Barotrauma

Barotrauma

Playable Mudraptor (Magenta Mix)
Showing 11-20 of 21 entries
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Update: Dec 17, 2022 @ 12:48am

Added a working Medical Item that gives you the Jumping Talent, Just inject it using the Health Interface, it'll be in your Head Slot when you first spawn.

Replaced Talent 1-1 with Scavenger for now, a couple of other ideas didn't quite work out.

Update: Dec 14, 2022 @ 4:37pm

Added new unique heads for Head 4 and 5.

Added unique Eye Colours for Head 6, 7, 8, 9 and 10 (Default Head but with different eye colours)

Added Elly's Raptor Mother talent to talent tree 3-3 as a new option.
Added Elly's Raptor Clown Mask
Added Elly's updated Init.lua to improve the job transition from human to raptor along side starting you with Headset and ID Card now

Increased the Range and Damage Range of Monster Attacks for the Player Raptor to try and help inconsistant networking damage.

Barotrauma's latest update changed how Motion Sensors work, if your custom ship is automatically closing its doors to the player raptor then you'll need to update your sub. All of the base game subs seem to work just fine.

Update: Dec 14, 2022 @ 3:34pm

Test, Because for some ungodly reason, barotrauma keeps loading this workshop item despite me not being subscribed to it, so I can't update it on my local system.

Currently adding a talent from Elly's mod to 3-3 so you can pick between swim friendo help or eggs.

Changed the Job modifications, spawn outputs and all that stuff to Elly's LUA version so its more consistent, removes clones consistently and transfers items/spawn items correctly.

Trying to figure out a work around because the new update decided that Pet Tags should no longer be detected by doors, so auto doors will never open for raptors.

On-top of this I'm trying to work in the item Elly created for the Jumpy injection so you can start out with Strong Legs instead of waiting.

Update: Sep 6, 2022 @ 2:31pm

Respawning mid-round is still not working because it removes your talents entirely if you do respawn mid-mission. Will need to mess with it more later.

Guard Dog no longer gets the 'Stonewall' Talent and instead now gets a new talent addition called Raptor Bite.

Update: Aug 29, 2022 @ 3:32pm

All Mudraptor Armour stack size is now 1.

Added the new Armour Persistance through levels, the new Armour Remover and the new effects for said Armour from Elly's mod into here.

Many thanks to her for fixing these issues.

Update: Aug 29, 2022 @ 5:38am

Modified the maximum stack size of Mudraptor Armours to 60. (The games max stack size seems to be hard coded to 63, so 60 is the best we get.)

Added a Mass Fabricate varient of all the Mudraptor Armours to instantly make 60 of them instead of having to rely on making 10 piece 6 times.

Update: Aug 27, 2022 @ 4:39pm

Fixed Contagious Nap being ridiculously fast on healing rate.

Contagious Nap now also improves your own Nap healing rate a little bit.

Update: Aug 25, 2022 @ 1:49pm

Added some more music for the Raptor Guitar while wearing the Raptorboy Hat.

Raptorboy Hat adds a bit more to Weapons due to its inferior armour to the helmets.

Raptor Guitar will now play base game music if you do not have the Guitar Raptor Talent.

Raptor Guitar will now play specific songs while wearing the Raptorboy Hat.

Increased the chance of playing Dragonforce and the new song Another song about the Weekend while not wearing Clown/Raptorboy Headwear.

Update: Aug 24, 2022 @ 6:38pm

Fixed a couple of small issues with Creature Attack buffs.

Added a Raptorboy Hat that gives +25 Weapons and a "Tootin" status tag that i'll be using in an update later. (Hat Render by Nessinby)

Raptor Guitar now always plays Through the Fire and the Flames while wearing a clown mask as Human or Raptor.

Update: Aug 23, 2022 @ 5:20am

Added a few more sanity checks to the Shared lua file.