Squad
Liareng Islands (v.8.2.1)
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Uppdatering: 22 jun, 2023 @ 2:42

- Added changed RGF to VDV on Invasion_v2
- Cap layout changes on Invasion_v2
- VERY WIP new landmass connecting the two southern islands
- More behind the scenes landscape work

Uppdatering: 20 jun, 2023 @ 13:18

- Update to V.5.0
- Changed PLA to PLANMC on Invasion_V4
- A lot of "Behind the scene" terrain work
- No VDV yet, they're missing from the SDK

Uppdatering: 30 maj, 2023 @ 9:56

- Updated to 4.5.1

Uppdatering: 27 maj, 2023 @ 3:40

- Recook for 4.18 hotfix (??????????????)
- Fixed outdated minimap
- Updated IMF on AAS_v1

Uppdatering: 26 maj, 2023 @ 9:48

- Cooked for 4.5
- Various lighting fixes and changes
- Added additional landmass to the central islets
- More environment work on the final island (still not playable)
- Removed CAS UH1-Y :( (broken after 4.5, fix will cause significant filesize bloat until I can find a better solution)
- Updated minimap

Uppdatering: 6 maj, 2023 @ 2:35

- More environment and lighting work
- Completely overhauled Liareng_Islands_Invasion_v1
- Removed Liareng_Islands_AAS_v3 (temporary event layer, to be replaced by a proper one)

Uppdatering: 27 apr, 2023 @ 10:55

- Increased fog on AAS_v3
- Fixed bug that caused heli rotorblades to explode when touching tall grass
- Removed vehicle cleanup timer on AAS_v3

Uppdatering: 22 apr, 2023 @ 7:17

- Hopefully final iteration of event layer "Liareng_Islands_AAS_v3"

Uppdatering: 22 apr, 2023 @ 5:32

- I fucking hate the Squad SDK, and I fucking hate myself

Uppdatering: 22 apr, 2023 @ 5:19

;_;