Arma 3
ALiVE - Battlefield Manager
Showing 11-20 of 35 entries
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Update: Dec 6, 2022 @ 4:11am

- Fixed typo in draw routine that was forcing debug markers on.

Update: Dec 6, 2022 @ 3:51am

- Made changes to fix broken front line calculation. Still broken ... just less so.

- Corrected error in objective priority re-ordering that seemed to be breaking the OPCOMS

Update: Dec 3, 2022 @ 7:02pm

Addressed bug in previous update; Front line ends are now pinned to the edges of the combat area.

Update: Dec 2, 2022 @ 8:42pm

- Removed "front line" markers as commander objectives. The Front line is now only used to compute priority weighting on the fixed map objectives. This prevents the AI commander from sending units to front line points, which was causing issues when the ends of the front extend off the edge of the map. Units sent there would push the points further out into the void leading to a run-away where the front and the ai armies increasingly run off into the wastelands.

- Re-wrote the force calculations to use all virtual units instead of just those near by

- Added additional (optional) debug markers to indicate front line force vectors.


NOTE: An new instability has been noted in the latest version wherein the "front line" shrinks to nothing. Working on it.

Update: Nov 13, 2022 @ 3:01am

Update: Nov 12, 2022 @ 5:16pm

Update: Nov 9, 2022 @ 1:46am

Update: Nov 8, 2022 @ 11:51pm

Tweaks to "virtual unit force" calculations

Update: Oct 29, 2022 @ 4:06am

Update: Oct 25, 2022 @ 11:37pm