Total War: WARHAMMER III

Total War: WARHAMMER III

Necromancy
Viser 31-40 af 62 forekomster
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Opdatering: 28. sep. 2023 kl. 7:35

Opdatering: 2. sep. 2023 kl. 18:42

Opdatering: 29. juli 2023 kl. 6:14

changed ai locks script from

if necromancer_ai_pr:value() == 0 then

to

if necromancer_ai_pr:value() <= 0 then

Opdatering: 27. juli 2023 kl. 12:58

revert to the version uploaded today

Opdatering: 27. juli 2023 kl. 12:55

old version to upload

Opdatering: 27. juli 2023 kl. 8:11

New Update:
-fixed the AI not having locks in their recruitment now they should only be able to recruit units from the pooled resources they get.
-changed how the AI got units from the dig stance, should work normally for the player
-reduced the options on mct

Opdatering: 19. juli 2023 kl. 6:58

New update:
-no more techs
-recruit cost depends on the level of the character for necromancy units
- all units are way easier to recruit no need for crafting them one by one
-Nagash and jade vampires are now compatible, meaning you don't need any submod

Opdatering: 18. juni 2023 kl. 7:38

Opdatering: 4. juni 2023 kl. 12:11

Fix a loc about gmonster and monster techs description were traded.
Prepared for the jade vampire submod

Opdatering: 24. maj 2023 kl. 8:18

New Update fixed a bug with the technologies that never unlocked the flying creatures and when you unlocked the monster/ giant monsters you unlocked both of them.