Total War: WARHAMMER III

Total War: WARHAMMER III

Recruit Defeated Legendary Lords
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Update: Sep 20, 2022 @ 2:23pm

- db: added support for unique vampire coast ship buildings
- script/mct: "same race" is now the highest preference level by default, so the player will get refugee dilemmas for factions of different races (e.g. chaos and khorne) only after the last faction of that specifc race was defeated.
- script/mct: heroes will no longer spawn ontop of each other when using the "Mortal Refugees" mct-option
- script: possibly less desyncs in coop (I hope)

Update: Sep 18, 2022 @ 2:26am

- script: warriors of chaos dilemmas should fire correctly now

Update: Sep 17, 2022 @ 10:45am

- db: added backwards compatibility

Update: Sep 17, 2022 @ 9:47am

reverted to previous version due to crashes on preexisting savegames

Update: Sep 17, 2022 @ 8:54am

- db: support for up to 10 dilemmas for the same subculture per turn
- script: included mct support with all options the wh2 version had and more
- script: Cross-Race support for chaos factions (Warriors of Chaos, Mono-god, Daemon and Norscan factions) by default

Update: Sep 15, 2022 @ 1:43am

- reupload to fix launcher issues

Update: Sep 7, 2022 @ 3:49pm

- script: Using "faction:can_be_human()" now to check wether a faction is a playable/major faction or not.

Update: Sep 7, 2022 @ 7:00am

New version for Total War: WARHAMMER III – Update 2.1.0
Warriors of Chaos factions get refugee dilemmas now. No support for cross race though, e.g. no Demon faction refugees for WoC factions and vice versa. This will be a mct option in the future though.
Nakai's vassal faction is no longer being destroyed when nakai seeks refuge somewhere else.

Update: Aug 30, 2022 @ 12:30am

- db: removed diplomatic_action_subculture_restrictions table since it's not longer needed to enable the force_confederation function to work

Update: Aug 28, 2022 @ 2:08pm

- script: empire elector count factions get their diplomatic confederation option re-locked after accepting refugees