Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Governors Handle Issues
Showing 1-10 of 34 entries
< 1  2  3  4 >
Update: Jan 12 @ 6:00am

V1.1.0.4

  • Added option to disable the quest Special Weapon Order

Update: Feb 13, 2024 @ 6:22am

V1.1.0.3

  • Improved performance at high game speeds

Update: Jun 29, 2023 @ 12:43pm

V1.1.0.2

  • Improved performance at high game speeds

Update: Mar 1, 2023 @ 4:47am

V1.1.0.1

  • Compatibility update for Bannerlord V1.1.0
  • Bannerlord no longer requires companions to meet all skill requirements to complete a quest. Only ONE of the skill requirements needs to be met. As such, the mod no longer requires that either if you have the governor skill check enabled.

Update: Jan 6, 2023 @ 5:39am

V1.0.2.7

  • Bugfix: With 'Destroy Hideouts' enabled and the main party waiting in a hideout that gets destroyed, will no longer disband main party. The hideout will be removed upon the main party leaving the hideout.

Update: Dec 16, 2022 @ 8:48am

V1.0.2.6

  • New Option: Issue Cooldowns: You can now configure a minimum time frame before the same quest will be generated for the same notable again. Default 90 days (was TW default of 30).
  • New Option: Required Skill Scaling: The TW default required skills for companion quest resolution are extremely high. With this setting, you can scale down the requirements to something more managable. Default 100%.
  • New Option: Casualty Scaling: This setting allows you to increase or decrease the casualties for missions. Default 100%.
  • New Option: Renown Scaling: This setting allows you to decrease the amount of renown gained from quests. Default 100%.
  • New Option: Renown Gain Notifications: Allows disabling renown gain popup notifications. Defaults to disabled.
  • Bugfix: Disabling 'Success Rewards' now correctly prevents all relation and gold rewards
  • Tweak: Slightly increased casualties (11%) to account for how the wounded calculation works
  • Tweak: Change default Issue Frequency to 40%
  • Removed Option: Log Individual Issues: Now always enabled

Update: Dec 13, 2022 @ 5:48am

V1.0.2.5

  • Added slider to adjust relation rewards with notables

Update: Dec 11, 2022 @ 4:37am

V1.0.2.4

  • New Feature: Added option to resolve issues for the AI as well!
  • Performance: Issues will now be resolved throughout the in-game day instead of at the end of the day. This will prevent performance hiccups for players who own many settlements or for when AI issue resolution is enabled.

Update: Dec 10, 2022 @ 3:40am

V1.0.2.3

  • Added option to disable relation change notifications caused by this mod.

Update: Dec 9, 2022 @ 7:26am

V1.0.2.2

  • Hideouts can now be auto-destroyed upon finishing the 'Nearby Bandit Base' and 'Captured by Bounty Hunters' quests. This is disabled by default so as not to conflict with mods like Fourberie.
  • Added Simplified Chinese translation generously provided by Xelnaga8080[www.nexusmods.com]
  • Small performance tweaks