RimWorld

RimWorld

ModularWeapons
Showing 11-20 of 93 entries
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Update: Sep 8, 2024 @ 11:39pm

(CE) Fix for ThingDef_PatchBlocker

Update: Sep 7, 2024 @ 11:39pm

Bugfix: IfModActive not working while using CE from Steam Workshop

Update: Sep 2, 2024 @ 1:44am

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

Update: Jun 14, 2024 @ 11:44am

Compatibility fix for with WeaponRacks

Update: Jun 13, 2024 @ 6:59am

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

Update: May 31, 2024 @ 11:46pm

(CE)
Added 8x40mm conversion for charge rifle

Update: May 31, 2024 @ 8:08pm

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

Update: May 29, 2024 @ 10:25pm

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

Update: May 8, 2024 @ 11:27am

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

Update: Apr 17, 2024 @ 11:58pm

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts