Project Zomboid
Dawn of the Zed
Εμφάνιση 1-10 από 54 καταχωρίσεις
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Ενημέρωση: 8 Αυγ στις 15:39
από Burryaga

Adding protection for a small rare error that could occur when players attempt to open the menu immediately after dying but before the death UI appears.

Ενημέρωση: 2 Μαρ 2023 στις 13:08

Further compatibility support update. So sorry for the double-update, but I'm done now indefinitely. Users of an upcoming mod by dhert will be happy to know this is compatible. :)

Ενημέρωση: 2 Μαρ 2023 στις 11:04

Mod compatibility patch. Sorry, server owners!

Ενημέρωση: 2 Φεβ 2023 στις 5:16

Progress bars are now hidden independently of moodles.

Players may now select "Always Hide Progress Bars" in Mod Options if they simply hate progress bars as much as I do. :)

Ενημέρωση: 2 Ιαν 2023 στις 3:36

Improved compatibility with modded moodles. Cleaned up code somewhat.

Added the ability to unhide anything that has somehow been hidden by the vanilla toggle. My hope is that this feature will prevent people from accidentally becoming stuck in a loop where their UI appears unrecoverable, when in reality it has simply been hidden by the vanilla manager. This will be on by default moving forward, but can be disabled via Mod Options, so please feel free to revert to the prior behavior if you found it useful.

Ενημέρωση: 1 Ιαν 2023 στις 20:57

Added compatibility with Excrementum's moodles and overlay.

Ενημέρωση: 30 Δεκ 2022 στις 11:32

Fixing a compatibility issue that could cause my custom escape menu to be removed (thus preventing the Escape key from accessing the Main Menu at all).

Ενημέρωση: 28 Δεκ 2022 στις 4:45

Fixed a side effect of the new dashboard code that would cause dashboard to be hidden for people who were not hiding UI at all and did not actively use DOTZ on servers where DOTZ is installed.

Ενημέρωση: 24 Δεκ 2022 στις 10:10

Minor improvement to that patch.

Ενημέρωση: 24 Δεκ 2022 στις 10:07

Attempted to fix a vanilla quirk that stops the vehicle dashboard from tracking updates (changes in speed, changes in whether car is running, whether key is in the car, et cetera) when the UI is hidden.

Please let me know in the comments if this causes any unexpected side effects, but it appears to be fixed!