RimWorld

RimWorld

Miniaturization (Minify)
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Update: May 31, 2023 @ 3:54pm

  • Added compatibility with Improved Wastepack Atomizer.
  • Added a potential fix for buildings being stolen by raiders.
  • Made the wind turbine minifiable again in hopes the theft issue is fixed.
  • Moved the pod launcher and transport pod from the furniture to the misc category for stockpiles and similar lists. This was an initial oversight.

Update: Apr 8, 2023 @ 10:02am

Small typo fix in the mod description

Update: Nov 18, 2022 @ 12:54pm

This update brings Biotech buildings into the fray!

I also decided to remove the ability to minify doors and autodoors. However, to any who still want that feature, I've provided a copy of that version on my GitHub page.

You can find the list of all the buildings added and more information on all of the above on the description page.

Update: Nov 15, 2022 @ 2:16pm

New Buildings Added:

  • Long Range Mineral Scanner
  • Nutrient Paste Dispenser
  • Hopper (for the Nutrient Paste Dispenser)

Feature Changes/Updates:
  • Tweaked the mass value of some items to something I think is more fitting for those items
  • Updated the categorization for multiple items. The initial mod had a lot of these under the BuildingsMisc category. I updated them to match what they more logically should be (Switch under Power, Torch under Furniture, etc.). This may affect existing storage settings that include these buildings, so be sure to double check those to make sure everything is still being stored where you want it to be.

Update: Nov 7, 2022 @ 8:43pm

This is is the initial upload derived from Two's Miniaturization.

No changes from his aside from a small fix for the Sanguophage Meeting Torch for the Biotech DLC.

Update: Nov 7, 2022 @ 8:39pm

[Auto-generated text]: Update on 11/7/2022 10:39:43 PM.

Update: Nov 7, 2022 @ 8:27pm

[Auto-generated text]: Update on 11/7/2022 10:27:42 PM.

Update: Nov 7, 2022 @ 4:53pm

[Auto-generated text]: Initial upload.