Total War: WARHAMMER III

Total War: WARHAMMER III

Organic AI Overhaul
Viser 51-60 af 95 forekomster
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Opdatering: 13. apr. 2023 kl. 19:21

- Ogre fix, but forgot a table before uploaded, whoops.

Opdatering: 25. feb. 2023 kl. 14:28

- No clue

Opdatering: 18. feb. 2023 kl. 11:41

2.2.0

- Updated to run off MCT 0.9 MP beta.
- Tested and thanks to copying notes off CJ's work with the campaign configuration mod it is backwards compatible with legacy still.
- note: last updates were just tweaking the anti player bias. Final update set high, very high and legendary to 0.75(down from current) due to player reports.

Opdatering: 13. feb. 2023 kl. 9:41

player bias tweaks

Opdatering: 13. feb. 2023 kl. 9:34

player bias tweaks

Opdatering: 12. feb. 2023 kl. 12:12

Opdatering: 11. feb. 2023 kl. 21:13

2.1.0
Noticed Kislev just absolutely curb stomped on the map(by turn 17), like entire culture not just one faction, so added some faction potential tweaks hopefully help them survive longer.
Few more empire factions now have bonus tweaks too on top of original just Reikland ones
These only affect AI, player controlling these factions will receive no extra bonuses.

Opdatering: 25. dec. 2022 kl. 2:29

hmm, egg nog update?
Can't rem so couldnt have been that important xD

Opdatering: 25. dec. 2022 kl. 0:26

2.0.1b
- Small tweak to faction potential nerfs(-10 to -15)

Opdatering: 14. dec. 2022 kl. 19:14

2.0.1
- Change to AI, should now be more adverse to declaring war across long distances.