Crusader Kings III

Crusader Kings III

Elder Kings 2
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Update: Aug 21 @ 10:07am

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Update: Apr 1 @ 9:33am

Update: Mar 22 @ 6:52am

Update: Mar 22 @ 3:52am

0.15.0 "Arnand the Fox"

Checksum: 4a57
Game Version: 1.15

EK2 UPDATED TO CK3 VERSION 1.15

NEW SAVEGAME REQUIRED

Full changelog:
https://www.reddit.com/r/ElderKings/comments/1jh5yx5/015_arnand_the_fox_for_ck3_1150

Update: Aug 4, 2024 @ 6:29am

0.14a "The Crimson Ship"

Checksum: c6a0
Game Version: 1.12.5

CHANGES:
  • Modified the pool management effect for wanderers to include a chance that nothing happens. The higher the lifespan of a character, the higher the chance. This somewhat aligns with their reduced lifestyle XP
  • Capped the number of traits that can be acquired by this effect. A wandering character with 12 or more traits will no longer receive new ones
  • Added new traits to the effect for greater variation. Wandering characters can now become adventurers, travelers, athletic, disrupted, and skooma drinkers
  • Blind Argonians and Khajiit will no longer get the clipping blindfold; they get white eyes instead
  • Re-enabled picking the Warrior Queens tradition
  • Removed blocker preventing the use of non-hostile province spells without being present in the county, as this didn't work as planned
  • Added Cultural/Heritage identity requirement to Mystical Birthright Head of Faith (otherwise you'd get Nord Manes etc)
  • Removed inheritance blocker from Clan-Mother trait

FIXES:
  • Fixed cultures that died but were revived during the Post-Knahaten events still being considered dead
  • Fixed tutorial getting soft-locked when being prompted to click on your own character
  • Fixed wrong type of building for the tutorial
  • Fixed some remaining vanilla loc strings in tutorial & added EK2 specific tutorial screenshots
  • Fixed hunt activities invalidating in some cases. Re-enabled hunt event option disabled as a band-aid fix for 0.14
  • Adjusted some Elsweyr & Black Marsh `d_/c_` title colors to not be the same on map
  • Fixed the Council screen not explaining how Feudal councils work
  • Fixed Medium Illusion Ritual Perk giving the wrong ritual
  • Fixed characters killed by an elemental spell not showing a killer in the case they died instantly
  • Fixed Ruler Designer characters randomly gaining extra arcana and Hist faith traits at game start
  • Fixed missing/faulty vassal contract assigning for some historic Orsimer
  • Fixed vassals not having vassal contracts if they swapped government due to changing culture
  • Fixed vassals not having vassal contracts if they swapped government via decision while being unable to alter vassal contracts
  • Fixed two cases of being given Feudal Government without checking if you qualify
  • Fixed Magelord Elective not considering Supreme Magus magical education for candidates
  • Fixed Heavy Infantry being unavailable to cultures of Altmeri heritage
  • Fixed "Restore Kingdom of Darloc Brae" decision not recognising that you fulfill the requirements
  • Fixed inconsistent and wrong triggers for funeral buildings
  • Fixed necromancers being able to "rebuild" a defiled graveyard
  • Made Moon Gate of Anequina special building enabled for those who consider it holy site
  • Fixed Radiant Perk not giving an extra level to 'Powers of the Stars' modifier
  • Fixed Power of the Stars modifiers not giving arcana
  • Fixed Forgotten Gods referring to the Daedric Princes in singular
  • Fixed Cult of Meridia faith referring to Meridia as male in some situations
  • Fixed Power of the Stars Mage 0 giving learning 1 instead of reducing it by 1
  • Cut the Imperial City special building modifiers, which just further buffed the IC at a very high performance cost (~50 event calls per year)
  • Fixed our addition of the witch trait into the pool management effect not working
  • Fixed the get_random_magic_perk_effect to include rituals. It is now also used by wanderer pool management as the AI rarely uses the magic lifestyle XP they got until now
  • Fixed many effects being distributed into the wrong categories of the pool management effect, so they used wrong triggers
  • Fixed a broken culture effect for summoned skeletons
  • Replaced some overlooked instances of magic perk distribution in the history files with a new effect
  • Fixed Ghost Hist having forgiving as sin, while Ku Vastei tenet makes it a virtue
  • Fixed Cyrodiil being unformable by an Ilniviri Potentate who successfully defeats Attrebus and then reunites all of Cyrodiil
  • Fixed Hira Free Port SB not givings its bonuses to county holder
  • Blocked faiths that cannot use Holy Site buildings anyway from building these in the first place
  • Fixed Disinherit interaction saying it is blocked by the Mystical Ancestors tradition when it is blocked by Until Life Does Us part
  • Fixed Matriarchial tradition checking for vanilla African heritages, instead checks for Tsaesci
  • Fixed some Elder Council tasks for Attrebus not showing correctly in the decision list
  • Fixed extreme lag when using the bypass_requirements console command caused by the Skull of Corruption artifact generating notifications to remind you to use it on every single character in the game
  • Specified in tooltips that only Argonians of a Hist faith can use the Hist Communion activity
  • Fixed pirates being unable to Contract Assitance (if you own Fate of Iberia)
  • Holy Site buildings will not state you may use them for University Visit if Wards and Wardens is not owned
  • Fixed Tsaescence personality event not displaying which trait you're gaining, only which you lose
  • Fixed Castle Wayrest starting with a tradeport while not being coastal, given farms instead
  • Divine Purity tenet now explains that also children of Impure parents will be considered Impure
  • Disabled one Wards and Wardens event that could spawn a university building slot, which are unused in EK
  • Fixed Quarrelsome tradition not properly reducing control growth
  • Fixed Wild Magic tradition not being available when Witchcraft it Virtuous to your faith
  • Fixed important action about holding too many duchies showing when at 3 (in EK the limit is 3, not 2)
  • Fixed the Witchmother's Bargain travel event letting you attempt to become vampire or lycan when you were immune to it
  • Fixed Restore Mane decision not forming a new HoF for custom faiths
  • Fixed various missing loc strings
  • Fixed assorted errors, typos and minor bugs

KNOWN ISSUES:
  • Some animations may not play or display incorrectly
  • Curse of Undead spell does not work when used on a county held by a vassal ruler
  • Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)
  • Crown Authority effects of other rulers than yourself don't display properly