Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Diplomacy
Showing 1-10 of 23 entries
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Update: Jun 22, 2024 @ 3:55am

For v1.0.x/ v1.1.x/ v1.2.x
* Adapted for v1.2.10.
* Updated translations from Crowdin.

Update: May 14, 2024 @ 5:10pm

For v1.0.x/ v1.1.x/ v1.2.x
* Added Xbox support
* Restored version support

Update: Feb 17, 2024 @ 4:21am

For v1.1.1/v1.1.2/v1.1.3/v1.1.4/v1.1.5/v1.1.6/v1.2.0/v1.2.1/v1.2.2/v1.2.3/v1.2.4/v1.2.5/v1.2.6/v1.2.7/v1.2.8/1.2.9
* Add support for v1.2.9
* UI fixes (Rogue-Demon-King)
* Alliance tendency bonus on leader clan marriages (eg3r)
* Relation based war declaration (eg3r)

Update: Dec 23, 2023 @ 9:20am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0/v1.1.1/v1.1.2/v1.1.3/v1.1.4/v1.1.5/v1.1.6/v1.2.0/v1.2.1/v1.2.2/v1.2.3/v1.2.4/v1.2.5/v1.2.6/v1.2.7/v1.2.8
* Add support for v1.2.6,v1.2.7,v1.2.8
* Localization issues (Gedevan-Aleksizde)
* Hero without party crash (arunasradv)

Update: Nov 29, 2023 @ 3:47am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0/v1.1.1/v1.1.2/v1.1.3/v1.1.4/v1.1.5/v1.1.6/v1.2.0/v1.2.1/v1.2.2/v1.2.3/v1.2.4/v1.2.5
* Add support for v1.2.5

Update: Sep 29, 2023 @ 8:48am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0/v1.1.1/v1.1.2/v1.1.3/v1.1.4/v1.1.5/v1.1.6/v1.2.0/v1.2.1/v1.2.2/v1.2.3/v1.2.4
* Add support for v1.2.4

Update: Sep 24, 2023 @ 2:59am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0/v1.1.1/v1.1.2/v1.1.3/v1.1.4/v1.1.5/v1.1.6/v1.2.0/v1.2.1/v1.2.2/v1.2.3
* Add support for v1.1.6

Update: Aug 5, 2023 @ 3:34am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0/v1.1.1/v1.1.2/v1.1.3/v1.1.4/v1.1.5/v1.2.0/v1.2.1/v1.2.2/v1.2.3
* Adapted for latest game versions.
* Reworked Diplomacy Kingdom Elimination option description and implementation for v1.2.X game versions.

Update: Feb 26, 2023 @ 11:14am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Fixed a crash on making peace when War Exhaustion is disabled.
* Fixed a crash after loading a save when attempting to fix any faulty factions (again).
* Fixed a bug due to which kingdoms were sometimes not destroyed when they should have been.
* Fixed a bug due to which War Exhaustion breakdowns were sometimes showing wrong values (unaffected by rates).
* Making peace should now use all of the mod's enabled mechanics, no matter what interface option was used for it.
* Adjusted the calculation of war reparations to make it even more lenient.
* Adjusted the way war reparations are gathered by the paying kingdom to make it less stressful.
* Adjusted the way war reparations are distributed among the winning faction.
* Adjusted the calculation and default values for some of the War Exhaustion entries.
* Adjusted War Exhaustion rates calculation.
* Adjusted descriptions of some settings for clarity.
* Added an option to disable the elimination of fiefless kingdoms.
* Added an option to disable fief repatriation after losing a war.

Update: Feb 10, 2023 @ 11:15am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Fixed a crash after loading a save when attempting to fix any faulty factions.
* Fixed a bug due to which the factions checkup did not always work as intended.
* Fixed a bug where war exhaustion was still not initialized properly when declaring a war.
* Fixed a bug due to which NAPs and Alliances were evaluated for the wrong side of the agreement.