Crusader Kings III

Crusader Kings III

Elder Kings 2
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Opdatering: 17. dec. 2022 kl. 12:41

0.10.1 "Manifest Metaphors"
Checksum: f190
Game Version: 1.8.1
Savegame compatible.


New:
  • Added facial hair based off the Shogunate Mod


    Changes:
  • Added loc for birthsigns in birth events.
  • A stewardship culture event was blocked for dead cultures.


    Fixes:
  • Fixes CTD when launching with different languages.
  • Fixed Maormer not getting lifespan traits.
  • Removed Errorhoof from Ruler Designer.
  • Fixed a child ruler messing up the Ruler Designer window.
  • Fixed Solitude not being farmland terrain_type.
  • Fixed Mara not being a patron for the elven/Auriel pantheon.
  • Fixed Riddle-Thar Faith not using the khajiit patron icons
  • Fixed Redguards not having the right holding models.
  • Recently landed rulers now have the right Obligation Set.
  • Fixed Desert Ribat tradition, removed reference to vanilla MAA we didn't port over.
  • Missing God doctrine loc adjusted.
  • Fix for Good and Bad Daedra pantheons requiring specific Tenets.
  • Various minor fixes.

Opdatering: 16. dec. 2022 kl. 14:36

0.10 "Manifest Metaphors"
Checksum: 68b6
Game Version: 1.8.1
New savegame required.

New:
  • Reduced the startup error.log from ~2700 errors to ~0. (Yes, zero.)
  • Old Life and New Life Festival are upon us!
    - Many new Flavour Events relating to the Tamrielic wintery holidays
    - Spreading holiday cheer with events relating to holidays all across Tamriel up to Sun's Height (more holidays to come in future updates)
  • Added many new Flavour Events.
  • Added Adoption!
    - Worried about not having suitable heirs?* Worry no more! You can now build orphanages and adopt a little bundle of love!
    *restrictions may apply
  • Terrain of Anequina/Northern Elsweyr has seen a major rework
  • Khajiit have received custom 3D Army Models
  • Added Special Building: Moon Gate of Anequina
  • Added many new Coat of Arms, both for titles and dynasties, made by both the team and via community contributions.
  • Added a decision as an Ayleid cultured king of Bravil to move capital to Nenalata. Including Event Line.
  • Added a decision to allow custom rulers to become pirate government if they hold a pirate title or pirate trait for the first year.
  • Added a decision for a ruler with Pirate Government to stop being a pirate.
  • Added a decision to return d_necrom to the Alma Rula if not held by the Tribunal Temple title, but the current holder is of the faith.
  • Added Arcana attribute selection in Ruler Designer.
  • Added ~250 icons for various custom faith options.
  • Added an icon for Battlemage trait.
  • Added Heater shield CoA frames from Patrum Scuta for Feudal Government.
  • Added various missing patron and patron trait icons.
  • Distributed new Tenets Art from 1.8.0 update across EK2 Tenets.
  • Added Generic Staff model, used both for court displays and in duels!
  • The Staff of the Everscamp found its way into EK2, careful with that one!
  • Added the Aspect of Shadows for Monolatric Faiths.
  • Added many missing artifact descriptions.
  • Added two new types of pets: Parrots and Scorpions.


    Changes:
  • Some spells have received tiered versions, with magicka cost and magic effect scaling accordingly.
    - The spells are: Summon Daedric Army, Raise Dead, Transmute and Calm. More will probably follow.
  • Lifespan Health Penalty system reworked, characters won't live as long as before.
  • Added Maormer heritage and Amaraldani culture.
    - Maormeri is now its own heritage
    - Maormer has been removed from Tamriel, serves as the placeholder Maormer culture of Pyandonea
    - Maormer culture is considered dead
    - Maormer culture now has Isolationist, Fervent Temple Builders, Philosopher Culture, and Zealous people
    - Added the Amaraldani culture in Tamriel
    - Former Maormer characters and counties are now Amaraldani
    - Amaraldani culture is Bellicose and has Isolationist, Quarrelsome, Seafaring, Practiced Pirates, and Zealous people
  • Reworked Exalted Heroism
    - The tenet now makes you a Saint when you reach max level of Fame and Devotion
    Becoming a Saint also allows you to change a virtue or sin of your faith
  • Government tweaks and UI
    - Feudal government shows who can join the Council in the Council window
    - Autocracy shows the vassal power share in the Realm Window
    - Hierocracy shows the faith land share in the Realm Window
    - Vassal power is only taken into account when determining the total vassal power share if they: aren't friends with the liege, aren't allied with the liege, don't have a truce with the liege, aren't the subject of a strong hook from the liege, aren't imprisoned
  • Nerfed the mages, buffed dragons .
    - Mages stack size is now 50, was 100
    - Witch Knights (Reach-specific mages) stack size is now 25, was 50
    - Dragons now have a Siege value of 1, and are always effective (don't downscale like other siege weapons)
  • Non-ai characters that are part of Pacifist faiths can now raid, at a piety cost.
  • Vassal contracts can now be modified after 20 years.
  • Removed Divine Command from title revokation, added a tooltip for low Crown Authority tyranny.
  • Duel for Title is now locked behind Honor-Bound or Quarrelsome.
  • Arcane Blood now has a fairly high chance of giving new kids good arcana traits.
  • The Draft the Tsaesci Act and End Akaviri Rule have clearer requirements.
  • Crown of Verity tweaks
    - being found worthy by the crown of verity now gives a strong claim on eastern_skyrim or skyrim (depending which one exists)
    - being found worthy now add 80 score points to elections
  • Added some missing Monolatric aspects.
  • One can become a Saint when converting/creating a faith when at already the max level of fame and devotion.
  • Removed clothing toggle in ruler designer. (this has caused issues which weren't fixable)
  • Greater Orsinium now requires >= 4 Kingdom Titles.
  • Worm Cult now has a Temporal Clergy.
  • Added a tooltip to explain why some faiths don't have patrons.
  • Added a tooltip to the convert province (culture) task explaining that dead heritages are screwed.
  • Made it more clearer when children can and cannot receive magical education.
  • Amulet of Kings Artifact now has a proper icon.
  • Added a decision to test whether your character can wear the AoK or not (spoiler: eh).
  • Added a missing local culture creation decision for East Ghost.
  • Tweaked Academy Building modifiers.
  • Marriage outside heritage happens a lot less for isolationists now.
  • Imperial/Nedic/Nordic/Reguard pantheon rulers how treat each other's pantheon has effectively their own.
  • No more 'of Cyrodiil' at game start. Members of a House of said dynasty may however reclaim the name via decision

  • Revised most High Rock Title CoAs

    Fixes:
    (Note, not all fixes fromt he grand error cleaning are listed here)
  • Fixed a bug that could lead to error.log spam (and performance drops) when using the vassal contract screen
  • Fixed Tsaesence namebiting ritual not giving the correct traits
  • The 'Whale' Patron of the Atmoran faith now mentions the higher chance of getting captives.
  • Fixed some traits not correctly giving Arcana.
  • Fixed Blood price event not extracting the blood price correctly.
  • Fixed Pillage Dynasty Legacy not being available.
  • Fixed Head of Faith titles not being creatable.
  • Fixed Daedric Monolatrism doctrine desc.
  • Hereditary Hierarchy now correctly changes your government when it's picked or lost.
  • Fixed missing title of the final event of the Rule by Might succession event chain.
  • Fixed Arctur Dralgoner not being a pirate in 450.
  • Fixed mercenary companies larping as feudal rulers.
  • No more patron alert when unnecessary.
  • Fixed the Faiths with a Monolatric deity not getting the proper Monolatric pantheon type.
  • Fixed the Living Law considering adultery cringe when they have Polyamory.
  • Sorcerer-Kings MaA modifier updates correctly now added when you add or remove a tradition.
  • Fixed the Veeskhleel faith not having the Argonian heritage tied to it.
  • Non-tribal counties with a open holding modifier should still get their modifier refreshed (so it can be removed).
  • Holy sites are now properly counted when creating a new HoF.
  • Changing your culture now properly changes your government form.
  • Vassals using their liege to opt out of Tribalism now get the proper government form.
  • "Core" tradition category no longer displays.
  • Fixed imperial legacy being available to non-imperial cultures.
  • Mastery over Undeath now tells you you can become a Lich.
  • Accepted (Necromancy) now tells you you can become a Necromancer + says that Necromancers are accepted.
  • Fixed a broken loc in the Aspect of Attraction.
  • Removed references to Bacchus and Epicurus in RC events.
  • Removed real life references in lover events.
  • Removed Desert Plantations from Jungle and Valenwood terrain.
  • Fixed Vaermina faith missing virtue.
  • Forming Tamriel won't make all your vassals independent anymore.
  • Various magic related exploits fixed.
  • Various

Opdatering: 20. nov. 2022 kl. 12:20

0.9.3 Update
Checksum: 1f2e
New savegame required.


New:
  • Better Arcana Tooltip.
    - Now shows the magic lifestyle perks of a character
  • Ruler Designer Tweaks
    - Added a toggle for natural lighting.
    - Added a toggle for clothes.
    - Khajiit patterns are now active.
    - Added Khajiit ear tufts and fur pattern customization.
    - Unlocked Bust size, aging, forehead wrinkles, other wrinkles
    - Added scrollbox for beard and hair genes.
    - Fixed Characters appearing bald.
  • Under Skar now has a Special Building attached to it.
  • Added Special Building of Mala Tor, easternmost outpost of the Imperatum Saliache.
  • Added a decision to become a Necromancer.
  • Added a decision to become a Lich.
  • Added a decision to convert to Dragon Cult.
  • Added a decision for Old Orsinium to become capital of newly formed one.
  • A certain Khajiit has more cryptic messages to tell.
  • Added some new events.
  • Added an important Lore artifact. Have fun finding a certain holy bow.
  • Added an important Lore artifact. Have fun finding a certain holy shield.
  • Added an important Lore artifact. Have fun finding a certain grumpy guy's axe.
  • The Mane's Palanquin has received a unique 3D asset.
  • New Birthsign Trait Icons, which make them more distinguishable
  • Armored Legionaires have received an Illustration
  • Added various missing patron and patron trait icons.
  • Added a Icon for Praxis Secondary Stat
  • Added a new important character description for Camilla Pardus
  • If the game played in other languages, the mod now displays ek2 content in english, instead of weird code stuff.



    Fixes:

  • Fixed Greater Orsinium Decision
  • Fixed Old Orsinium ruins requirements
  • Newborn Children now get base Arcana
  • Spellbook Interaction was locked to diplomatic range
  • Inflict Wounds spell was further nerfed
  • Fixed Rot not being cured by Cure Disease Spell
  • Raise Dead Spell now unlocked by Necromancer Trait
  • Argonian Month names now only appear for Jel Speakers (vs all Argonians)
  • Fixed multiple MaA related bugs (which caused error.log clogging)
  • Orc Marauder MaA is now more expensive
  • Mages are now countered by Archers
  • Orcish Forgewife Court Position Knight Effectiveness Modifier nerfed
  • Fixed Lifespan Trait Descriptions + Game Concept
  • Fixed Tier 3 Dunmer Unit having the wrong texture
  • Fixed some forest buildings being available in the icy tundra terrain
  • Fixed Yokuda being required for the Empire of Tamriel Decision
  • Fixed Sanguine Mysteries not having any/Sanguine Cult having too many Holy Sites
  • Magic Lifestyle Perk Alert now actually shows up
  • Rada al-Saran and Harkon are now historical rivals
  • Tweaked Mannimarco's Lifespan Trait
  • Fixed Woodborne Dynasty being absent from Wayrest History
  • Fixed Leyawiin Chapel being in the wrong barony
  • Fixed Four-Quarry province being isolated (now connects with a rivercrossing)
  • 'Nomadic' Cultures are now referred to as 'Migratory'
  • Removed access to dragonblood legacy for dragonborns. Y'all couldn't behave.
  • Tweaked non-native culture loc during Diverging to avoid confusion
  • Various Loc Fixes
  • Various Locator Fixes

Opdatering: 14. nov. 2022 kl. 13:59

0.9.2 Hotfix
Checksum: 19a5
This update should be savegame compatible.
However new savegame recommended.
Requires new game for the Valenwood Culture Rework to take effect.

New:
  • Ruler Designer reworked.
    - You now start in a prison, like in every good TES game.
    - Preventing invalid culture selection in ruler designer. Ethnicity and Culture must now match during creation. You can culture convert after game start using the 'convert to local culture' decision. Fixed the decision sometimes not being available.
  • Valenwood Culture Rework.
    - Bosmer have received two new cultures, the Silvenari and Etarani. The former representing sagacious Bosmer around Silvenar, and the latter being the self proclaimed 'children of the king'. Both tend to be mostly Autocratic.
    - Added a Green Lady to the Silvenar
  • Garlas Agea now has a Special Building attached to it.
  • Cloudruler Temple now has a Special Building attached to it.
  • Khajiit Furstock Trait icons have been altered
  • Veeskhleel faith has received an icon
  • Added a new important character description for two historic Alma Rulas (Dunmer Popes)
  • Ilniviri/Tsaesci now have custom clothing, based on assets from the Shogunate Mod (much love <3)
  • Pirate Title Variety, yarrr


    Fixes:
  • Tsaescence
    - Rewrote the Consume interaction to require a doctrine parameter rather than the entire "Tsaescence" Tenet AND knowledge of the Tsaesci language. The interaction will show if your faith has the Tsaescence Tenet but will be unavailable unless your character knows Tsaesci
    - Added a tooltip explaining said functioning of the "Consume" Interaction, and how it makes your Tsaescence level increase
  • Vassal contracts can now be modified after 20 years
  • Removed Divine Command from title revokation, added a tooltip for low CA tyranny
  • Hereditary Hierarchy changes your government when it's picked or lost
  • Added a title to the final event of the Rule by Might succession event chain
  • Duel for Title is now locked behind Honor-Bound or Quarrelsome
  • Arcane Blood now has a fairly high chance of giving new kids good arcana traits
  • The Draft the Tsaesci Act and End Akaviri Rule have clearer requirements
  • Aldruhn is now a tribe
  • Adjusted Daedric armor buffs
  • Adjusted Cyrodiilic Namelists
  • Adjusted eye sizes for some human ethnicities
  • Adjusted Crown of Verity shape to better fit heads
  • Adjusted colour variety of imperial cloaks
  • Adjusted Icarian Flight Event
  • Adjusted frequency of the naked nord event
  • Adjusted Chukka-Sei Decision
  • Now everyone can refuse wedding feasts, not just shy characters
  • Vaermina's wrath can now be appeased
  • Fixed godlike health modifier being eternal
  • Fixed goblins being racist towards other goblins in an event
  • Fixed shadowkey not being destroyed properly
  • Fixed Cure disease not curing ticklebritch
  • Fixed alert when a new magic perk is available
  • Fixed Goblin Crisis Faction icon not appearing
  • Fixed Bandit Crisis Faction not having an icon
  • Fixed Kothringi not being seafaring
  • Fixed MaA Art of daedric troops not appearing
  • Fixed Falmer and Dwemer not having hair
  • Fixed altmer commoner clothes not appearing in barbershop
  • Fixed no explanation being given on why followers of Hist religions can't feudalize
  • Fixed EK2 only displaying loc keys for german translation (will now display english mod content, german game content)
  • Fixed Customization Points bar in Ruler Designer not functioning properly
  • Building Cost of the White Gold Tower special building was upped
  • Aedric Sect now worships Shezzar
  • Changed the capital of Murkwater to Loriasel
  • Added some dwemer idolatry icons
  • Added Icon for the Crown of Verity Artifact
  • Chapel of Zenithar in Leyawiin (and Dibellaseum in Gideon) now have CoA
  • Ordinator Order of War and Pale Watch now have CoA
  • Fixed various adjacencies (bridges, straits)
  • Various localization fixes
  • Various other tweaks

Opdatering: 13. nov. 2022 kl. 0:21

0.9.1 Hotfix

New:
  • Creating the Empire of Tamriel now starts 3E
  • Khajiit Patron Trait Icons have been added
  • Secret/Exposed Daedric Worshipper Trait Icons have been added
  • Jahlasri the lone Maormer has left the court of Velehk Sain to found her own group of pirates south of Summerset (Maormer no longer 'dead', playable pirate ruler at gamestart)
  • Reworked Exalted Heroism
    The tenet now makes you a Saint when you reach max level of Fame and Devotion
    Becoming a Saint also allows you to change a virtue or sin of your faith
  • Dynasty renames
    -Renamed the "Mane" dynasty to "of Twin-Moons" according to a developer consensus
    -Removed "at-" dynastic prefix from "Phyllocid" dynasty. It was redundant with the "-id" ending in that name
  • k_vulkhel now known as "Iluvamir" to Elves
  • MAA AI weights
    The AI has now received weights so that it recruits troops based on cultural leanings and availability of special troops.
  • New Court Mage position desc
  • Added a new historical description for King Falk Skjoralmor (father of bm character Hakkvild) and did relevant personality edits to involved characters.
  • Edited multiple characters' traits to match their written personalities
  • Random reachfolk dynastie received CoA and motto (Black-Moon)
  • Non-ai characters that are part of Pacifist faiths can now raid, at a piety cost
  • Head of Faith titles should now be creatable


    Fixes:
  • Dozens of Localisation Fixes
  • The Imperial City Special Buildings have been nerfed
  • The Crown of Verity worthyness modifier is now permanent (instead of just 1 year)
  • Characters can now become saints
  • Fixed the Longboat Innovation (the 'custom' inno that popped up)
  • Fixed multiple bridges/straits to work as intended
  • Fixed multiple locators (so troops don't warp around the world)
  • Fixed Lifespan assignment for generated Dwemer and Falmer
  • Fixed March East/West Decisions for Colovia/Nibenay and West/East Skyrim to work as intended
  • Fixed creation requirements for the Empire of Tamriel
  • Fixed display of dates in memory gui
  • Fixed some wrongly displayed faiths, cultures on Bookmark screens
  • Fixed some bookmark texts being cut off
  • Fixed Helstrom being duplicate Holy Site for Hist
  • Fixed the Loremaster court position trigger not having itself defined in it
  • Fixed FP1 Pillage Legacy not being available (requires FP1 to use)
  • Daedric Monolatrism doctrine desc not broken anymore
  • Removed unimplemented ritual of the gifts desc from Tenet
  • Fixed Breton Hedge Knights not having a counter
  • Placeholder Wasteland north of Solstheim removed
  • Infinite Khajiit Tail Fix

Opdatering: 11. nov. 2022 kl. 10:24

0.9.0 "Dawn" Update
  • A highly detailed map of Tamriel at roughly 2/3 the size of the vanilla map.
  • All 10 playable races from the main games + more, like Tsaesci, Lilmothiit, Goblins, Kothringi...
  • Custom Feature: Magic
  • Custom Feature: Vampires
  • Culture: Nativity Zones
  • Religion: Pantheons and Patrons, Dynamic Holy Sites
  • War: Might makes Right
  • New Governments: Autocracy, Pirates, Altmer Ceremoniarchy, Mane Hierocracy, Academy (Unplayable), Military Order (Unplayable)
  • Succession Type: Nordic Moot Elective
  • Traits: Birthsigns
  • Traits/Appearance: Khajiit Furstock and Moonphases
  • and much more

Opdatering: 11. nov. 2022 kl. 3:24

Opdatering: 11. nov. 2022 kl. 3:18

0.9b.7 Pre-Release
This was used to test whether the mod would work via Steam Workshop.