Total War: WARHAMMER III

Total War: WARHAMMER III

Cryswar's Leaders of Legend
Showing 11-20 of 35 entries
< 1  2  3  4 >
Update: Sep 8, 2023 @ 10:58am

Itty bitty fix for Mazdamundi, removing a duplicate Orogeny effect and adding WoM cap to a skill.

Update: Sep 7, 2023 @ 2:40pm

Small, experimental update focused on Changeling and Nakai. It ///SHOULD/// be possible to get full benefits from lord/hero/unit recruit rank and unit recruit time on them, though the provincewide aspect may still be buggy due to CA jank. Let me know if you run into any issues!

Update: Sep 3, 2023 @ 12:44pm

Made Yuan Bo's unique yellow line skills available again.

Update: Sep 2, 2023 @ 11:41pm

Minor update for Celestial Generals.

Update: Sep 2, 2023 @ 3:10pm

Updated for 4.0.

Added compatibility for the lords added in 4.0.

Added Master Necromancer and Orc Warboss unique trait pools.

Fixed several missing/unnecessary skills in some skill sets.

I swear I did something else but I fuckin forgot what it was.

Update: Apr 20, 2023 @ 6:00pm

Fixed the vanilla spell cooldown effect to include Lore of Hashut

Mostly needed for this mod, but any vanilla universal cooldown reductions weren't working for Lore of Hashut either (IIRC including the hates order/chaos traits?), so sort of a bugfix

Update: Apr 18, 2023 @ 4:53am

Yet another bugfix repairing Runelord skill tree. It still looks terrible, but that's just another project to fix!

Update: Apr 17, 2023 @ 7:32pm

Swaps out the chorf growth skill for a small boost to raw materials and armaments.

Fixes a few bugs with missing/weird skills.

Update: Apr 16, 2023 @ 4:21pm

Updated for 3.0 (Dawi-Zharr).

Kislevite Boyars now have a unique set of traits, as well as pseudo-'mount' weapons that let them excel as warriors. The bear is still probably the best overall, but at least you have options now.

Dwarf Lords (the basic ones) now have three mini-skill trees, letting them slightly buff units of that type and more importantly, gain 'mount' weapon swaps that let you have a hammerer, irondrake, shotgun, slayer, etc. lord! I might add some actual unit buffs on them later, open to feedback! This is a SIGNIFICANT buff overall, but I tried to keep em balanced.

Dwarf Runelords now have the melee line, to try to differentiate them from normal casters. Small but meaningful buff.

Chaos Dwarf lords gain the mod's skills, and Chaos Dwarf unique traits have gotten a smallish, early balance pass - will definitely come back to them more thoroughly later, but some of them were just really shitty by the mod's standards.

Labor, raw materials, and armament skills added to chorfs. May or may not be balanced, use as desired.

Many reported bugs fixed - Imrik gets his dragonhorn back, Valkia missing skill fixed, etc. I can't promise EVERYTHING is perfect but I tried to get all the ones I could figure out.

Update: Nov 29, 2022 @ 7:27pm

Very small update that (probably) fixes Skarsnik's Backstairs Tactics not granting proper missile weapons.