Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Diplomacy
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Update: Feb 6, 2023 @ 12:31am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Fixed a bug where war exhaustion was not reseted when making peace and not initialized properly when declaring wars.
* Fixed a crash that happened sometimes when sponsor clan was removed from a faction.

Update: Feb 5, 2023 @ 6:36am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Added a way to add casualties that are not related to map events.
* Adjusted war reparations calculation and related setting defaults to be considerably more mild.
* Adjusted default settings for Kingdom Diplomacy.
* Gold and Influence costs are joined under a single Costs heading for better usability.
* Made sure that the settings are reset to default when you first start the game after updating from previous versions of the mod.

Update: Feb 4, 2023 @ 9:55am

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Fixed rare crash that happened when War Exhaustion event precedes the war.

Update: Feb 3, 2023 @ 1:42pm

For v1.0.0/v1.0.1/v1.0.2/v1.0.3/v1.1.0
* Adapted for v1.1.0
* Diplomacy events should now be ready to be a part of the public API, if we ever have one.
* Changed some setting hints to make them clearer.
* Fixed excessive UI overlap when repeatedly pressing the Factions button in the Encyclopedia.
* Better compatibility with other Encyclopedia mods for Faction page.
* Diplomacy console commands should no longer cause crashes when executed from the main menu.
* Added diplomacy.form_non_aggression_pact console command.
* Added diplomacy.break_non_aggression_pact console command.
* Added diplomacy.legitimize_rebel_kingdom console command to help fix broken civil wars.
* Fixed diplomacy.set_war_exhaustion console command.
* Fixed some cost calculations using wrong settings.
* Added Kingdom Wallet costs. They are used to pay war reparations and other interstate payments.
* Diplomatic actions now include up to 3 different costs: a gold cost (usually representing organizational expenses and benefiting no one), an influence cost, and a kingdom wallet cost (used for interstate payments when required).
* Added settings for proper calculating of gold and kingdom wallet costs.
* Adjusted kingdom scaling factor calculation for kingdoms with mercenary clans.
* Adjusted kingdom scaling factor calculation to be more notable for larger kingdoms.
* Donating gold to a clan now affects character traits.
* Fixed a bug preventing faction to consolidate when its demands are fulfilled.
* Fixed a bug where eliminated clans were not removed from factions.
* Fixed several crashes related to factions and Civil Wars.
* Made some overall stability improvements.
* Added a checkup on game load to fix the most common issues with current factions and civil wars from older saves.
* Fixed a bug due to which messengers did not move if the game was not saved and reloaded after sending the messenger.
* Resticted sending messengers only to the people you personally met or at least likely to know of, in order to keep intended game pace.
* Added a chance of messengers not reaching their target (road accidents).
* Added new mod settings to regulate new changes to messengers.
* Making peace without an election, whether it be from Kingdom Management or due to War Exhaustion, now imposes a tribute as usual.
* Making peace while on Critical War Exhaustion may result in war reparations being paid, if the other side is winning the War Exhaustion race.
* Losing a war due to War Exhaustion may result in some or even all of the territories captured by the defeated side being returned to the victor.
* A faction without fiefs is now destroyed if it loses the last ongoing war due to War Exhaustion.
* Fixed an issue where War Exhaustion report showed incorrect breakdown numbers if Exhaustion gain settings were changed during the war.
* Added War Exhaustion numbers to the campaign map indicator.
* Optimized the performance of the War Exhaustion map indicator.
* Added UI notification and explanation when War Exhaustion is critical.
* Critical War Exhaustion now affects Kingdom Management.
* Added UI notification when War Exhaustion can not be fully applied due to a campaign questline.
* Active questline now prevents War Exhaustion raising above the critical threshold, rather than capping it at 100%.
* Losing all fiefs no longer instantly raises War Exhaustion to its cap, but moderately increases it and effectively puts a fiefless faction on a timer, greatly increasing its daily Exhaustion gain.
* Some War Exhaustion events now can optionally be accounted for with diminishing returns, preventing rapid and meaningless Exhaustion accumulation when, for example, a single settlement is repeatedly recaptured by the belligerents.
* Added a setting allowing for War Exhaustion multipliers to be set differently for every side of the conflict, depending on the factions individual power scores.
* Added new War Exhaustion entries: heroes imprisoned and heroes perished. Both take into account hero significance for the faction.
* Added new War Exhaustion entry: caravans raided.
* Successful castle sieges now add half as much War Exhaustion as towns.
* Added detailed tooltips to War Exhaustion breakdown numbers in the report.
* War Exhaustion for all ongoing conflicts will be recalculated on first save load according to current mod settings.

Update: Dec 19, 2022 @ 1:25pm

For v1.0.0/v1.0.1/v1.0.2
* Fixed a crash that occurred for some users on mod loading.
* Fixed a crash that occurred when pressing the "Grant fief" button multiple times in a row in Encyclopedia.
* Granting a fief to a clan would no longer worsen relations with mercenary clans or clans that own considerably more land.
* Granting fief interface now includes the name of the clan you are granting a fief to.

Update: Dec 11, 2022 @ 3:04am

For v1.0.0/v1.0.1/v1.0.2
* Fixed a crash that occurred when sending a Messenger to a hero in the field.
* Fixed a rare crash that sometimes occurred in Kingdom Management.
* Fixed a rare crash that occurred on Encyclopedia Hero page when the hero was imprisoned by leaderless party.

Update: Dec 10, 2022 @ 1:27pm

For v1.0.0/v1.0.1/v1.0.2
* Recompiled for v1.0.2.
* Fixed several issues with the Diplomacy panel in Kingdom Management.
* Fixed several issues with peace and war restrictions not applying properly.
* Fixed a crash that occurred when sending a Messenger to a factionless hero.
* Fixed a crash that occurred when trying to create a caravan using a Messenger.
* Messengers now use correct scene for the conversation.
* Messengers can no longer freely access highborn locations unless you can.
* The speed of Messengers now depends on the maximum arrival time.
* Added an explanation for why some characters may not be available to send Messengers to.
* Made some adjustments to setting hints related to Messengers to make them clearer.
* Added a separate option to show/hide war exhaustion indicator on the campaign map.
* Fixed an issue where the detailed war exhaustion report would sometimes have odd formatting.
* Peace treaties no longer force NAPs, but the war cooldowns are intact.
* Adjusted the cost of declaring war and making peace without holding elections.

Update: Nov 16, 2022 @ 12:10am

For 1.0.0/ 1.0.1
* Fixed more issues with eliminated factions
* Better compatibility with other encyclopedia mods for Hero page
* Fixed some inaccurate settings descriptions

Update: Oct 31, 2022 @ 4:11am

Bump BUTR dependencies

Update: Oct 31, 2022 @ 4:01am

Bump BUTR dependencies