Crusader Kings III

Crusader Kings III

Elder Kings 2
Viser 11-20 af 28 forekomster
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Opdatering: 8. okt. 2023 kl. 7:08

0.13 "Warp in the West"
Checksum: 6d43
Game Version: 1.10.2
NEW Savegame required.

New:
Map Related:
- Added multiple mountain passes along the Hammerfell/Cyrodiil, Skyrim/Cyrodiil and Skyrim/Hammerfell borders
- Added multiple mountain passes between Craglorn and Sunforge
- Unsquared and unstraightened a lot of barony/county borders mostly in High Rock, Skyrim & Summerset
- Overhauled the looks of all mountain ranges in Northern Tamriel (no more tiling mountain textures)
- Overhauled the outline of High Rock alongside many titles:
- Remodelled terrain of Wayrest and Daggerfall coasts to be more in line with pre-ESO depictions
- Remodelled terrain of Bjoulsae to better resemble a river
- Remodelled terrain of Skyrim/High Rock border to better resemble pre-Skyrim descriptions of the area
- Added k_jehanna as a new de_jure kingdom of e_high_rock
- Moved c_daggerfall to the east of Glenumbra, relocated counties on Daggerfall peninsula to be in line with their TES2 appearance
- Moved c_evermore to the west bank of the Bjoulsae
- Southern Bangkorai is now a de_jure kingdom of e_hammerfell
- Added 5 new counties to the Greater Wrothgar region, including a county for c_old_orsinium
- Added 3 new counties to k_camlorn
- Added 1 new county to k_shornhelm
- Added 1 new county to k_northpoint
- Added 2 new counties to k_wayrest
- Added 1 new county to k_evermore
- Added 2 new counties to k_daggerfall
- Updated papermap for this region
- Overhauled the history/ruler setup of High Rock to be more interesting including:
- Adding a second (often dead) parent to almost every ruler
- Adding a spouse to almost every ruler
- Adding more relatives to almost every ruler
- Set traits and birthdays for every ruler + most of their relatives
- For F&F owners: added feud between Moile (Evermore) and Guimard (Bangkorai)
- Added DNA to many rulers
- Minor Summerset Rework
- Added 5 baronies, 1 county to Summerset
- Swapped the baronies b_durell and b_lilanor on Summerset
- Shifted b_aarveli from c_alt_nir to c_crystal on Summerset
- Minor Northern Tamriel Mountains Rework
- remodelled all Northern Tamriel Mountainranges to avoid texture repetition
- Added 2 new mountain passes between Skyrim/Cyrodiil, including 1 new county
- Added 1 new mountain pass between Hammerfell/Cyrodiil
- Added 1 new mountain pass between Hammerfell/Skyrim
- Added 3 new mountain passes between High Rock/Skyrim
- Added a d_silgrad to k_velothis
- Added decision to de_jure shift d_silgrad between Skyrim/Morrowind/Cyrodiil
- Added 1 barony to Pankor in Hammerfell
- Added lore bridges to Cheydinhal, so navigating the county is easier
- Added AI generated decision illustration for all our title related decisions
- Added the Viridian Sentinel as a character
- Added decision for Druid Circles rulers to return Viridian Woods to the Viridian Sentinel
- Added decision to return Beldama to the Beldama Wyrd
- Reworked High Rock county development spread
- Reworked Cyrodiil county development spread

Imga:
- Imga, the Apemen of Valenwood, added
- One new culture with an unique tradition and unique MaA
- Two new faiths added, Ius Cult and Soul of Anu

Mines:
- Mount Hattu Onyx Mine added to Hattu in Yokuda
- Zazaradi's Quarry and Mine added to Zazaradi in Elsweyr
- Iron Mines of Mud-Tree added to Stormhold in Black Marsh
- Hfirorg Salt Mines added to Icewind in Skyrim
- Mobar Obsidian Mines added to Mobar in Valenwood
- Ebony Mines added to Othrenis and Caldera in Morrowind, Narzulbur in Skyrim
- Glass Mines added to Ashan, Molag Mar and Falensarano in Morrowind, Tinistegil and King's Pass in Alinor
- Orichalc Mines added to Cumberland in High Rock, Zanzar in Yokuda, Mor Khazgur in Skyrim, Gushnukbur in Valenwood
- Gold Mines added to Sundercliff and Broke Pick in Cyrodiil, Cortenmont in Hammerfell, Tel Sadas in Morrowind
- Silver Mines added to Argent in High Rock, Drakelowe and Drad in Cyrodiil, Diss in Valenwood
High Rock Special Buildings:
- Castle Daggerfall
- Castle Wayrest
- Beldama Wyrd Tree
- Doomcrag Tower
- Northpoint Beacon
- King Torug's Tomb
- Fang Lair
- Bangkorai Garrison
- Burg Tusktrutz
- Sanctum of Ire
- Shrine of Ilni
- Grayhome Citadel
Hammerfell Special Buildings:
- Sentinel Palace/Samuruik
- Ar-Azal's High Tower
- Skaven Firedancer College
- Swordsingers Crypt
- Tower of the Fifth Doctrine
- Merchant Lords' Harbour
- Taria Salt Fields
- Dwarven Observatory (Stros M'Kai)
- Dervish Grounds
Valenwood Special Buildings:
- Silvenar Palace
- Eldenroot Palace
- Ruined Labyrinth
- Treehenge Resting Place
- Vinedusk Lookout
- Haven Docks
- Heart of Valenwood
- Tower of the Wilderking's Throne
Elsweyr Special Buildings:
- Rimmen Palace
- Tonenaka Shrine
- Hakoshae Tombs
- Rimmen Necropolis
- Sunspire Temple
- Hidden Moon Crypt
- Shadow Dance Temple
- Dov-Vahl Shrine
- Corinthe Archive
- Pridehome Temple
- Hall of Colossus
- Halls of the Highmane
- Senchal Palace
- Potentate's Retreat
- Temple of Mourning Springs
- Two Moons Path Temple
Cyrodiil Special Buildings:
- Great Chapel of Julianos
- Great Chapel of Stendarr
- Great Chapel of Akatosh
- Great Chapel of Arkay
- Great Chapel of Mara
- Great Chapel of Dibella
- Great Chapel of Kynareth
- Great Chapel of Shezarr
- Chapel of the Eight
- Anvil Harbourside
- Artemon Channels
- St. Bravillius District
- Pantherfang Chapel
- Harcane Grove
- Scrollkeepers Vault
- Hot Springs of Mir Corrup
- Hot Springs of Cae Suvio
Black Marsh Special Buildings:
- Blackrose Prison
- Twyllbek Ruins
- Archon Harbour District
- Thorn Palace
- Puzzle City
- Kota-Xul Xanmeer
Other Special Buildings:
- Parliament of Bugs added to Telvannis in Morrowind
- Volkihar Castle added to Volkihar in Skyrim
- Tomb of the Snowprimce added to Solvjord on Solstheim
- Mathiisen Forge District added to Mathiisen in Summerset
- Banished Cells added to Rilis in Summerset
- Colossus of Gonfalon Bay added to Gonfalon in the Systres
- Amenos Station added to Amenos in the Systres
- Hira Free Port added to Nar-Shad in Yokuda
- Temple of the Ansu-Gurleht added to Kasa in Yokuda

And much more...
Full changelog on our Subreddit or Discord [discord.gg]
(Reached character limit here)

Known Issues:
- Ruler Designer currently lacks the ability to set arcana
- Curse of Undead spell does not work when used on a county held by a vassal ruler
- Faith hostility numbers don't always add up correctly, in particular for the Auri-El faith
- "Proclaim the Empire of Tamriel" decision does not change the year from the Second Era to the Third Era
- Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)
- Crown Authority effects of other rulers than yourself don't display properly
- Royal Court Amenties of pirate governments don't display properly for non-pirates and vice versa
- Activity Locators spawning inside holding locators (intentional, until every activity locator gets a manually choosen location)

Opdatering: 17. juni 2023 kl. 12:57

0.12.2 "Eye of Magnus"
Checksum: pending
Game Version: 1.8.2
Savegame compatible, but some changes won't apply to old saves.

New:
- A handful new CoA and dynasty mottos

Changes:
- Creating a new faith with Mystical Birthright HoF now makes the player the HoF
- Daedric Champions who already belong to a faith dedicated to their Prince will no longer be encouraged to convert to the Cult faith
- Non-tribal rulers with a faith with the Ku-Vastei tenet may now change their government to tribal by decision

Fixes:
- Fixed crashing issue introduced with the 0.12.1 patch
- Fixed Feudal governments being only able to appoint vassals as councillors when they don't even have vassals
- Fixed hybridising or diverging with a culture native to Summerset not properly clearing the old nativity
- Fixed Spellswords MaA missing its illustrations
- Fixed Strong Communal Identity doctrine not applying any conversion malus
- Fixed Denizens of Lost Orsinium not actually giving a culture conversion bonus within de jure Orsinium
- Using the option to settle Orcs in Orsinium now actually converts the county to the Orc culture
- Fixed automatically resetting your choice of patron every 5 years when using the Mnemo-li and Xero-Lyg patrons
- Fixed Ceremoniarchy HoF being uncreatable
- Assorted minor errors and spelling mistakes


Known Issues:
- Curse of Undead spell does not work when used on a county held by a vassal ruler
- Faith hostility numbers don't always add up correctly, in particular for the Auri-El faith
- When forming a cultural hybrid, the new culture will not gain all innovations the hybridisation window claims it will (THIS WORKS AS INTENDED, JUST THE WINDOW INFO IS WRONG)
- "Proclaim the Empire of Tamriel" decision does not change the year from the Second Era to the Third Era
- Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)
- The mod does not properly work when using Vulkan
- Linux users experience crashes

Opdatering: 28. maj 2023 kl. 15:09

0.12.1 "Eye of Magnus"
Checksum: a60b
Game Version: 1.8.2
Savegame compatible, but some changes won't apply to old saves.

New:
- When starting as a Vampire, Lycanthrope or Necromancer ruler using the Ruler Designer, an event pops up giving you the option to be so secretly
- Added icon for Lycanthrope secret
- New Extinct Race innovation given to Falmer and Dwemer, replacing Dead Culture. This innovation explains that these cultures cannot ever be revived, and prevent them from being revived even if they have living same-heritage relatives. The event at game start when using Ruler Designer still works as before
- New 'Join the Council of the Eight' decision added, letting a faith gain the shared Head of Faith with other Divines faiths. Available to faiths with the Divines, Nordic Pantheon, Redguard Pantheon, Nedic Pantheon or Cyrodiilic Cult doctrines, but without a HoF already

Changes:
- Undead Hordes no longer spawn as Ghost-Hist when not Argonian
- Cut Hidden Moon as a potential faith for Undead Hordes
- Undead Hordes in Atmoran heritage counties may now also sometimes be Dragon Cult faith
- Changed Dwemer nativity region from White River to East Ghost
- Daedric Monolatrist faiths now also get prompted to pick a patron
- Rewrote formula for checking age equivalent to human age (for long lived races)
- Reenabled old age as a modifier for marriage acceptance (disabled with 0.12), using the new age equivalency formula
- Added tooltips about requirements for Prowess, Arcana and Devotion vassal obligations
- Gave Ivulan 'the Apostate' the Ebony Mail
- Faiths sharing a Head of Faith now get -5 Faith Hostility with each other
- Disallowed Lycanthropes from becoming liches
- Removed Sanguinare Vampiris and Sanies Lupinus traits from Ruler Designer (didn't play nice with other stuff)

Fixes:
- Fixed Feudal government not accounting for some powerful vassals being children or otherwise invalid councillors when deciding who may be appointed to your council
- Fixed Necromancy event chain sometimes not wrapping up
- Fixed tiny clickable area for Dark Arts lifestyle
- Fixed Ruler Designer characters not getting the correct Arcana assigned
- Fixed Betrayed missing the Migratory innovation
- Fixed vampire characters ageing to look old for no good reason
- Fixed Piety/Devotion exploit with Become Lich decision
- Fixed some errors with Become Necromancer decision requirements
- Fixed wrong scaling magicka cost for Raise Dead
- Fixed Betrayed and Falmer traditions being able to stack
- Fixed Falmer culture having access to Disorganized Military innovation
- Fixed Breton cultures having access to Mnemolichite Foci innovation
- Fixed Mapping the Planes event giving too many options when you have many Daedra in your pantheon
- Fixed crash issue when preset divergence names overlapped
- Fixed a bunch of broken tradition localisation
- Fixed court event requesting the liege host a feast when their culture has the Frugal tradition
- Fixed Karthspire randomly becoming a tribe in 450
- Fixed non-tribe, feudal or autocratic rulers from adopting Rule by Might succession, which messes with non-dynastic governments big time
- Fixed marriage acceptance not checking for age equivalent to human age, simply age
- Fixed AI being unable to use Send to Legion interaction
- Fixed some cases of undead characters appearing in events when they shouldn't
- Assorted spelling errors
- Assorted minor errors

Opdatering: 7. maj 2023 kl. 11:41

0.12 "Eye of Magnus"
Checksum: b66e
Game Version: 1.8.2
NEW Savegame required.

New:
AI Magic:
  • The AI is now able to cast magic and use rituals
  • The AI will now spend perk points in the Magic lifestyles
  • Court Mages now gain Magic lifestyle XP over time
    Necromancy:
  • New Dark Arts Lifestyle added, containing the new Necromancy Lifestyle tree
  • 4 new Necromancy spells - Summon Undead Knight, Leech Health, Claim Corpse and Curse of Undeath
  • Necromancy rituals
  • Becoming a Necromancer is now an event chain, not merely a decision. Requirements adjusted
  • Becoming a Lich now triggers an event with risk involved, not merely a decision. Requirements adjusted
  • Necromancers may now be so in secret
  • Many new events dealing with Necromancy
    Other Magic Additions:
  • New coping trait: Experimentalist
  • Mannimarco, Chiluk the Ancient, Keerasa the White-Queen and Divayth Fyr now start with some magic event troops
    Dead Culture Revival:
  • When starting as a Dwemer, Falmer or Betrayed ruler using the Ruler Designer, an event pops up giving you the option of making the culture lose Dead Culture
    Culture Hybridisation:
  • Cultures of the same species (humans with humans, elves with elves) may now form cultural hybrids (Integration of submod)
    Pariah Folk:
  • Pariah Folk mechanic added, applying to Orcs, Goblins and the Betrayed
  • Pariah vassals at game start given Cultural Rights
  • New game concepts to explain these mechanics
    Daedric Race:
  • The new Daedric Race innovation replaces Dead Culture for Dremora
  • This specifies that Dremora cannot be "revived" like other Dead Cultures
  • Cultures with this innovation may be targeted similarly to Pariahs, except Daedric Race cannot be lost
    Aetherial religion:
  • Magna-Ge religion renamed to Aetherial
  • New faiths added: Magna-Ge, Magnus Cult, Scaled Court
  • These may appear as heresies for Celestial Cult (Magna-Ge, Scaled Court) or Breton Rite/Bretic faiths (Magnus Cult)
    Meridia religion:
  • New faith added: Ilpenada, for Daedraphile Ayleids
  • Cult of Meridia Ayleids set to Ilpenada
    Azura religion:
  • New faith added: Order of the Hidden Moon
  • Ashen Scar county set to Order of the Hidden Moon
    The Deep religion:
  • Deep Ones religion renamed to The Deep
  • New faith added: Temple of Xrib, for the Betrayed
    Hist religion:
  • New Living Law pantheon added, for the Lilmothiit Living Law faith
  • Unique descriptions for Living Law patrons added
    Reach religion:
  • New Old Gods pantheon added, replacing Daedric Princes with Divines Secondary Pantheon for the Old Gods faith
    Velothi religion:
  • New faith added: Tribunal Cult, with new Good Daedra Secondary Pantheon
  • Shares Head of Faith with the Tribunal Temple
  • Primarily present among Great House Dres
  • Added new icons for the Good Daedra patrons
    Nedic-Nordic religion:
  • Nedic Aedra pantheon revamped, renamed to Nedic Pantheon
  • Now unlocks Arkay, Dibella, Mara, Kynareth, Zenithar and Shezarr, with unique names
  • Faith, pantheon and patron descriptions updated
  • Faith icon changed
    Magic Tutorial:
  • It now actually exists!
  • Works like regular game advice when using the Magic lifestyle
    New cultural traditions:
  • Knight-Paladins for Falmer
  • Chaurus Husbandry and Pale Shamans for Betrayed
  • Deep Lore and Inoxidizable Metallurgy for Dwemer
  • New MaA added for these three cultures
    Other:
  • Missing God, Nordic Pantheon, Redguard Pantheon, Nedic Pantheon Secondary Pantheons added
  • Yespest variant of the Ayleid Court Room added - for now used by both Yespest and Ayleids
  • New on-map holding models for Westholder culture added
  • One new loading screen
  • Amulet of Kings added as an accessory
  • New events and artifacts for Dunmer
  • New Ahnurr and Fadomai Special Doctrine to Khajiit faiths reducing hostility with all Aedric family faiths
  • Patron trait icons to Forgotten Gods, Thousand Cults and Attrebus (should he become a saint)
  • 330+ new community made CoA for dynasties and titles
  • New community made DNA applied to some characters
  • New icons for all EK innovations
  • New icons for some MaA
  • New icons for some traditions
  • 36 Coat of Arms assets for Argonians ported over and adapted from EK1
  • Elegance of the Empire assets accounted for
  • Several new assorted events added
  • Added a lot of new tooltips to better explain various EK2 mechanics

    Full Changelog too long for Steam, you can find it on our subreddit or discord.

Opdatering: 28. feb. 2023 kl. 11:29

0.11.2a Hotfix "Topal the Pilot"
Checksum: 82a8
Game Version: 1.8.1
Savegame compatible.

Fixes:
  • fixed broken dynasty loc
  • fixed spells scaling incorrectly when using a court mage
  • fixed aging modifiers not getting cleared after getting the graceful aging dynasty perk
  • having too many modifiers or traits on a character will no longer overflow the UI

Opdatering: 25. feb. 2023 kl. 5:26

0.11.2 "Topal the Pilot"
Checksum: bcf9
Game Version: 1.8.1
Savegame compatible, but some changes won't apply to old saves.

Note: After extensive testing, we have found the cause of the frequent crashing some players experience. This patch should finally fix this issue.

Fixes:
  • Resolved the constant crashing issue introduced with the 'Topal the Pilot' 0.11 update
  • As a consequence, the Parliament of Bugs ability to murder rivals without consequence has been removed for now, to be reintroduced if we can manage it otherwise
  • Fixed one crash issue related to Sanguine introduced with 0.11.1
  • Fixed looking at another characters Magicka displaying their *current* Magicka but your *total* Magicka
  • Fixed Unite the Reach Kingdoms decision pulling the duchy of Argent out of Greater Wrothgar and back into the now defunct Fharun if you formed Greater Wrothgar prior to uniting the Reach
  • Pirates may now also settle down as tribal
  • Various minor bugs
  • Various spelling errors
  • Various missing tooltip localisation added

    Changes:
  • Rebalance of most EK Men at Arms, including stats, costs and terrain bonuses/maluses
  • Cultures with Khajiiti Heritage have now access to an unique spellblades MAA
  • Changed some vanilla troop types to account for Elder Kings terrain types
  • Added Forest maluses to vanilla cavalry troop types
  • Forming a Cadet Branch now requires level 4 Prestige, this should drastically reduce the amount of AI dynasty houses
  • Added a cap to Prowess and Martial gain for Wanderers, this should fix some random landless Elves having 100+ Prowess
  • Added a slight Prowess bonus to Vampires and Lycantrophes, and a small health bonus to lycans too
  • House of Reveries characters may no longer marry
  • Slightly reduced economic bonuses given by the special buildings in Soulrest
  • Added a few more potential heresies for Redguard and Orc faiths
  • Mathmeldi are now also native to Malabar Tor and Greenshade
  • Barsaebics are no longer native to all of Black Marsh, just Onkobra and Black Bays
  • Yespest are no longer native to Middle Argonia, instead gains Onkobra
  • Added more dynasty names for cultures with Atmoran heritage
  • Added more character and dynasty names for cultures with Goblinken heritage
  • Some edits to CoA and dynasty mottos

    New:
  • 20+ community made Coat of Arms added for dynasties and titles

Opdatering: 21. feb. 2023 kl. 3:07

0.11.1 "Topal the Pilot"
Checksum: 81a1
Game Version: 1.8.1
New savegame required.

Note: We are aware that many players are currently experiencing frequent crashes with Elder Kings II. This patch is unlikely to resolve all issues relating to crashes, but might help some. We are looking into further causes, so if anyone has any information about when/why crashes occur, please tell us.

Fixes:
  • Fixed wrongly assigned Crime Doctrines for most Daedric Faiths
  • Fixed missing Legitimized Bastard trait for a few Bastards that should have been considered Legitimized
  • Fixed issue with Reach and Daedric faiths having odd or duplicate holy sites
  • Readded Horse Archers to Bjoule, accidentally removed
  • Fixed an issue where Malacath Champion was checking for Sheogorath doctrines
  • Fixed Greater Wrothgar not being accounted for by Form the Reach decision
  • Fixed the partition or reunification of Skyrim pulling the kingdom of the Reach out of a formed High Kingdom of the Reach, and back into Skyrim or Western Skyrim
  • Fixed some Dunmer characters missing education traits
  • Fixed Magicka tooltip of another character showing how much Magicka *you* have
  • Fixed an invisible emblem in the CoA designer
  • Fixed inconsistency in effect of Fortress Monasteries and Fortified Cities
  • Fixed some Khajiiti patron inconsistency (for real this time)
  • Added missing icons to Propose Nonmarital Alliance, Send Mage to Wander and Send Knight to Wander interactions
  • Added missing Arcana effect to Skooma Drinker trait
  • Fixed a missing DLC check
  • Fixed champion of Vaermina event triggering when there already exists a champion
  • Fixed an issue with Chukka
  • Sei events
  • Ensured you can only be champion of one Daedric Prince at a time
  • Fixed issue that made vampires, lycantrophes, liches and undead able to contract diseases, causing weird combinations like werewolf vampires, vampire liches etc
  • Fixed issue where lycantrophes would make people into vampires, not lycans
  • Reduced chance of contracting vampirism and lycantrophy to hopefully contain the current pandemic of vampires and lycans
  • Fixed issue where vampire characters with naturally longer lifespans (elves) did not have children with long lifespans
  • Fixed issue that made Threnody of Lost Love feast event needlessly strict with its choice in who could comfort you
  • Fixed broken trigger for Imperial Legacy tradition (for real this time)
  • Fixed broken trigger for Jungle/Jungle Hills terrain based traditions
  • Fixed inconsistency with Scions of Lamae Bal faith, added an Aspect
  • Added missing Aspect to Baandari Code faith
  • Removed prompt to hire a court mage if you have no valid candidate anyway
  • Disabled tribals doing shirtless duels, as it caused an issue where duellists would just be wholly naked instead
  • Various minor spelling mistakes, localisation mistakes and errors fixed

    Changes:
  • Rituals are now accessed through a new tab in the spellbook, not as its own button in your character screen
  • Holy Site and Special Buildings mapmodes now feature an explanation for its colour scheme
  • The three EK map modes now have icons
  • Assorted GUI fixes
  • Reduced maximum values for vassal contributions for Autocracies, bringing them down to a level more comparable with Feudal government
  • Reduced the barony building slots in holdings by one, aka back down to the vanilla amount
  • Daedric Monolatrist faiths now unlock their chosen Prince as a Patron, as part of an ongoing effort to streamline how pantheons work
  • Daedric Princes Secondary Pantheon added
  • Streamlined logic for unlocking Daedric Princes through Main Pantheon: Instead of adding the Prince as patron directly, now certain Main Pantheons instead unlock the ability to set the Prince to Pantheon in the individual Daedra Doctrine. This to avoid a paradox where Main Pantheons required setting a Daedra Doctrine to Pantheon, but setting the Daedra Doctrine to Pantheon required the Main Pantheon
  • Removed the Piety cost for picking No Secondary Deity
  • Allowed Monolatrist faiths to unlock setting Daedric Doctrines to Pantheon through normal means (Tenets, Doctrines)
  • Added missing icons for Aspect of the Shadow and House of Troubles pantheon
  • Replaced placeholder icons for Spirits of the Reach and Bretic Traditions doctrines
  • Made tooltip explaining how to set Daedric Doctrines to Pantheon clearer
  • Legalism Tenet now unlocks setting Azura to Pantheon
  • Deviancy (Accepted) Doctrine now unlocks setting Sanguine to Pantheon
  • Halved the values gained from Aspect of Knowledge, Aspect of Religious Conflict, Aspect of Harmony, Aspect of Cavalry, Aspect of Control, Aspect of Development, Aspect of the Law and Aspect of the Shadow
  • Holy Site disabled tooltip now properly explains that you can enable it by making it a Holy Site using the Consecrate Holy Site decision
  • The Mane Head of Faith title is now duke tier, not king tier
  • Several cultural traditions unlocking innovations that unlock Men at Arms changed
  • the innovations are gone and the traditions instead unlock the MaA directly
  • Camel buildings are now locked to Hammerfell, Yokuda and Anequina
  • War Mammoths cut for now (maybe to return another time?)
  • Reachfolk no longer gains Witch Knights by default. They are instead unlocked by the Unite the Reach Kingdoms decision
  • Unite the Reach Kingdoms no longer requires controlling Elinhir
  • Spellblades now receive the same bonuses as Mages from legacies, innovations and Academies.
  • Mage Academy bonuses to mages and spellblades have been updated to properly scale
  • Mage education traits added to the Ruler Designer
  • Some traits from both vanilla and EK removed from the Ruler Designer
  • Some changes to RD trait costs

  • Made Enterprising Merchant
  • Lords unlock the Metropolitan Legacy. Specified in tooltip that this only counts when Fate of Iberia is active.
  • Nibenu given Jungle Dwellers tradition instead of Agrarian
  • Cyro
  • Nords given Imperial Legacy tradition instead of Honor
  • Bound
  • Hereditary Hierarchy and Aedric Lineages traditions are now mutually exclusive
  • Prescriptivism and Ruling Caste traditions are now mutually exclusive
  • Vassal Faction Power Threshold reduction from Beasts of War tradition is now tied to the vassal being that culture, not the liege
  • Marshlanders tradition has had its combat bonuses cut (aka: how to get the Horwalli to stop killing off the Argonians)
  • Keening, Sunder and Wraithguard artifacts are no longer possible to acquire (for lore reasons)
  • Daedric artifacts now tell you in the description that they disappear upon death
  • Daedric artifacts are no longer giftable to get around the aforementioned disappearance
  • Daedric artifacts are no longer stealable
  • Cult of Heroes faith followers of Pelinal can now also use the Shield of the Crusader
  • The AI should now use the Send Knight to Wander and Send Mage to Wander interactions
  • The AI will now use the Recruit Shadowscale decision
  • Settle Wrothgar decision is now visible to count tier rulers as well
  • requirements have not been changed
  • Aramea Drinith, ruler of Kogoruhn, is now Gah
  • Julani culture like her county is
  • Ritual Suicide decision now checks for age equivalent to 60, not simply 60 (Elves)
  • Reduced AI eagerness to offer Nonmarital Alliance a little
  • The recipient can now no longer have more than one Nonmarital Alliance
  • Empire tier Ashlanders are now called Great Ashkhans
  • More potential nicknames added to House of Reveries artists
  • Updated some bookmark character DNAs
  • Removed marriage feasts for AI for performance reasons
  • Riddle'thar pantheon no longer includes Boethra
  • Made Khajiiti faith Daedra crime doctrines more nuanced
  • Made Reach faith Daedra crime doctrines more nuanced

Opdatering: 5. feb. 2023 kl. 7:49

0.11 "Topal the Pilot"
Checksum: pending
Game Version: 1.8.1
New savegame required.

New
Vampires & Lycanthropes
  • As a vampire or lycanthrope, you may now turn a character into one via interaction
  • A character can now secretly be a lycantrope (disguised as the irritable trait)
  • Through some events you may now contract Sanguinare Vampiris and Sanies Lupinus
Shadowscales
  • Hist and Sithis faith Argonians may request a Shadowscale to join their court
  • Hist and Sithis faith Argonian children born under the Shadow will be asked to become Shadowscales
  • New Shadowscale court position added
Formable Vvardenfell
  • Decision to form the de jure High Kingdom of Vvardenfell added
  • Decision to bring Vvardenfell back into de jure Morrowind added
Topal Isle
  • Decisions to make the duchy of Topal into de jure Leyawiin, Senchal or Soulrest added
  • New special building "Mount Mula Ebony Mines" added to Topal
Wrothgar
  • New decision for Bretons to "Settle Wrothgar", forming the Wrothgarian culture
Culture Traditions
In total 52 new cultural traditions. 34 are culture/heritage specific, 18 available for anyone.
Culture/heritage specific:
  • Aedric Lineages (reworked Ceremoniarchy) for Alinori, and Auridoni
  • Prescriptivism for Alinori
  • Remnant Kings for Mathmeldi
  • Kings-in-Exile for Barsaebic and Dynari
  • Heartland High Elves for Saliache
  • Hunting Economy for all Bosmer
  • House Dunmer for all mainland Dunmer
  • Bulwark of the West for Gah-Julani
  • Ordination of War for Chuzei
  • Parliament of Bugs for Chi-Adduni
  • Cynical Believers for Chi-Adduni
  • Pursuit of Wealth for Armun-Ani
  • Deshaan Agronomy for Marduhn-Oad
  • Red Mountain's Might for Ashlanders
  • Velothi Exodus for Cantemiric
  • Geste of Daenia for Glenumbran
  • Enterprising Merchant-Lords for Iliac
  • Council of the North for Northmen
  • River-Horse Bretons for Bjoule
  • Frontier Knights for Wrothgarian
  • Headhunters for Horwalli and Reachfolk
  • Land Dredge for all South Nedes
  • Reach Folklore for Reachfolk
  • Soulbound Defenders for Ket-Keptu, Duraki and Perena
  • Histskin for all Argonians
  • Saxhleel Mistrust for Paatru, Naga, Sarpa
  • Naga Underworld for Naga
  • Feathered Ones for Sarpa
  • Batracian Blessings for Paatru
  • Moonsugar Plantations for Pellitinian
  • Priest Kings for Pellitinian
  • Beasts of War for Anequinian
  • Beast Tamers for Goblin, Riekr and Riekling
  • Proven Shamans for Riekr and Riekling
General traditions:
  • Benevolent Hosts, by default given to Agaceph
  • Cutthroat Politics, by default given to Alinori, Etarani, Northmen, Iliac, Systrean
  • Frugal, by default given to Northmen
  • Fortified Markets, by default given to Wrothgarian
  • Attuned to Magicka, by default given to Alinori, Auridoni, Balfieri, Saliache, Mathmeldi, Barsaebic, Glenumbran, Systrean, Chi-Adduni, Galen, Corelanya, Dynari
  • Life Menders, by default given to Lilmothiit and Hapsleet
  • Sacred Marshes, by default given to Hleel
  • Marshlanders, by default given to Barsaebic, Horwalli and Orma
  • Fortress Monasteries, by default given to Pellitinian
  • Deep Strike, by default given to Arenthi
  • Large Families, by default given to Boiche and Arenthi
  • Coastal Defences, by default given to Alinori, Auridoni, Corelanya and Systrean
  • Bloodsport, by default given to Saliache
  • Wild Magic, by default given to Reachfolk
  • Brothers-in-Arms, by default given to Gah-Julani
  • Philosophy of Trade, by default given to Armun-Ani
  • Wastelanders, by default given to Ashlanders
  • Arctic Settlers, by default given to Skaal and Riekling
  • Added 3 custom mapmodes: Nativity Regions, Special Buildings, Holy Sites (does not work in observer mode)
  • Added 3D gfx for Altmer and Argonian troops, 3 tiers each
  • Added over 20 dynasty CoA by the community
  • Added CoA for Alinor, Dusk, Sunhold and Shimmerene duchies
  • Added a new hairstyle "Elven Hair"
  • Added two Decisions mirroring each other, "Abstain from Election" and "Participate in Election". They work by adding/removing a character flag that bestows a huge malus to candidate score
  • New Great House Succession title law added to Redoran, Hlaalu, Indoril and Dres
  • Forgotten Gods pantheon implemented
  • Thousand Cults pantheon implemented
  • Nerevar Secondary Pantheon added, used for High Velothi
  • Three new Reach religion faiths added; Hircine Coven, Namira Coven and Malacath Coven
  • New Special Doctrine added to all Reach faiths, Spirits of the Reach, which reduces hostilities between them
  • New Special Doctrine added to all Bretic faiths and Breton Rite, Bretic Traditions, which reduces hostilities between them
  • Lorkh patron added, used by Old Gods faith
  • Cultures with the Knightly Orders innovation (Bretons) may now send young knights on a quest to seek glory, improve their skills and face danger
  • Beastfolk cultures (Argonians, Khajiit, Goblinken and Lilmothiit) may now arrange one alliance with a ruler of another heritage without marriage, similar to but separate from Defensive Negotiations.
  • Dremora culture now gains innovations through a special event triggering every 20 years
  • Added Shalidor's Maze special building to Labyrinthian
  • Some new events

Full changelog on our Subreddit
(Reached character limit here)

Opdatering: 30. dec. 2022 kl. 10:09

0.10.3 "Manifest Metaphors"
aka. the Crisis Faction Hotfix

Checksum: pending
Game Version: 1.8.1
Savegame compatible.
If you're running a savegame that already has broken factions present, a new savegame might be required.

Fixes:
  • Goblin, Bandit and Undead Crisis Factions now only target top level liege.
  • Crisis Factions can no longer spawn in the player capital (preventing game overs).
  • Bandit Factions actually push their demands.
  • Fixed Crisis Faction spam.

Opdatering: 19. dec. 2022 kl. 15:09

0.10.2 "Manifest Metaphors"
Checksum: 5b4b
Game Version: 1.8.1
Savegame compatible.


New:
  • New possible targets for the hunting decision, among them Grahls, Haj Mota, Dunerippers and many more
  • Added missing nicknames to lore characters

    Changes:
  • Keizaal Decision is now visible to non nords, so that players who are dragon cult know that they need to have the correct heritage to do the decision
  • Daedric Champion Event no longer forces conversion
  • A new Daedric Champion conversion decision lets you convert to your daedric lord's faith if you are a daedric champion
  • De-Jure Drift Timer increased to 300 years (down from 100)

    Fixes:
  • Fiexd various issues with Adoptions.
  • Fixed invalid terrain buildings in Black Marsh.
  • Fixed various issues with minor crises
  • Various localisation fixes
  • Minor history fixes
  • Various minor fixes.