Left 4 Dead 2

Left 4 Dead 2

Lux's Survivor Legs script
Viser 11-20 af 29 forekomster
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Opdatering: 11. feb. 2023 kl. 7:00

* Attempt to fix duplicate arms bug.

Opdatering: 20. dec. 2022 kl. 22:02

* Minor fixup.
* (added code for theoretical shadow legs model, does not actually work without issues so it's hidden and disabled)

Opdatering: 7. nov. 2022 kl. 20:18

* Removed unneeded scriptedmode_addon.nut file.

Opdatering: 2. nov. 2022 kl. 3:01

* Fixed legs not being visible for a few seconds upon spawning into the map, are respawned from a closet or revived by a defibrillator.

Opdatering: 23. okt. 2022 kl. 20:09

* Disabled debug prints from showing and bots receiving the legs on -dev mode for debugging purposes.

Opdatering: 7. okt. 2022 kl. 8:15

* Fixed issue with buttonless crouching (eg. being in a vent, etc) resulting in the legs standing up to full height.

Opdatering: 5. okt. 2022 kl. 9:54

* Added RenderLegsOnLowDetail to settings.cfg. Set to false by default.
* Attempt to fix flashlight shadows from the legs model.
* Fixed legs still appearing from +USEing stuff spawned from scripts, like in the Holdout mutation.

Opdatering: 30. sep. 2022 kl. 20:45

* Disabled disastrous check that keeps bugging out the items on legs system for the entire lifespan of the mod.

Opdatering: 27. sep. 2022 kl. 2:18

* Fixed incomplete sets of items on legs still showing when legs are made invisible. (eg. on a ladder, being pounced, etc)
* Compatibility with custom scripts and plugins that change your survivor.
Items on your legs will no longer be desynced from your proper attachments when you change.

Opdatering: 25. sep. 2022 kl. 4:08

* Fixed items on your legs not disappearing and reappearing due to the last fudged update.
Starting pistol bug remains fixed.