RimWorld

RimWorld

ModularWeapons
Showing 81-90 of 93 entries
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Update: Dec 5, 2022 @ 12:01am

Retexture support
Flexible improvements for gunsmith screen

Update: Nov 29, 2022 @ 12:13am

<randomizeParts> option for CompProperties_ModularParts now avalable!
This option toggles randomize generation on NPCs brings.

Update: Nov 28, 2022 @ 1:47am

<drawSize> and <shaderType> options for graphicData are now functional.

Update: Nov 23, 2022 @ 8:43pm

New feature: Underbarrel launcher and shotgun

new parts for assault rifle, boltaction rifle, LMG, and bullpup rifle

bug fix:
fixed exceptions on savedata loaded
Infocards work again
fixed "CloneColored not implemented"

Update: Nov 14, 2022 @ 2:22am

New features:
Modular shotgun
Modular revolver
Gunsmith workbench
NPCs will bring their modular weapons

Update: Nov 7, 2022 @ 1:40am

small improvements for loading AssetBundle

Update: Nov 5, 2022 @ 9:07pm

! Bayonet Update !

Add bayonets
Add Modular bullpup rifle

Update: Oct 31, 2022 @ 7:14am

NPCs will no longer brings modular weapons (maybe, please)

Update: Oct 30, 2022 @ 11:23pm

Bug fix: need to order attack to every single pawn
Better performance(maybe)
A new system for bug reporting support

Update: Oct 26, 2022 @ 7:13am

bug fix:
range of auto targeting