DayZ
Lad's Lighting Overhaul
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Opdatering: 5. nov. 2024 kl. 14:39

V2.23.2 Hotfix Update (Release Date - 05/11/2024)

Fixed:
Underground Areas not being pitch black.

Opdatering: 2. nov. 2024 kl. 16:46

V2.23.1 Hotfix Update (Release Date - 03/11/2024)

Changed: LadsLightingGraphics updated to included new snow particles (compatibility update for WCV2)
Changed: Lighting Config numbers - to fix json errors
The new numbers are as follows:
022 - 2222
033 - 3333
044 - 4444
055 - 5555
066 - 6666
077 - 7777
088 - 8888
099 - 9999
1010 - remains the same

Opdatering: 27. okt. 2024 kl. 5:24

V2.23.01 Hotfix Update

Uploaded the newest version again as Steam didn't take all the correct files, showing an older version as the newest. This should fix it.

Opdatering: 26. okt. 2024 kl. 6:15

V2.23 Minor Update

Removed: ChernarusPlus config.cpp as it's no longer needed)
Changed: Lighting Config numbers - compatibility with Sakhal
The numbers are as follows:
2 - 022
3 - 033
4 - 044
5 - 055
6 - 066
7 - 077
8 - 088
9 - 099
10 - 1010

Opdatering: 17. feb. 2024 kl. 11:11

V2.22.1 Hotfix Update

Changed:
Decreased luminosity for Livonia DarkOvercast and DarkOvercastNoise configs.

Fixed:
FIX ME errors in scripts
(Thanks InclementDab for screaming at me and kappa facing me)

Opdatering: 13. feb. 2024 kl. 16:32

V2.22 Major Update - (Release date - 14/02/2024)

Added:
Dedicated Livonia Configs (can be used for Summer Chernarus if you want)
0.63 DayZ Beta Lighting Config

Changed:
Adjusted all values based on the lighting configs introduced in 1.23.
(All stages have been completely revamped).
Modified HDR settings and bloom.

Removed:
Clutter changes in world config (I don't know why I left it there whoops sorry).

Opdatering: 7. nov. 2023 kl. 4:08

V2.21 DayZ Stable Update 1.23 Compatibility Update

Added:
New components in each lighting config.

Changed:
Went back to a mostly vanilla world config.
Set up for future update with skybox.
Increased brightness of new milkyway textures slightly.

Removed:
Custom Skybox due to vanilla just being better, like damn.

Opdatering: 29. aug. 2023 kl. 13:32

V2.2 Stable Update

Added:
Nothing

Changed:
Adjusted eye adaptation time - Should be quicker for eyes to adjust
Slightly decreased overall contrast
Corrected shadows for day time, shadows will now adjust accordingly to position of sun
Adjusted some HDR settings slightly
Reverted overcast transtion start time to vanilla
Increased brightness for clear nights and slightly changed skyAroundSun values for clear nights.
Readjusted groundReflection levels for all stages.
Slightly increased bright overcast levels. (Affects BrightOvercast configs)
Slightly increased underground bunker brightness.
Adjusted all Astro stage to improve transitions to and from night.

Fixed:
DayZ Editor Lightsources not working with Lad's Lighting Overhaul
Major thanks to DA14U for the help with this fix.

Removed:
LadsRain.emat and related files. Moved custom rain emat to LadsGraphics for prefixing.

Opdatering: 1. mar. 2023 kl. 14:10

V2.1 Update

Changed:
Reduced Hue of Almost Clear and Clear sky dome texture (again)
Reduced brightness of NVG'S a little, shouldn't be as blinding at night now.
Reduced Scene Brightness and Contrast in glow.emat. This will result in the sun not being as blinding as before, as well as darkening the clear nights a little.
Increased Diffuse for Vanilla Underground Triggers to compensate for NVG Changes.
Reduced sky colour of OvercastNight class, shouldn't be as bright.
Increased skyAroundSun for C_Night, creates a nice glow effect.

Fixed:
Yellow bidirectional light for certain times.

Opdatering: 4. feb. 2023 kl. 12:15

V2.02 Compatibility Update:

Changed:
Dark Overcast configs C_Day12 groundReflection & groundReflectionCloud matched up with other configs (Slight discrepancy).

This update is just simply to prepare for 1.20 as the update gave errors for missing overrides. Nothing else has been changed.