Europa Universalis IV

Europa Universalis IV

SuperStates Mod
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Update: Jun 7 @ 4:40pm

Checksum: 05f1

Added new Arkansas Mission Tree.
Fixed religious events for Great Awakening related religions.
Minor adjustments to Triggered Modifiers and new Triggered Modifiers.

Update: May 4 @ 11:24am

Checksum: 0774

This is an update to fix some immediate issues:
- Fixed invalid positions in Kentucky
- Fixed broken mission in Louisiana work-in-progress missions
- Updated Florida missions to allow Florida to get ability to explore before needing Exploration and the Quest for the New World idea.
- Other minor adjustments.

Update: Apr 24 @ 3:22pm

Checksum: e9d6

This is a work-in progress update with incomplete content included. As the update is provided for player convenience for Patch 1.37.5 expect some bugs and problems. Certain state mission trees have been completed and others are work in progress, they will be updated in the future.

Update: Nov 28, 2023 @ 10:29pm

Mod Checksum: bfbc

-Missing Flag for NEF (Nouvelle-Angleterre) fixed.

Update: Nov 28, 2023 @ 9:24pm

Mod Checksum: bfbc

-Updated the mod to 1.36.1.
-Bug fixes all over the place.
-New nation of Nouvelle-Angleterre and a new culture New English French. (Flag for this tag is missing in this update.)
-Fixed Remove AI decisions to allow to take multiple region decisions and the decisions disappear after unpausing.
-Fixed Great Awakening Events, they should at least spawn Centers of Reformation in their respective regions and convert one or two provinces, the capital of the state the event fired in and possibly one random province.
-Anglican Event spam should be fixed as the event will properly fire. The events will only fire once for each nation, and the provinces intended to be converted by the event will be correctly converted to Anglican.

Update: Nov 4, 2023 @ 10:09pm

Mod Checksum: e699

Added decisions to remove AI nations from parts of the world.

Notice: These decisions DO NOT work if the campaign is in Ironman, is in Multiplayer, or is unpaused (rolls to game date 1444.11.12).

Procedure to use in Multiplayer is to first load the campaign into single player, select the required decisions, save the campaign, load the campaign with the host of the multiplayer session.

Update: Nov 4, 2023 @ 12:26pm

Mod Checksum: e699

Updates to Hawaii including a New Government Type and a Mission Tree.
Minor updates to version 1.35.5

Update: Sep 5, 2023 @ 12:58am

Mod Checksum: e699

Fixed broken alert flags.
Added appropriate localization for Parliaments.
Added new Decision for Guatemala to colonize Belize without needing a Colonist.
Included 4 new loading screens.
Numerous fixes of random changes that had not been previously applied from recent patches.

Update: Jun 7, 2023 @ 10:26am

Mod Checksum: 464f

Fixed broken Government Tab Window.

Update: May 6, 2023 @ 10:42am

MOD CHECKSUM: 464f

This updates the Mod to 1.35.3.

Numerous compatibility changes.

Updated Central American nation governments.
Updated histories for Canadian leaders and provinces.
Added Los Altos releaseable.
Adjusted numerous country decisions (many were given easier to read tooltips as a result).
New events for Connecticut.
Edison Mission event for New Jersey.
Reworked missions for Michigan.
Fixed broken port for Greenland.
Adjusted Hawaii and Chukotka areas.
All Amero-Catholic provinces should be Catholic in later start dates.
Adjusted religion in Ontario.
Adjusted religion in Micronesia.
Toledo (Lucas province in Ohio) now produces glass. (Toledo is known as the Glass City for its history with many glassworks factories.)
Fixed numerous bugs and minor issues.