RimWorld

RimWorld

WVC - Xenotypes and Genes
Viser 61-70 af 210 forekomster
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Opdatering: 6. dec. 2024 kl. 8:48

v2.0.7

Changes compared to 2.0.6, excluding intermediate updates.

Feature:
- Chimera can now copy genes of "baseline human" from pawns. Like ears, nose, forehead.
- Scenarios have been updated. You can now choose a chimerkin xenotype. In each scenario, chimerkins will receive several genes unique to the selected scenario.
* The xenotype must be chosen manually, as the randomizer will not choose it automatically.
- Shapeshifter precepts now take into account other category genes, such as morpher and chimera.
- One man army precept now gives development points for being alone without rituals (Shapeshifter meme).

Changes:
- Changed the calculation of genes regrowing time when implanting genes by chimera. The total time was reduced, but each archite gene is calculated as 3 normal ones.
* Now sets with archite genes will have a cooldown several times longer than sets without archites.
- Deathresting pawns are now ignored for One man army and Recluse precepts (Shapeshifter meme).
- Updated the mechanics of the "blood psylink" gene. Now it is tied to hemogen instead of the psylink level.

Fixes:
- Optimized precepts for mechanoid labor. Now they are updated once per game day, for all pawns, and not for each one separately every few seconds.

Warnings:
-

The old version is available on Github[github.com]

This version[github.com]

Opdatering: 30. nov. 2024 kl. 2:43

v2.0.6

Changes compared to 2.0.5, excluding intermediate updates.

Feature:
- Added new triggers for the morpher: Hemogen, Psyfocus (Royalty DLC) and Monolith (Anomaly DLC).
- Added a special menu for genes that have a switch (ex. Holoeye, Falselink, Bloodeater, Rechargeable, Dustogenic, Wings, etc.). The button to call this menu will be displayed if the pawn has any of the supported genes.
* This change does not apply to genes that have their own separate gizmo (ex. Golemlink) or that have an active switch (ex. Invisibility).
* This should slightly increase performance and reduce bloat.

Changes:
- Now the morpher will have a lower chance of choosing the same xenotype that the pawn had before the morph. Does not affect cases with a fixed chance.
- Morpher trigger genes have been renamed => (name) trigger
- Morpher trigger randomizer updated. Triggers should now better match the new xenotype.
- Updated scenarios. Removed pawnkinds and added code to set xenotypes.
- Dead stomach mechanics rolled back to the old version. Since disabling food need causes bugs, despite the fact that it is used in the anomaly dlc..
- Genemaker can now be disabled. It is also now disabled by default.
- Genemaker has been nerfed, match requirement increased to 80%.
- Dryad queen now also increases hunger rate factor based on the number of dryads.

Fixes:
- The digestor gene (a Chimera subgene) has been nerfed and limited to genes that spawn in vanilla genpacks.
- Added additional conditions for genes that can restore body parts, they should no longer trigger instant death if the pawn's HP is too low.
- Significantly optimized the birth quality improvement mechanics. Now the mod no longer affects performance when opening the dialog window of the corresponding ritual.

Warnings:
- Since dead stomach was rolled back to the old version, for the changes to take effect it needs to be removed and added again. Use the "Fix broken genes types" option from the mod settings.

The old version is available on Github[github.com]

This version[github.com]

Opdatering: 27. nov. 2024 kl. 0:30

Feature:
- Added new triggers for the morpher: Hemogen, Psyfocus (Royalty DLC) and Monolith (Anomaly DLC).

Changes:
- Now the morpher will have a lower chance of choosing the same xenotype that the pawn had before the morph. Does not affect cases with a fixed chance.
- Morpher trigger genes have been renamed => (name) trigger
- Morpher trigger randomizer updated. Triggers should now better match the new xenotype.
- Updated scenarios. Removed pawnkinds and added code to set xenotypes.

Opdatering: 22. nov. 2024 kl. 18:14

v2.0.5

Changes compared to 2.0.4, excluding intermediate updates.

Feature:
- Added "post-brainwash" gene. Recruits a target resurrected by a post-implanter, if possible.
- Added new gene - Morpher. More info on the mod wiki[github.com].

Changes:
- Post-implanter genes have been nerfed. They no longer recruit pawns upon resurrection. This feature has been moved to a separate gene.
- Resurgent blood renamed => resurgent bleeding.
* The blood recolor feature has also been removed as it does not work as intended. As soon as I find a solution to the problem, the effect will be added back.
- Updated descriptions of resurgent genes to be more vanilla-style.
- The tick frequency of the resurgent resource has been significantly reduced. Since it is not used often enough to have a frequent tick.
- Now the Dead Stomach gene disables the need for food, instead of replenishing it.
- Updated the undead xenotype. The hidden mechanics of the morph have been moved to the gene and added to the xenotype's genset.
- Removed the "Chimera min copy chance" option because it was no longer needed. Chimera gene should now have more reasonable copy chances, without prioritizing vanilla genes.
- The Eternal hunger gene should now automatically deactivate itself if the pawn lacks food need.

Fixes:
- Fixed a bug where some old saves could have problems loading abilities.
- Fixed a bug where the xenosculpter was available to players outside of test mode.
* If you were using it for some reason, download the previous version of the mod on github and destroy it before switching to this version.

The old version is available on Github[github.com]
Intermediate version with fixes on Github[github.com]

This version[github.com]

Opdatering: 14. nov. 2024 kl. 16:36

- Null ref fix

Opdatering: 14. nov. 2024 kl. 15:49

Feature:
- Added "post-brainwash" gene. Recruits a target resurrected by a post-implanter, if possible.

Changes:
- Post-implanter genes have been nerfed. They no longer recruit pawns upon resurrection. This feature has been moved to a separate archite gene.
- Resurgent blood renamed => resurgent bleeding.
* The blood recolor feature has also been removed as it does not work as intended. As soon as I find a solution to the problem, the effect will be added back.
- Updated descriptions of resurgent genes to be more vanilla-style.
- The tick frequency of the resurgent resource has been significantly reduced. Since it is not used often enough to have a frequent tick.

Fixes:
- Fixed a bug where some old saves could have problems loading abilities.

Opdatering: 12. nov. 2024 kl. 1:55

- Fixed a bug related to labels in some dialogues.
- Updated the search for mechanoids for the falselink gene.

Opdatering: 10. nov. 2024 kl. 15:29

- Fixed a bug where mechlink genes would not save their summon cooldown.

Opdatering: 10. nov. 2024 kl. 9:47

v2.0.4

Changes compared to 2.0.3, excluding intermediate updates.

Feature:
- Shapeshifter now supports custom xenotypes.
- Xenotype gestator now supports custom xenotypes.
- Xeno-Tree now supports custom xenotypes.
- Now when retuning serums, you can set them to a custom xenotype. The switch with a random xenotype was cut.
- Now, after finishing charging on the xeno-charger, pawns receive a boost to their mood.
- Added gene - "Frenzy hearth". Gives pawns a boost to combat stats for a short period of time.
- Added Xenosculpter pod. A variation of the biosculpter but with gene-related cycles. (Ideology DLC) (DEV only)
- Added gene - "Void voice". Gives the pawn the Disturbing trait and has a chance to break the humanity of the pawn the gene carrier interacts with. (Anomaly DLC)

Changes:
- Shapeshifter can no longer implant double xenotypes.
- Xeno-Tree now has longer cooldowns. Both for gestation and between xenotype changes.
* Also, ending gestation now resets the cooldown for xenotype changes.
- Serums are now crafted untuned.
- Removed random retune recipes.
* Hybrid serum can no longer be retuned.
- Chimera is now more midsave-remove compatible. And takes into account the removal of genes from the game.

Fixes:
- Fixed a bug where the sweet voice gene would not create thought after triggering.
- Significantly optimized code for telepathy, sweet voice, binary voice and telepath network genes.
* It is unlikely to have a noticeable effect, since the code was called very rarely anyway.

The old version is available on Github[github.com]

This version[github.com]

Opdatering: 31. okt. 2024 kl. 23:47

v2.0.3

Feature:
- Gene undead now restores work settings for pawns after resurrection.
- The cooldown of the thrall maker ability can now be changed in the settings.
- Added additional outcomes for the duplicator ability.
- Added mental break that causes duplication. (req Anomaly DLC)

Changes:
- Genetic thralls are now less of a pain in the ass. Absorbing resurgent cells no longer requires direct contact.
* The ability used for feeding will disappear on all old saves.
- Thrall maker now copies the target's caster skills.
- Thrall maker no longer applies resurrection sickness to targets, but the amount of scars from damage will be significantly greater.
- Thralls now receive a few random master genes, and can also keep a few genes they had before implantation.
* The final metabolism of a thrall's geneset is now taken into account, and the additional genes a thrall can gain will be based on it.
- Thrall gene sets have been rebuilt. They are now somewhat weaker.
- Now removing the inhuman gene no longer removes hediff Inhumanized.
* If the pawn was humanized back for some reason, hediff will return via a mental break, which will happen after some time.
* This change does not affect existing genes.
- postshift regeneration renamed => preshift healing

The old version is available on Github[github.com]

This version[github.com]