fix to Balkan Federation cores and claims out of their focus tree
- In generic focus tree it is now available for integralists to gain access to the economic decision set, same goes for communist branch of the generic tree... but it is blocked so I'm just letting you know in case you used some .nochecks wink wink
- Changed about all of requirements where the game demanded player to have full control of said state, now it demands fro player to own and control it instead... this is going to make game harder in some cases, but...
- New sets of decisions were added for following nations: Germany, Russia, Austria, Italy, Japan, US, Balkan Federation, Poland, Mexicos, France and Chinese trio concerning hostile takeover of occupied states they have claims on if the resistance is low enough and compliance high enough
- US military industry at the game start has been largely boosted by adding them about 20 new military factories!
- Tibet name has been updated due to lore reasons in preparation for future content pack
- For similar reasons the victory points have been updated in Tibet-Nepal area, with their points being increased in case of Lhasa and Kathmandu and one more victory point being added in Aranuchal Pradesh
- Speaking of Arabuchal Pradesh, it's name got changed to Outer Tibet as some border changes took place in the area, again, once more due to preparations for future content pack
- a tooltip was added in German focus concerning blitzkrieg in order to inform player that by choosing this path of the military focus tree, they may end up removing kaiser Wilhelm II by accident
- New victory points were added in France, Germany and Poland
- Dynamic states name were also reintroduced into our mod after Pdx purged it by changing how localisation of the game works, for now it includes Polish, German and French names for the beginning
- Chinese Republic was buffed by... giving them 10k more infantry weapons in one of their focuses, now their AI is actually able to overcome the Chinese Empire
- AI is doing slightly better with constructions, by actually building railways and supply hubs when needed
- AI is doing slightly better with updating their techs, this is case with NSB tanks and BBA airplanes, thus likely reducing spam of interwar equipment
- AI is doing less of a spam of troops, hopefully
- AI should no longer assign more divisions to a commander than it probably should have had
- fixed some icons of national spirits and focuses not showing up properly
- some minor fixes to OOB (mod should be less likely to crash)
- some error log fixes

Oppdatering: 11. des. 2022 @ 12.22

Changelog:
- Added option to turn off partially or completely (with some exceptions) the global events
- Updated British welcome event to be more ok with current mod lore
- Reworked the part of the German tree about supporting their Scandinavian allies and building thing in Danish Caribbean
- Changed integralist head of government in France to a Napoleonist one
- Chinese Empire and Chinese Republic were slightly nerfed in terms of political power gain (or costs rather)
- Chinese Republic victory in the 2nd Chinese civil war should no longer give them Dutch East Indies
- Polish commander Marian Januszajtis-Żegota was buffed
- Chinese (Qing, Imperial and Republican) decisions concerning the legations cities should now work as intended and not lead to any bizarre adventures
- Small fix to Chinese claim and core for Tikhonkaya, which instead was resulting in Chinas claiming and coring Bratsk
- Small fix and buff to Chinese Republic focus for American support
- China CHI should be more aggressive now during the 2nd Chinese civil war
- United Kingdom AI was gently ~~forced~~ asked to stop declaring wars on everyone at once
- Puyi's trait should change now when going down the integralist path
- Peace conferences causing game crashes were largely fixed, at the cost of taking away the ability to puppet same nation twice (by making them a puppet and changing their ideology), also AI won't make puppets, as you may guess, this solution is heavily WiP and we hope to work more on peace conferences in the future if possible, all of this thanks to @Kokosz#6308 who identified the cause behind the crashes and eliminated it
- Tadeusz Rozwadowski was added for Poland for lore reasons, he is however removed after barely 2 months of gameplay due to plot reasons
- Polish commanders Wacław Iwaszkiewicz- Rudoszański and Juliusz Tarnawa- Malczewski were sent to their long overdue retirement
- Admiral's coordination and manuever skill levels were fixed, in case you didn't notice, all of them were set to 1 (due to some strange bug)

Oppdatering: 29. nov. 2022 @ 13.30

Changelog:
- Many fixes for Chinas, such as: fixed claims, fixed diplomatic event, fixed decisions, both generic and custom ones, also fixed company icons for Chinas, but we are not done yet, cause also the integralist head of government for integralists in Chinese Empire is fixed, as well as requirements for some of the focuses and global events
- there should be no more crashes for people without DLC (at least in theory)
- Panic 1931 spirit appears earlier in Germany
- Now Germans have actual tanks in the start game panzerdivision
- Austria has convoys at game start now
- Austrian national spirit now mentions their war with Russia, instead of... Austria
- Changed name of the AoI tech category to a more up to date one
- Removed pre-NSB and pre-BBA tanks and planes from nations
- Deleted some unnecessary files

Oppdatering: 27. nov. 2022 @ 1.46

This is a complete edition of previously existing beta version of the mod, which can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2622935604

Now for the changelog

New content:
- Game setup has been added with options concerning all of the 17 nations we done so far, as well as their diplomatic affairs if necessary
- New corps commander "Julian Filipowicz" has been added
- Ministers, companies and staffers were added to Qing Empire, Chinese Empire and Chinese Republic
- Qing Empire, Chinese Empire and Chinese Republic added to interesting countries
- New texts for introduction events for Qing Empire, Chinese Empire and Chinese Republic
- New traits for Qing Empire, Chinese Empire and Chinese Republic leaders
- New generals for Qing Empire, Chinese Empire and Chinese Republic
- New texts for introduction events for Qing Empire, Chinese Empire and Chinese Republic
- New traits for Chinese leaders
- New generals for Qing Empire, Chinese Empire and Chinese Republic
- Added universal ministers portraits
- Added universal general staff portraits
- Added universal companies icons
- Added new generals to Canada and admirals to Cristeros’ Mexico
- Added events for Qing Empire, Chinese Empire and Chinese Republic
- Added national spirits for Qing Empire, Chinese Empire and Chinese Republic
- Added focus trees for Qing Empire, Chinese Empire and Chinese Republic
- Added texts for introduction events for chinas
- Diplomatic events for Chinas
- New states in Tibet, Nepal, Siam and Free City of Constantinople
- Improved bookmark for chinas
- AI strategy of foreign missions in chinas
- AI peace for chinas
- Even more techs were added as researched at the game start
- Added custom medals for Austria and Russia
- Unique aeroplanes were added for BBA DLC users to various nations
-Universal division officers portraits were added for: Africa, South America, Arabia, Asia, China, Europe, India, but also to Austria, United Kingdom, France, Germany, Italy, Japan, Poland, Russia, Anatolia and United States of America
-Universal spies portraits were added for: Africa, South America, Arabia, Asia, Europe and India
- New icon for the special tech category
- New 2 ideas and 5 focuses for ITA
- Choice of game year was added (there is only one option, but now you can go back to game menu straight from the countries menu)
- New event and idea for Germany
Changes:
- Balkan Federation focus tree has been slightly expanded in order to buff their research capabilities and underline the existence of the Tesla Institute
- Japanese, German and American Chinese related focus tree branches have been updated to fit the Qing Empire, Chinese Empire and Chinese Republic content
- The spanish civil war idea was turned from debuff into buff in order to streamline Spanish civil war
- Added and modified generic decisions
- Bypasses for war focuses for Balkan Federation, Cristeros’ Mexico, Calles’ Mexico and France
- Basic country politics of Qing Empire, Chinese Empire and Chinese Republic changed
- Complete overhaul of the Qing Empire, Chinese Empire and Chinese Republic general staff
- Leadership changes for Qing Empire, Chinese Empire and Chinese Republic parties
- Traits for Qing Empire, Chinese Empire and Chinese Republic leaders were reworked
- New global events concerning Qing Empire, Chinese Empire and Chinese Republic affairs
- Various state changes took place, expanding further nations such as Free City of Constantinople, Siam, Nepal, Tibet, Afghanistan, Anatolia and others
- Changed portrait of Harris in United Kingdom
- Deleted Edmun Ironside as general staff adviser from United Kingdom
- Wilhelm Canaris removed from German Asia, he was already chief of intelligence for Germany
- Minor changes in AUS focus tree in order to make Austrian AI more competent
- Changed BBA air techs cost
- Land doctrines rework in order to bring cavalry buff
- Age of Imperialism radio has been removed from the mod and made submod
- 40 new songs has been added into Imperialist Radio
- Added bigger scorched earth button
- Air OOB Refinement and Removal
- Universal medals are now available for everyone
- Slight infrastructure rework for Qing Empire, Chinese Empire and Mongolia
- Slight rework of German focus tree, now you have to take care of the Reichspakt first before going down the imperialist path
- Small spanish industrial change in order to buff the Republican forces in the civil war
- Updated credits (we were seriously overdue with this one)
Fixes:
- Numerous GUI fixes
- Global events localisation fix
- Spies will now have working portraits
- DirectX 11 Fix
- Fixed Event UI
- Naval and Air technologies fixes for BBA compatibility
-Air OOB fix
- Fixed characters who lost their portraits or were lost entirely, such was especially the case in France, Italy and Japan
- Company buffs have been updated to work with DLCs (yes, we were late on this one)
- Buildings in Danish Caribbean Fix
- Now Spain crowning events should work
- Small fixes in JAP, MCR and ENG tree
- USA election events fix
-"Ioan I" is now "Ioann VII"
-AoI logo in the game menu Correction
- Generic decision to buy tanks in now updated to NSB
- Generic decision to buy aeroplanes is now updated to BBA
- Fixed strategic regions
- Deleted unnecessary portraits
- Numerous other BBA Fixes
- Optimisation of the mod fixes
- Lots of useless files were deleted
- Lots and lots of other minor fixes