RimWorld

RimWorld

Starting Tech Level
Showing 1-7 of 7 entries
Update: Jun 13 @ 6:37am

- Updated for RimWorld 1.6
- Fixed issue with Anomaly techs being unlocked at game start

Update: Mar 15, 2024 @ 1:19pm

Updated for RimWorld 1.5 (beta)

Update: Feb 7, 2024 @ 10:05am

- Added support for techs at Animal tech level (e.g. from VFE Tribals)
- Using the default player faction instead of a custom one if the tech level matches

Update: Jan 10, 2023 @ 11:11am

Added an option to not start with older techs researched

Update: Oct 24, 2022 @ 3:42am

- Fixed Empire (from Royalty DLC) being permanently hostile to new player factions
- Fixed "Grant starting techs" switch not working for default tech level

Update: Oct 21, 2022 @ 7:45am

Added Workshop picture

Update: Oct 21, 2022 @ 7:31am

Initial upload.