Arma 3
ALiVE - Battlefield Manager
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更新: 2022年12月6日 @ 4時11分

- Fixed typo in draw routine that was forcing debug markers on.

更新: 2022年12月6日 @ 3時51分

- Made changes to fix broken front line calculation. Still broken ... just less so.

- Corrected error in objective priority re-ordering that seemed to be breaking the OPCOMS

更新: 2022年12月3日 @ 19時02分

Addressed bug in previous update; Front line ends are now pinned to the edges of the combat area.

更新: 2022年12月2日 @ 20時42分

- Removed "front line" markers as commander objectives. The Front line is now only used to compute priority weighting on the fixed map objectives. This prevents the AI commander from sending units to front line points, which was causing issues when the ends of the front extend off the edge of the map. Units sent there would push the points further out into the void leading to a run-away where the front and the ai armies increasingly run off into the wastelands.

- Re-wrote the force calculations to use all virtual units instead of just those near by

- Added additional (optional) debug markers to indicate front line force vectors.


NOTE: An new instability has been noted in the latest version wherein the "front line" shrinks to nothing. Working on it.

更新: 2022年11月13日 @ 3時01分

更新: 2022年11月12日 @ 17時16分

更新: 2022年11月9日 @ 1時46分

更新: 2022年11月8日 @ 23時51分

Tweaks to "virtual unit force" calculations

更新: 2022年10月29日 @ 4時06分

更新: 2022年10月25日 @ 23時37分