Divinity: Original Sin 2

Divinity: Original Sin 2

Additional Arena Characters
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Update: Nov 7, 2022 @ 12:38pm

Gratiana:
Warfare has decreased from 1 to 0.
Two Handed has increased from 3 to 5.

AI Archetypes:
Sadha: ranger to melee
Isbeil: ranger to melee
Mistress: ranger to berserker
Mummie: ranger to warrior
Shadow Prince: warrior to rogue
Tovah: ranger to melee
(I thought AI Archetypes were exclusive to GM mode but Arena uses them as well. I swapped some of these around on characters for them to make sense.)

Update: Nov 6, 2022 @ 11:10am

ATTRIBUTE UPDATE

The total Attribute allocation across the characters have been adjusted to fit in with the average of 61 with the vanilla cast. Those with points in Polymorph have more Attributes.

Mordus: Finesse has decreased from 24 to 21 (61 Total)
Mummie: Strength has decreased from 24 to 21. Constitution has decreased from 17 to 16. Intelligence has increased from 12 to 13. (62 Total w/ 1 Poly)
Mistress: Intelligence has increased from 21 to 23. (63 Total w/ 2 Poly)
Roost: Strength has decreased from 24 to 22. (63 Total w/ 2 Poly)
Isbeil: Intelligence has increased from 21 to 24. (64 Total w/ 3 Poly)
Advocate: Strength has decreased from 21 to 19. (61 Total)

Update: Nov 2, 2022 @ 11:48am

The Shadow Prince:

No longer has a Minor Resist All Potion.

Update: Nov 2, 2022 @ 5:28am

Mordus
Dual Wielding: Decreased from 4 to 3.
Pyrokinetic: Increased from 0 to 1.
Removed Ability: Backlash
Added Ability: Sabotage (Rebalance patch recommended to make it once per fight)

Update: Nov 2, 2022 @ 4:15am

The Shadow Prince now carries a Minor Resist All Potion and a Chemical Warfare Grenade.

Update: Nov 1, 2022 @ 2:46pm

Fixed an issue with Source Vampirism's range being inconsistent among the cast.

Mummie Dearest:

Hydrosophist has been decreased from 5 to 4.
Polymorph has been increased from 0 to 1.
Removed Skill: Blitz Attack.
Added Skill: Healing Tears.

Update: Nov 1, 2022 @ 1:35pm

Experimental Patch

Isbeil: Ooze Spray has been replaced with Siphon Poison

New Characters: The Shadow Prince & Tovah (WIP)

The Shadow Prince: Rogue with Executioner designed to punish summoners with Throwing Knife.

Tovah: Close range Mage with Geomancy and Necromancer. Has the Soul Catcher talent (gift bag talents still to be implemented)

Update: Oct 30, 2022 @ 1:08pm

Isbeil:
Poison Slug has been replaced with Ooze Spray
Physical Armour has been reduced from 115 to 66. (153 with Heart of Steel)

(Poison Slug enabled Isbeil to be too powerful. She could inflict so much damage in turn 1 and follow up in the next turn with Tactical Retreat and Petrifying Touch. Ooze Spray will encourage Isbeil to play in close range more which was the original intention.
Her Physical Armour was reduced as she had too much when used with Heart of Steel leading to frustration when fighting against her. )

Sadha:
Removed Abilities: Summon Totem, Terrain Transmutation, Flay Skin, Searing Daggers, Flaming Skin.
Added Abilities: Phoenix Dive, Crippling Blow, Whirlwind, Supernova, Door to Eternity.

(The original intention with Sadha was a close ranged summoner but thanks to Summon Totem, the most effective strategy was to summon totems from a distance. This rework encourages Sadha to fight along side her Dragonling with the tools to keep the Dragonling alive. She has more tools to be effective in close range.)

Kerban:
Removed Abilities: Taunt, Deflective Barrier, Bouncing Shield, Battle Stomp.
Added Abilities: Breathing Bubble, Tornado, Medusa Head, Crippling Blow.
Scrolls: Removed Sparks scroll and replaced with Tentacle Lash and Bull Horns scroll.

(Kerban has been reworked as he could do what Braccus, Gareth and Lucian could do but better. He now has the tools to be immune to the environment thanks to Breathing Bubble and Tornado and his new scrolls add a layer of strategy as anyone on his team can use them. Kerban had too much CC potential before so he has been tuned down. His original concept was to stay in close range with Gladiator and Jellyfish Skin but the most effective way to play him previously was to stay high ground with Bouncing Shield and Deflective Barrier. It is recommended to use the Arena Rebalance mod in the description for Medusa Head as the Aura will set Slow instead of Petrify.)

Update: Oct 3, 2022 @ 2:08pm

Delorus: Firebrand has been replaced with Throw Explosive Trap to avoid clash with Lucian. This skill also felt appropriate for this character as he is the Fire Ranger.

Sadha: Firebrand has been replaced with Soul Mate to avoid clash with Lucian. The Summon Dragonling will still have this ability. It also avoids the issue of the same character having access to the same spell twice. Soul Mate brings utility to the team and allows Sadha to support her team.

These are experimental and are subject to change.

Update: Oct 2, 2022 @ 9:02am

Sadha's Ignition has been replaced with Rallying Cry.