Victoria 3

Victoria 3

Divergences [OUT OF DATE, SEE DESCRIPTION]
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Update: Aug 31, 2023 @ 8:22am

v0.9.0

## Amazonie
Amazonie starts out as the only independent democracy on the continent, essentially buying out its own independence from the Dual Monarchy while allowing for elections. However, it is still divided over its internal debate regarding slavery.

- Equinoxea is now playable from the start as a puppet of Amazonie
- Once the starting truce between Equinoxea and Amazonie expires, there will be a series of journal entries and events regarding the slavery debate
- Amazonie has the potential to have an additional civil war, depending on which interest group it alienates
- Equinoxea can get the ability to claim all Afro-Amerigan homelands if it researches pan-nationalism
- Other Francophone nations in Ameriga can have the potential get Afro-Amerigan as a primary culture, with the exception of Antarctica. Amazonie can go through this route too, but only by event from journal entries.

## Beornia
Meanwhile, Beornia is a relatively poor and underdeveloped nation. Having recently returned from a trip to Europe, its current king, Edward, hopes to industrialize the nation and bring it closer to the rest of the world while his uncle, Charles, believes Edward is compromising the country's character.

- Beornia starts out with a journal entry regarding the influence of its landowners, the "Cattle Barons" and their conflict with the country's less influential industrialists, the "Edwardian Circle".
- If Scandinavia is not doing well economically, Beornia can purchase the Falklands from them.
- Forming the Holy Britannian Empire is now a decision that requires Beornia to be a major power with certain laws rather than a conventional formable.
- The Holy Britannian Empire has a journal entry and special event about conquering the rest of Ameriga.
- If pan-nationalism is researched, Beornia has an event chain on merging with England in some way if both are independent and have good relations.
- Beornia also has the potential to claim all of England if relations end up being poor instead.
- If both end up as monarchies, Lotharingia and Beornia can unite through decision.

## Persia/Central Asia
In Persia, the Timurtash Empire is in decline with different breakaway states vying for power. The Kar-Kiya, Sheikhbizin, Shaki, and Karlani contest one another for hegemony in the region, though they all have their own internal issues in their respective journal entries.
- Kar-Kiya has a journal entry/event chain regarding its interest groups and standard of living.
- Shaki Khanate starts out with two Georgian puppets they can annex later
- Shaki has to deal with Armenian separatists if they continue to be discriminated against.
- Caucasia and Turkestan have been added as formables for their respective cultures. Iraq and Afghanistan can also form Persia.
- If Armenia breaks free and is no longer an insignificant power, they can claim all Armenian homelands.
- Sorani can add Assyrians as a primary culture. They also start out with cultural exclusion.
- Near the start of the game, Sheikhbizin can get a research boost if they let Spain establish a port in the area.
- Sheikhbizin gets a JE regarding the nomads in the country along a new culture, "Qashqai-Lurish" that is both Iranic and Turkish.
- Timurtash can get a research boost if they embrace the Ismailis, which requires enfranchising them.
- Central Asian cultural traits have been reworked.
- Dzungar Khanate has the potential to collapse if certain conditions are met.

## Dual Monarchy
The Dual Monarchy journals are now more dynamic and count up based on what is happening in the game.

* Legitimacy and having a legitimate government are important, also Building in regions of the culture you focus on will also increase that path of progress. You will also have to try and sway as many characters as possible to your path.
* The separate French and English turmoil journals have been removed. England, France and the Occitan will have secessions using the normal game mechanics, some events will now give more turmoil.
* The Fragile Country modifier has been updated to cause more turmoil and radicalism in the Dual Monarchy
* The Total Revolution journal will now also tick up dynamically. Turmoil in French, Provencal and English states will cause it to tick up faster, having low legitimacy is also to be avoided.
* All the successes, failures and total revolution events still work the same as before. Only the journals and event parameters have been updated.
* Patron event is now also available for French and English paths
* A new event is included that will cause turmoil or decrease progress. During the Springtime of nations, this event will cause more turmoil.
* Bug fixes in some events

## Yugoslavia
* Added a decision to accept Greeks for Yugoslavia, provided it was formed by Macedonia.
* Added several name changes for Yugoslavia if it has Greek as a primary culture.

## North Italy
* Avignon added
* Journal to form North Italy
* Tweaks to Italian AI
* Lombard Proposition decisions
* Formation of the Italian Confederation under the pope event chain

## Other Tweaks
* Poland's king dies more consistent
* Crimia wants to conquer Xacitarxan states
* Some buildings and resource updates all around

**Full Changelog**: https://github.com/vic3-divergences/divergences/compare/0.8.4...0.9.0

@Kuri21079 @MadJamez @Xerodoeht @trinkledink

Update: Jun 30, 2023 @ 12:10pm

v0.8.4

Compatibility for patch 1.3.6

## Fixes
* Fixed a bug where Venice wasn't able to form Italy if they annexed all other Italian minors prior.

## Venetian Patricians Journal Entry
* Consistent Iannarella Character DNA
* Positivist event after disaster fires if you reformed with positivist help, giving you a positivist intelligentsia
* Polished events, icons, etc.
* Disaster fires from powerful/insurrectionary abolitionist interest groups as well

Update: Jun 26, 2023 @ 11:38am

v0.8.3

Compatibility for patch 1.3.5

## Venice
* Patrician rule is represented by a starting event and permanent Patrician Supremacy country modifier that is the sole restriction on Venice forming Italy.
* This caste system can be abolished through a decision, or the Patrician Entrenchment disaster journal entry.
* The Patrician Entrenchment journal is fired instead of the Springtime of the People under similar conditions as long as the player has the Patrician Supremacy modifier.
* The player can choose between incorporating positivist ideology into the Patrician caste system, reforming the caste ideology; supporting the radical/nationalist movement and abolishing the caste; or preserving the archaic institution in its entirety by suffering through 6 years of the disaster’s events.
* Added some starting buildings.
* Updated production methods.

## Changes and fixes
* Ottoman Opium á la vanilla
* Changed building set-up for Bohemia. Reshuffled the starting buildings, mainly put manufactories from Brandenburg into other states as follows: University to Anhalt (I thought of the very old Wittenberg university), Glass manufactories to Saxony, Construction sectors to Bohemia proper and Saxony, Gov administration to Silesia, Paper Mills to Moravia. This is mainly done due to Brandenburg being much less developed in this timeline, so they shouldn't start as one of the most urbanized states, as well as to combat the starting unemployed issue and make better use of arable land.
* Added one Motor industry to Moravia and 2 Railways to Bohemia proper so that the state starts with sufficient market access
* Changed Arabian Desert State trait in Baghdad to Mesopotamian floodplains
* Increased arable land in northern England and southern Italy to have fewer unemployed pops at game start
* England Pop Update
* Restoring Zimisces' DoD-HPM name
* Algeria resource fix
* Cossack culture can now form Russia
* Deleted a 0 to reduce starting pops on canary islands from 1.4m to 140k

Update: May 31, 2023 @ 11:07am

v0.8.2

## Changes and Fixes
* Compatibility with patch 1.3.2
* Incan Tenant Farmers and removed serfdom from some countries that should not have serfdom
* Minor agitator fixes
* Fixed hub names in France
* Moved Mokta el hadid trait to correct state

Update: May 27, 2023 @ 3:36am

v0.8.1

## Japan
"Modernizing" Japan
AKA giving them buildings consistent with their tech
* 3 iron mines in Tohoku
* 3 arms industries in Kansai
* no canons focus
* 1 tool workshop in Chubu
* Barracks - starting at line infantry, no cannons
* switched around hardwood focus

## Changes
* Updated flags for the Burgundian east indies
* Fix law success on action
* Karkiya is now changed to Unrecognized
* Fixed a few small errors

Update: May 26, 2023 @ 1:07pm

Update: May 26, 2023 @ 9:49am

v0.8.0

Compatible with 1.3

## Kipchak/Tatar
* Split Tatar culture into several new regional cultures
* Changed some existing cultures to encompass a greater Kipchak cultural continuum
* Added rulers to Crimea
* Tatar culture is renamed to Kipchak
* Tatarstan renamed to Kipchak.
* Kipchak is named Golden Horde when it's an Autocratic or Oligarchic monarchy
* Tatar/Kipchak is now split into multiple cultures
* Start event for Kipchak Khanates
* Kipchaks have access to the 'Unification of the Steppe' journal to try an unify
* Crimea got some economic tweaks, its buildings represent the fact they are a bit more modern than the other Khanates.
* Crimea now has the Succession of Selim journal
* Crimea can get the following journals when Murad succeeds: Education Reform and Army Modernization
* Kipchak/Golden Horde gets the following conquest journals: 'Ride East, Young Kipchak' and 'Conquest of the Kazak Plain'
* Fixed Turkmenia border weirdness
* A bunch of AI tweaks

## Cossacks
* Cossack is east Slavic and can also form Russia, but not Ruthenia
* Cossack nations have a startup event
* Cossack nations start with 'Cossack lifestyle' and can remove this when unified in Cossackia by modernizing
* Sloboda Ukraine Host gets the 'Stepan Sternenko's Ambition' event and journal. A new leader rises that modernizes the host, and wants to unify the cossack hosts.
* A bunch of AI tweaks
* Akhtuba host gets the 'Renew the Departure' decision to target the Astrakhani and continue on their warpath
* Cossackia gets the 'Conquest of the South' journal

## Russia
* Russian now have Boyars instead of Landowners IG
* Green Prince events updated to open paths when either Moscow or Yaroslav died.
* Russian Anarchy is now a separate diplomatic play
* Updated startup events for Moscow and Smolensk with scopes.
* Ryazan gets the 'Troubles Brewing in Ryazan' journal. Trouble is brewing in the Duma. They now also start with a Powerful Duma modifier, which you can get rid of by resolving this journal, and its events.
* Yemelyan Razin as general and Armed Forces leader of Ryazan
* Ryazan gets the 'The Kazan Threat' journal
* There is now Sulfur in North Russia

## Other changes
- Removed gallo_romance from Catalan
- Added Genoa Event Pictures, Minor Burma Update, and Minor Italian Flags
- Updated North Italy buildings set up to be less poor and starving
- Fixed Italy unification effects (had a state that does not exist, and some were missing)
- Aragon accepts the Italian's decision
- Some agitators are added: a Japanese reformer, a Japanese radical, an Afro-Amerigan, a Belgian abolitionist, and a Burgundian royalist
- Burgundian East Indies should never seek independence
- Scandinavian East Indies should never seek independence
- DEI breakup changed to BEI breakup
- German Unification update with vanilla changes

Update: May 4, 2023 @ 8:36am

v0.7.3

## Changes and Fixes
* Tiwantisuyu gold is now government owned
* Dual Monarchy: Scottish subversion will now not happen if Scotland is a subject to Dual Monarchy
* Dual Monarchy: English protection events now have a 1-month instead of a 3-month timeout to avoid overlapping
* Dual Monarchy journal turmoil creation should stop at 75% instead of 85%
* Fixed some checks checking for subjects and below that could cause market subjects to lose their subjects
* Add a few Female Regal Names for Burgundian, Anglois and Plantegenian
* Small tweaks to German AI to make it less aggressive, so more peaceful options are also possible
* Aragon should have a defensive pact with Venice
* Aragon should have bad relations with Etruria
* Fix literacy and wealth rules not applied to most countries
* Uman Confederation is Catholic, it should use the Catholic IG
* Arcadia unification AI strategy requires nationalism now.
* Imperial Authority diplomatic play that Bohemia can use against Scandinavia and Burgundy. This will allow you to kick them out of Germany.
This DP will add a humiliation war goal. When pressing this in a war, you will get an event that will switch Minor German market subjects to you.
* Updated HRE journals, kicking Scandinavia and Burgundy out of Germany and having the right laws, should allow you to go for unification play.

Update: Apr 25, 2023 @ 8:43am

v0.7.2

## Changes and Fixes
* Atlantia can now form Ameriga and is a primary culture for Ameriga
* Atlantia now has homelands
* Dual Monarchy: The Scottish subversion will now only fire if Scotland exists
* Dual Monarchy: Winning either the English or Midi revolution for the first time during 'The Anglois Ideology' will also decrease tension by 2

Update: Apr 23, 2023 @ 1:01pm

v0.7.1

### Fixes
* Removed unused buildings in Athesia
* Fixing Anglois success event, now correctly giving assimilation bonus
* Fixing Dual Monarchy losing French or English events firing when Anglois is accepted
* Fixing English and French tension journals not completing when Anglois is accepted