XCOM 2
A Requiem For Man: The Requiem Legion
Showing 31-40 of 338 entries
< 1  2  3  4  5  6 ... 34 >
Update: Jan 1 @ 9:29am

A few mechanical tweaks for better mod <> mod compatibility

Update: Dec 17, 2024 @ 1:05am

Fixed a bit of mod<>mod interaction jank, some AI improvements.

Update: Dec 5, 2024 @ 11:20am

More engoodening of AI behaviors. Or enbaddening, depending on perspective.

Update: Dec 3, 2024 @ 11:12pm

A few needed tweaks and some minor improvements

Update: Dec 2, 2024 @ 10:17am

Some more AI improvements, a bugfix, and a small content update

Update: Nov 29, 2024 @ 11:03am

First patch of a series of AI enhancements

Update: Nov 25, 2024 @ 8:27am

A few refinements and a fix for an edge case bug

Update: Nov 25, 2024 @ 7:07am

A few bugfixes

Update: Nov 25, 2024 @ 12:34am

Some adjustments and AI tweaks

Update: Nov 17, 2024 @ 4:18pm

Requiem Legion: Version Hermes_10201

Away with ye, terribly written at some ungodly hour past midnight localization!

A major localization enhancement pass has been made to make YAF1 great again, enemy ability text should be much more easily legible and straightforward to understand.

Major engine-level component optimization pass. Estimated average of 10-15 FPS improvement with Requiem units while under heavy load, in some particular cases, as high as a 30 FPS improvement under very specific scenarios. FPS gains may be greater on lower dependant on hardware or situation, but should see universal improvements in longer missions, especially ones with lots of Requiem units.

A few minor balance tweaks, a few mechanical tweaks to bring things more properly in line with localization and be less weird, and also a few bug fixes and quality of life improvements.