Total War: WARHAMMER III

Total War: WARHAMMER III

Organic AI Overhaul
Showing 51-60 of 95 entries
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Update: Apr 13, 2023 @ 7:21pm

- Ogre fix, but forgot a table before uploaded, whoops.

Update: Feb 25, 2023 @ 2:28pm

- No clue

Update: Feb 18, 2023 @ 11:41am

2.2.0

- Updated to run off MCT 0.9 MP beta.
- Tested and thanks to copying notes off CJ's work with the campaign configuration mod it is backwards compatible with legacy still.
- note: last updates were just tweaking the anti player bias. Final update set high, very high and legendary to 0.75(down from current) due to player reports.

Update: Feb 13, 2023 @ 9:41am

player bias tweaks

Update: Feb 13, 2023 @ 9:34am

player bias tweaks

Update: Feb 12, 2023 @ 12:12pm

Update: Feb 11, 2023 @ 9:13pm

2.1.0
Noticed Kislev just absolutely curb stomped on the map(by turn 17), like entire culture not just one faction, so added some faction potential tweaks hopefully help them survive longer.
Few more empire factions now have bonus tweaks too on top of original just Reikland ones
These only affect AI, player controlling these factions will receive no extra bonuses.

Update: Dec 25, 2022 @ 2:29am

hmm, egg nog update?
Can't rem so couldnt have been that important xD

Update: Dec 25, 2022 @ 12:26am

2.0.1b
- Small tweak to faction potential nerfs(-10 to -15)

Update: Dec 14, 2022 @ 7:14pm

2.0.1
- Change to AI, should now be more adverse to declaring war across long distances.