Sentinels of the Multiverse

Sentinels of the Multiverse

Artifact Comics
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Update: Aug 21 @ 12:45pm

2.6.4 Update

Over at the AC discord I've been putting together 'weekly one-shot' type scenarios and challenges for those inclined - I'll now also be posting them in the discussions section for this mod, for those interested in such!

If you're keen to keep up on them, you can subscribe to the forum if you'd like steam to notify you when new threads are posted. As always, you're also welcome to join us over on discord at: https://discord.gg/ZbFy9kT2Gs

Changes:
* Backlash's Hot Streak follow-up damage type changed from melee to fire
* Backlash's Live Faust Die Hard added non-placeholder art
* Backlash's Sandbagging power HP regain increased from 1 to 2
* Lalin's Bayou Blitz added non-placeholder art
* Remnant's Just One More Thing added non-placeholder art

Update: Aug 19 @ 10:13am

2.6.3 Update

This update includes additional art being released, as well as a bugfix and two small QoL buffs for Omen's deck.

Changes:
* Omen's Cawltrops toxic damage option increased from 1 to 2
* Omen's Mask of the Harbinger start of turn options increased from 1 to 2
* Omen's Vigilante Shroud added non-placeholder art

Fixes:
* Remnant's Comparing Notes skipping selection for other heroes if Remnant's hand is empty

Update: Aug 18 @ 5:08pm

2.6.2 Update

Changes:
* Omen's Breakthrough added non-placeholder art
* Omen's Mask of the Harbinger added non-placeholder art
* Omen's Twilight Vigil added non-placeholder art

Fixes:
* Backlash's incapped state could result in a softlock in OblivAeon mode under niche circumstances
* Duelist's parrying could result in a softlock in OblivAeon mode under niche circumstances
* Tripwire's Supplies Party seeing itself or other resolving one-shots when he has no cards to destroy

Update: Aug 17 @ 11:27am

2.6.1 Update

Changes:
* Sundown's Midnight Showdown added non-placeholder art

Fixes:
* Amazing Antiquarian variant's small card art got misplaced
* Forsaken Sands difficulty rating not displaying

Update: Aug 16 @ 5:56pm

2.6.0 Update

This update features the release of the hero deck Kain: bearer of a bloodline's accursed blade, Kain is a hunter of fiends, spirits and sorcerers foul to banish from this realm. Form pacts as bounties for your team to collect while leveraging a potent offensive with alternative means of removing foes from the field!

As ever, excited to be able to bring further releases to folks - and I hope you find Kain to be a fun addition to your repertoire of options and tales! More content to come of course, alongside the continued release of additional art and beyond.

If you're interested in early peeks of future content, discussing Sentinels and AC, looking for other players to play with or other such antics, you can join us on discord at: https://discord.gg/ZbFy9kT2Gs

Update: Aug 15 @ 4:46pm

2.5.1 Update

Fixes:
* Forsaken Sands' Desert Thieves can no longer pick themselves for destruction

Changes:
* Enigma's Key to Dreaming added non-placeholder art
* Forsaken Sands' Desert Thieves added non-placeholder art

Reworks:
* Perilous Expedition Rook received a revised innate power. It was: "Draw a card or discard a card. If an asset was discarded this way, each of your targets deals 1 target 1 projectile damage." and has been changed to: "Either each of your targets deals 1 target 1 projectile damage, or each of your targets regains 1 HP."

After enough field time and reflection, this variant's innate in practice was pretty hard to get solid value out of and most of the time just resulted in spare power use for a draw.

Rook's draw power is not inconsiderable though, and having to burn asset cards from hand for what might amount to a net +1 or +2 damage over a basic deal 2 damage power was ultimately too limiting.

While this does lose the draw benefit, it should also now solidify the intended flavor of the variant - which is Rook operating out in the field alongside her assets and helping to direct and support them. This revised innate should open up a different play-style for the deck, and I hope Rook players enjoy it!

Update: Aug 9 @ 6:07pm

2.5.0 Update

This update includes the release of the environment deck Forsaken Sands: embark on a perilous expedition into the treacherous expanse of the searing Sahara in response to newly unearthed ruins with ties to recent disturbances in the void. Protect your jeep as you contend with both inhospitable conditions and dangerous denizens - and seek out the secrets that lie beyond!

Changes:
* Neo Rio's Vamos! Racing!~ flagged the draw to be optional even if automatic draw is enabled in game settings.
* Rook's Intel Matrix added non-placeholder art
* Rook's Orbital Strike added non-placeholder art
* Tacticat Cantrip's character card art updated

Update: Jul 31 @ 1:12pm

2.4.2 Update

Fixes:
Neo Rio's Flash Mob Drones could lead to multiplayer desync

Update: Jul 30 @ 6:33pm

2.4.1 Update

Fixes:
* Neo Rio's Flash Mob Drones allowing players to decline the draw

Update: Jul 30 @ 5:59pm

2.4.0 Update

Get ready to party! This update includes the release of the environment deck Neo Rio: in the aftermath of calamity, Brazil's Rio de Janeiro has been built back to prominence as the city of the future -- and partying hot-spot! Enjoy the events and entertainment while avoiding buzzkills like the Paparazzi and the villainous O Demonio and show off your moves to the world!

Fixes:
* Antiquarian's Holy Grail (?) small card art matching large card art
* Enigma's Dream Pool was able to lead to having two Enigmas in play in OblivAeon under shenanigans circumstances
* Wren's bio had a typo

Changes:
* Wren's Yes/No Dialogue Cutout Updated