Project Zomboid

Project Zomboid

Even More Traits
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Update: Jul 23, 2023 @ 9:34pm

Added Russian Translation. (thanks to DEFKLUKER and Kazakhich)

Update: Jul 3, 2023 @ 3:12pm

Changed the internal ID of addict to laddict
This should fix the compatiblity problem with Draco's expanded traits. but its going to result in anyone that currently has addict from this mod no longer having it. (congratulations you recovered!)
there may be some artifacts with displayed text since i'm not changing any of the translation files and there are some overlapping translation text IDs. mostly the trait name and trait description.

addict will now completely remove itself if you delete the trait while addicted, this should include the relapse mechanic.

finally, relapse has been tweaked, now when you relapse you will immediately be set to 60-80 addiction level. this is less than the spawn value of 80-120 but its more impactful than the 7-11 it used to be.

Finally, Addict is mutually exclusive with the Opioid Addict from Draco's Expanded Traits to prevent confusion in the future as both traits cause similar effects with varying degrees of intensity and duration.

Update: Jun 27, 2023 @ 6:53pm

Hotfix;
Fixed error spam caused by taking beta blockers on a character who has already recovered from Addict.

Update: Jun 27, 2023 @ 5:27pm

Added Itiallian Translations, Thanks for Aloy__02
Fixed a typo in sandbox translations for codependant.
removed some missed debug printing from last update.

Existing traits
Berserker;
Fixed a looping error caused by switching weapons after gaining berserker's attack speed increase.
Fixed the color of the streak tracker message when losing stacks. (it was supposed to be red)
Reduced swing speed bonus per adrenaline stack from 0.2 to 0.1.
you should still be able to obtain the faster swing speeds, you just need to reach 5 stacks. instead of hitting near max speed after 2.

Juggernaut;
Added Mod Options setting to disable the 2 handed weapon knockback. The knockback cancels the zombies normal hit stun so i made it a setting.

Anabolic Boost;
Now reduces stress and unhappiness when exercising at a rate of 70% stress and 50% unhappiness per in-game hour of exercising

PTSD/ADHD;
added SuppressedTime values to these traits.
Currently, Beta blockers are used to suppress ADHD and Antidepressants are used to suppress PTSD.
PTSD has its stress penalties halved while suppressed, including the smoker stress penalty. Antidepressants add 18-24 in-game hours to this timer with a maximum value of 24 hours.
ADHD has its boredom gain from "mundane" actions reduced by half and caps the boredom from these actions to 50% for 4-6 in-game hours with a maximum value of 12.

When I add intigration for Immersive Medicine and More Medicial, some of their drugs will also trigger these suppression effects.

Addict;
Now uses its own timer for Recovery boosting, beta blockers add 2-3 hours of boost time with a capped value of 8.
Recovery boosting now enables addiction reduction before the normal recovery has started at half the unboosted rate.
Once normal recovery has started, moodle framework shows the current Recovery Boost timer via the number of arrows.
number of arrows has no effect on actual recovery speed. just shows the timer.
Drunk recovery boosting still exists using the old system.


Default sandbox settings changes
These will only apply to newly generated settings, existing servers and saved presets will retain the old settings.

Vitamin Junkie
Reduced endurance regeneration from vitamin junkie from 10% to 7%

PTSD:
Smoker stress gain penalty reduced from 2x to 1.5x

Update: Jun 25, 2023 @ 3:48am

The Even More Traits discord is up, if you have any questions, suggestions, or bugs to report then check the mod description on the workshop for a link.


New translations;
Simplified Chinese Thanks to Persoff
Partial translation to Brazillian Portugese by Não é o Gui
(still waiting on the UI file to be fully translated but this should help a little.)

Removed some missed developer info related to Sentimental and Bushman.
Made it impossible for easter egg names to give untranslated easter egg items.

Existing traits;

Bushman
Increased unhappiness drain while fishing from 12%/hr to 30%/hr
Increased stress drain while fishing from 25%/hr to 50%/hr
Reduced outdoor time gained by picking up/discarding a foragable from 60 minutes to 45 minutes.
Reduced unhappiness drain from foraging from 5% to 3.5%

Update: Jun 23, 2023 @ 6:30am

Fixed an oversight that prevented Quicksilver from activating its XP bonus at all. (oops)

Existing Traits;
Sentimental
Easter Egg character names can now force specific easter egg items.
In the future, anyone that assists with the mod in any meaningful way will have their own easter egg item.

New Traits;
Bushman -4
Gain 30% more xp in Survivalist skills
Bonus increases by up to 50% the longer you are away from Urban environments
Fishing and Foraging reduce stress and unhappiness.

Update: Jun 22, 2023 @ 4:34pm

Added spanish translations, huge thanks to Lion Shakxtra

Update: Jun 22, 2023 @ 6:17am

Fixed the error that occurs when starting the game with the Driving Skill mod enabled.
Converted all displayed text into translation files in preparation for adding other languages (over 350 lines of extra text litteraly took 5 hours of text copying and typing)
I did some checks to make sure all the affected traits are still working, but some bugs might have slipped through. leave a comment if you find something, thanks.

Update: Jun 20, 2023 @ 5:13pm

hotfix;
Fixed betrayed not draining BetrayFear if you have reached your current maximum value (determined by nearby players)
oops

the rest of the changes are things i was working on when i saw the comment;
Changelog;

Codependant;
Reduced time required to reach maximum loneliness to 1 in-game day, Previously it was 2 days.
Reduced time required to reach the first level of loneliness from 6 in-game hours to 3.
after some play time, its pretty obvious that codependant is undertuned pretty heavily. turns out you spend a lot of time near people in co-op worlds.
once i settle on a default i will add these values to sandbox settings.


Bloat;
Changed default minimum calories from -1200 to -1600
after some time playing with friends, we agree that its way to difficult to lose weight, so much so that it almost makes the trait posistive since you never EVER lose weight. Old server settings

Update: Jun 19, 2023 @ 3:47am

Insanity;
fixed an issue where rejecting an item while driving a car caused your character to repeatidly spam voice lines related to dropping the item.

Codependant;
Reduced rate that you lose "loneliness" when near players.
added moodle to show your current "loneliness", requires moodle framework

Betrayed;
reworked maximum fear value
Fear takes much longer to get rid of once solved (previously it only took a few in game minutes, which doesnt make sense, now its closer to 30 in-game minutes)
Max fear is now based on number of nearby players as well as distance.
added moodle to show current "Fear", requires moodle framework.

Anabolic Boost;
In addition to its current effects;
Now slowly consumes excess protein (>300) and turns it into strength XP, Conversion rate is 1 protein into 9 Xp and is not affected by modifiers.
Having extremely high protein will burn protein faster.
(I originally wanted protein consumption to be part of this trait but ran out of time. so here it is now.)