Project Zomboid

Project Zomboid

Weapon Sound Expansions
Showing 31-40 of 43 entries
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Update: Oct 10, 2022 @ 12:38pm

- Updated the translations for CH and CN
- When the muzzle brake and compensator are attached to the weaponFixed the default sound issue

Update: Oct 10, 2022 @ 11:38am

- Refresh the weapon script after the game is finished loading.
- By default, guns with a silencer will have the silencer value applied in the sandbox settings.
- You can customize the recognition range of zombies in the sandbox.

Currently, the same value applies to all guns.
Soon, we will call up the default value of the weapon and set it to + or -
- Use the Change Sandbox Options mod if you want to change the sandbox option in the middle of an existing save. (Save settings and reload the game)

Update: Oct 9, 2022 @ 9:20am

-Workshop ID has changed
-The storage mode/server mode list needs to be updated with the new ID.
-optimized the code. / Thanks For Minidoracat

Update: Oct 9, 2022 @ 9:15am

Update: Oct 8, 2022 @ 8:36pm

Update: Oct 8, 2022 @ 8:33pm

Update: Oct 8, 2022 @ 7:09pm

M4 / M4A1 fixed the problem below.
Sound too loud and ending not smoothly

Update: Oct 8, 2022 @ 3:57pm

Fixed the sound change when equipped with a bayonet on a gun.

Update: Oct 8, 2022 @ 9:04am

I set the decibels of the sound to be as similar as possible.
Volume 150% > 70% Down

Update: Oct 8, 2022 @ 6:58am

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