DayZ
Automated Turrets
Viser 1-10 af 15 forekomster
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Opdatering: 21. mar. kl. 7:01

- fixed Turrets RPM bug after respawning

Opdatering: 7. mar. kl. 10:58

- 1.27 fixes

Opdatering: 11. juni 2024 kl. 13:57

Automated Turrets | Update 2.0.3
  • Added new option "INGORE PLAYERS LIST" for "m_aTurretTargetsVehicles". (If player is NOT target, but vehicle IS target -> Turret will destroy vehicle and kill everyone inside)
  • Added fire effect after Turret destruction.

Opdatering: 5. maj 2024 kl. 8:59

Automated Turrets | Update 2.0.2
  • Now "m_aTurretTargetsVehicles" directly depends on "m_aTurretTargetsPlayers". (If player is target for Turret --> If vehicle of this type can be target for Turret --> Engage)

Opdatering: 22. apr. 2024 kl. 5:42

guard radius fix

Opdatering: 21. apr. 2024 kl. 10:10

Automated Turrets | Hotfix 2.0.1
  • The explosion after the destruction of the turret was added back
  • The config converter now sets "m_aTurretTargetsVehicles" setting to "NONE" instead of "ALL"
  • The config converter now leaves the old Position and ClassName of the turret if the ClassName of the turret was modified

Opdatering: 19. apr. 2024 kl. 11:15

Automated Turrets | Update 2.0

Warning! The config has changed quite a lot, the mod contains a converter that, when you first launch it, converts your old config into a new one. If something eventually breaks, your old config is in the same folder called config.old

Changelog:
  • Changed 3D Models of all turrets
  • The script part was rewritten from scratch. The target search system has been changed. Now turrets do not “eat” server FPS
  • Added the ability to select vehicles as a target

In general, the mod was completely redone from scratch, so it makes no sense to write about what has changed... “Everything” has changed.

Opdatering: 16. nov. 2022 kl. 19:04

Automated Turrets - Fix 1.2.1

- Fixed targetting error with any NPC, Trader, etc (NPCs are not targerts by default)
NOTE: This also fixes "DayZ Expansion" errors with NPCs.

Opdatering: 18. okt. 2022 kl. 4:18

AUTOMATED TURRETS - 1.19 Stable Release | Update 1.2

If you are server owner, please fix your config.json file

CONFIG CHANGELOG:
- CONFIG MOVED FROM profiles/Automated Turrets -> profiles/AutomatedTurrets
- Now you can define time, after Turret will respawn
- Now you can define IdleState rotation angles

GENERAL CHANGELOG:
- Massive Server FPS improvements (scripts rewritten)
- Fixed bugs (i hope all), with massive ERROR log spam, due to player SteamID error
- Fixed Idle Sound
- Fixed all animation lags/spikes
- Now you can define idle animation angle (was 45 before)
- Now you can define time after which turret will respawn
- Now Turret can lock on Vehicles and kill players inside.
NOTE: Turret can only lock on slow moving vehicles (~60-70 KPH). Its not Anti-Air gun...
NOTE 2: DayZ Expansion is not supported. They are using vehicles as "ItemBase", so turret will not lock on them.

HOMEMADE TURRETS | PLACEABLE KITS ADDON
- Added Homemade Turrets Addon Compatibility

Opdatering: 24. aug. 2022 kl. 21:45

- Minor Server FPS fixes
- Damaged and Ruined(Destroyed) Turrets textures now shows correctly

Information for people who ask about kit / craftable version.
It will be...
I dont want to lie, but so far in plans ~end of September - mid October