Total War: WARHAMMER III

Total War: WARHAMMER III

Rakarth's Bestial Enhancements
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Update: Sep 4 @ 1:41am

Updated for 6.3 in addition to a host of small changes.

Some notable changes include the following

  • Harpies can gain access to Hide (forest) through the Wicked Wings enhancement.
  • Black dragons (the monster, not the mount) can gain access to magical attacks through the Puff the Magic Dragons enhancement.
  • Several ancillary changes granting more unique abilities that Druchii normally do not have access to instead of ones they can acquire either through character skills or existing equipment.
  • A few small UI adjustments just for cleanup.

Update: Mar 25 @ 10:56pm

Fixed tables... no capital letters in them anymore.
Thanks, CA...

Update: Mar 25 @ 9:35pm

Updated tables for 6.1.

Update: Dec 21, 2024 @ 12:53am

Haha, fixed the Hydra thing for real this time.
Promise.
I hope.

Update: Dec 21, 2024 @ 12:46am

Fixed incorrect Hydra ability linking through ritual.

Update: Dec 20, 2024 @ 6:39pm

A few small stat changes to some existing values, nothing hugely notable.

  • Changed the Behemoth Bite Force ritual to Brutish Behemoths. Instead of granting Hydra units Sundering attacks, it grants them two new abilities, Trample and Reactive Scales.
  • Trample deals high damage to infantry sized creatures in close proximity periodically during melee combat.
  • Reactive Scales grants 360 degree blocking, and a small amount of block chance, armour, and damage reflection for a short duration while under missile fire.

  • Changed the Carnivore Carnival ritual for Cold One cavalry, chariots, and characters using those as mounts.
  • Instead of granting Glorious Charge, it grants Bloodgreed in its place.

These changes seek to both emulate the Hydras in the lore being absolutely dreadful foes for infantry, in addition to making them a slightly stronger anchor that cannot simply be dragged down easily.

Update: Nov 29, 2024 @ 11:48pm

A few changes in preparation for the upcoming DLC.

  • Boosted values to Shakhtila Entertainment slightly.
  • Added the Goad Beast enhancement for Beastmasters. This grants them an ability which boosts combat effectiveness of nearby large single entity monster units, including the Beastmaster while mounted.
  • Changed the Whiplash! (Upgraded) from being an AOE to spreading to 5 units total.
  • Some minor UI changes regarding the old technology icon being used where it shouldn't have been.

Update: Jun 25, 2024 @ 5:05am

Super quick update to match new 5.1 medusa missile stats. Additionally added the contact effect to the explosion for a bit more consistency when upgraded.

Update: Jun 21, 2024 @ 5:05pm

Few small changes to stats, nothing incredibly major. A large amount of futureproofing for eventual incidents for flavor text (purely visual and text stuff not implemented at the moment).

Main notable updates include the following.

  • Added four new crafted items so that there is one per unique crafting resource (normally available to the Druchii, unlikely that I'll add anything to do with something like Golden Idols/Elven Trinkets, as there are not a lot of ways to acquire those).
  • One additional Army enhancement which grants a substantial raiding income bonus, minor replenishment in foreign territory buff, and also one additional use of the army ability. This is the most expensive enhancement by far.
  • One additional province bonus targeting the public order building chain (another of the truly horribly balanced Druchii buildings). This one adds a minor treasury and growth bonus to the building chain.

Update: Jun 8, 2024 @ 1:29am

Fixed Feral Cold ones not gaining Strider through the enhancements.