Arma 3
Heart of Evil for ARMA 3
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Update: Feb 28 @ 4:40pm

-Fixed a scenario name being wrong on scenario load

Update: Feb 28 @ 4:38pm

Update: Nov 8, 2024 @ 10:41pm

-Minor change to recent Part 4 changes

Update: Nov 8, 2024 @ 10:24pm

-Changed several task related objects in Part 4

-Fixed a note not displaying text in Part 4

-Removed fast forward restrictions on most Parts

Update: Oct 23, 2024 @ 4:38pm

T H I R D P E R S O N
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-Tweaked an event in part 4 per comment.

Update: Dec 17, 2023 @ 2:10pm

-Adjusted a camera scene in part Twelve & Thirteen

-Fixed a scenario name being shown as the class name

-Removed or replaced two prop objects on part Twelve & Thirteen

Update: Nov 23, 2023 @ 7:20pm

Added a main menu scene
Added many new screenshots

Part 1------------------------
Added ammo to a helicopter
Added an easter egg
Added a tank
Adjusted an early task
Adjusted a hint message
Adjusted SOG titletext
Adjusted dieing player trigger
Adjusted the scenario intro
Adjusted side of some placed AI
Adjusted stance of many placed AI
Adjusted partical size of campfire smoke

Fixed a civilian AI from running off after nearby gunshots

Moved a weapon box

Removed several tasks
Removed some placed AI
Removed an old diary entry

Part 2------------------------
Added optional tasks
Added a hint
Added several drive-able vehicles
Added several placed AI, including turrets
Added alternate ammo method for the shotgun
Added a savegame to an early objective trigger
Added some "surprises"
Added some alternate spawn locations for certain AI
Adjusted placement of several AI
Adjusted SOG titletext
Adjusted scenario intro
Adjusted dieing player trigger
Adjusted some task text
Adjusted stance of some placed AI
Adjusted scenario's ending

Fixed a civilian AI from running off after nearby gunshots

Removed many placed AI
Removed tanks on a wooden bridge
Removed some civilian boats
Removed an optional task
Reworked out of bounds trigger

Part 3------------------------
Added some mines
Added several NVA AI
Added an interaction with a certain radio
Added various object props
Added a savegame to an early objective trigger
Added introduction to player stamina
Added a hint message
Added a cinematic
Adjusted several task module locations
Adjusted SOG titletext
Adjusted a hint
Adjusted dieing player trigger

Disabled Fleeing for task relevant AI

Increased agro/wander range values for parasites

Fixed a subtitle typo

Removed time resetting script
Reworked out of bounds trigger
Reworked two triggers for two tasks

Part 4------------------------
Added a task
Added hostile AI
Added some object props
Adjusted SOG titletext
Adjusted dieing player trigger
Adjusted the scenario ending

Changed objective helper arrows from blue to red

Extended many triggers' intervals

Fixed out-of-turn task map marker

Increased agro/wander range values for parasites

Moved a certain radio

Reworked out of bounds trigger
Removed time resetting script

Part 5------------------------
Added hostile AI
Added a red arrow
Added a few objects
Added a hint
Added a task
Adjusted SOG titletext
Adjust height of a blue arrow
Adjust task text
Adjusted dieing player trigger
Adjusted a hint
Adjusted a subtitle
Adjusted the stance of many hostile AI

Extended many triggers' intervals

Locked various doors

Removed player's empty backpack
Removed time resetting script
Reworked out of bounds trigger

Unplugged an existing hole in a military fence

Part 6------------------------
Added some object props
Added a task
Adjusted text for a task
Adjusted player's starting equipment
Adjusted dieing player trigger
Adjusted the scenario's ending

Enabled movement for placed AI
Extended many triggers' intervals

Removed time resetting script
Removed a duplicate module
Reworked grunt death sound method
Reworked sounds for an event
Reworked out of bounds trigger

Part 7------------------------
Added some object props
Added horde modules to replaced removed individually placed zombies
Added SOG module for earplugs
Added some object props
Adjusted stances on several AI
Adjusted scenario intro
Adjusted player's aperture
Adjusted some tasks
Adjusted subtitles
Adjusted player's starting inventory
Adjusted dieing player trigger

Corrected a typo

Enabled "Dynamic animation speed" Ravage function for the player

Fixed incorrect subtitles

Moved a task object

Reduced the player equipment load coeifficient
Reduced amount of zombies spawned by Ravage module
Removed leftover .sqf files
Removed placed zombies

Part 8-----------------------
Added some object props
Added SOG module for earplugs
Added a hint
Adjusted subtitles
Adjusted scenario time of day
Adjusted player's aperture
Adjusted scenario's ending
Adjust AI helicopter's behavior

Deleted a red arrow
Deleted some old triggers
Deleted some placed AI

Enabled "Dynamic animation speed" Ravage function for the player

Reduced the player equipment load coefficient
Removed some placed units
Removed lights out script
Removed dead zombie props

Part 9----------------------
Added a hint message
Adjusted dieing player trigger

Part 10---------------------
Added a task
Adjust player's aperture
Adjusted dieing player trigger
Adjusted mutant's mod variables
Adjusted an event

Deleted an antagonizing red arrow

Reworked out of bounds trigger
Removed an existing task
Removed some placed AI


Part 11---------------------
Added map marker to optional rotating task script
Added some hostile turrets
Added an AAF units
Adjusted death sound trigger
Adjusted moving AO locations
Adjusted map marker positions
Adjusted dieing player trigger
Adjusted some AI groups' speedmode to normal
Adjusted a diary entry

Removed SOG module for earplugs
Replaced two Kumas with Futuras

Part 12---------------------
Added cinematics
Added a holdaction
Added "names" for zombies
Adjusted an event
Adjusted the credits
Adjusted some waypoints
Adjusted a placed object
Adjusted crater smoke color
Adjusted some triggers
Adjusted an Easter Egg
Adjusted dieing player trigger

Removed some triggers
Removed time resetting script

Part 13--------------------
Added a MACV ammobox to spawn at each helicopter crashsite to guarantee useful loot
Added to available beds to sleep with
Adjusted crater smoke color
Adjusted SOG titletext
Adjusted equipment zombies may spawn with
Adjusted Necroplague's Jumper and Parasite variables
Adjusted dieing player trigger
Adjusted intro camera sequence

Changed some names of "recruitable" AI

Enabled Third Person camera
Enabled Ravage holster function
Enabled Dynamic animation speed

Increased time between earthquakes
Increased zombie count

Removed leftover actions on objects
Removed "ammobox" crafting object

Update: May 21, 2023 @ 10:44am

Update: Apr 14, 2023 @ 9:47am

-Added weather script for several scenarios

-Adjusted building options in Part Thirteen

-Reduced volume of healing sound effect across all Parts

Update: Apr 13, 2023 @ 5:38pm

-Adjusted aperture for several scenarios to improve visibility
-Adjusted some placed objects and/or AI

-Large adjustments to Part Thirteen
Now uses Ravage survival system, added more vehicles to towns (bicycles), adjusted markers

-Replaced titletext format across scenarios
-Removed "Survival Module Vietnam" mod dependency
-Removed diary modules for "Survival Module Vietnam"

Probably some other adjustments here and there.

Thanks for playing and/or coming back to see the update! :)