Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Governors Handle Issues
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Opdatering: 12. jan. kl. 6:00

V1.1.0.4

  • Added option to disable the quest Special Weapon Order

Opdatering: 13. feb. 2024 kl. 6:22

V1.1.0.3

  • Improved performance at high game speeds

Opdatering: 29. juni 2023 kl. 12:43

V1.1.0.2

  • Improved performance at high game speeds

Opdatering: 1. mar. 2023 kl. 4:47

V1.1.0.1

  • Compatibility update for Bannerlord V1.1.0
  • Bannerlord no longer requires companions to meet all skill requirements to complete a quest. Only ONE of the skill requirements needs to be met. As such, the mod no longer requires that either if you have the governor skill check enabled.

Opdatering: 6. jan. 2023 kl. 5:39

V1.0.2.7

  • Bugfix: With 'Destroy Hideouts' enabled and the main party waiting in a hideout that gets destroyed, will no longer disband main party. The hideout will be removed upon the main party leaving the hideout.

Opdatering: 16. dec. 2022 kl. 8:48

V1.0.2.6

  • New Option: Issue Cooldowns: You can now configure a minimum time frame before the same quest will be generated for the same notable again. Default 90 days (was TW default of 30).
  • New Option: Required Skill Scaling: The TW default required skills for companion quest resolution are extremely high. With this setting, you can scale down the requirements to something more managable. Default 100%.
  • New Option: Casualty Scaling: This setting allows you to increase or decrease the casualties for missions. Default 100%.
  • New Option: Renown Scaling: This setting allows you to decrease the amount of renown gained from quests. Default 100%.
  • New Option: Renown Gain Notifications: Allows disabling renown gain popup notifications. Defaults to disabled.
  • Bugfix: Disabling 'Success Rewards' now correctly prevents all relation and gold rewards
  • Tweak: Slightly increased casualties (11%) to account for how the wounded calculation works
  • Tweak: Change default Issue Frequency to 40%
  • Removed Option: Log Individual Issues: Now always enabled

Opdatering: 13. dec. 2022 kl. 5:48

V1.0.2.5

  • Added slider to adjust relation rewards with notables

Opdatering: 11. dec. 2022 kl. 4:37

V1.0.2.4

  • New Feature: Added option to resolve issues for the AI as well!
  • Performance: Issues will now be resolved throughout the in-game day instead of at the end of the day. This will prevent performance hiccups for players who own many settlements or for when AI issue resolution is enabled.

Opdatering: 10. dec. 2022 kl. 3:40

V1.0.2.3

  • Added option to disable relation change notifications caused by this mod.

Opdatering: 9. dec. 2022 kl. 7:26

V1.0.2.2

  • Hideouts can now be auto-destroyed upon finishing the 'Nearby Bandit Base' and 'Captured by Bounty Hunters' quests. This is disabled by default so as not to conflict with mods like Fourberie.
  • Added Simplified Chinese translation generously provided by Xelnaga8080[www.nexusmods.com]
  • Small performance tweaks