RimWorld

RimWorld

Medieval Overhaul (unofficial)
Showing 1-10 of 10 entries
Update: Nov 29, 2022 @ 7:59am

[Auto-generated text]: Update on 11/29/2022 4:56:31 PM.

Update: Nov 25, 2022 @ 12:27pm

LWM storage problem with MO storage buildings has been fixed

Update: Nov 23, 2022 @ 9:22am

[Auto-generated text]: Update on 11/23/2022 6:20:05 PM.

Update: Nov 22, 2022 @ 1:47pm

The continuous error message when the ballista is empty should now have been fixed.

Update: Nov 9, 2022 @ 8:34am

[Auto-generated text]: Update on 11/9/2022 5:32:02 PM.

Update: Nov 7, 2022 @ 7:59am

The leather patch by Lavacookie (adapted to 1.4 by Flixbox: https://github.com/Flixbox/MedievalOverhaulLeatherPatches) was added.

Update: Nov 2, 2022 @ 3:31pm

Knights of the noble houses could spawn with a shield of another house. Hopefully this has been fixed by today's update.

Update: Nov 1, 2022 @ 3:52am

Many thanks to Sir Mashitus Potatus, for fixing an Assembly file and the sound files.
Furthermore, the recipe for baby food was added to the cooking table.

Update: Oct 31, 2022 @ 4:13pm

The visualisation of the oversized weapons has been corrected.
The incorrect patch operations of the mines have been fixed.

Update: Oct 30, 2022 @ 3:05pm

I cannot say whether you can continue to play your 1.3 save game with this mod. Please create a backup file to be on the safe side if you try it.