RimWorld

RimWorld

Facial Animation - WRelicK's Delegation
Showing 11-20 of 25 entries
< 1  2  3 >
Update: Dec 4, 2022 @ 3:00pm

Added additional textures to the nexaga folder to support use of THIGAPPE without FAWD. See the contained disclaimer in the textures folder for licensing information.

Update: Nov 21, 2022 @ 5:38am

Thanks to an update to the Facial Animation framework, disabling the experimental settings is no longer required for FAWD to function properly. Thank you for your patience!

Update: Nov 20, 2022 @ 3:21pm

Updated mod news message to clarify the implications of changing experimental settings.

Update: Nov 18, 2022 @ 8:14pm

FAWD has been fixed, but make sure you turn off the experimental hair offset setting[i.imgur.com] in Facial Animations' mod settings!

  • Fixed supported races that relied on the Human FA defs. This was caused by FA removing its default human def.
  • Updated Aya race support to ensure that Ayameduki children render properly. See for yourself![i.imgur.com]

Update: Oct 15, 2022 @ 10:12pm

Tentatively updated for 1.4. Obviously, until HAR and FAWD-supported races get proper updates, a majority of this mod's featureset will be unavailable. But when those updates inevitably come, no more work should be required on my part.

...until said races start updating for Biotech, that is.

Update: Sep 12, 2022 @ 5:41pm

Split HumanFaceSizePatch.xml so it can be removed without causing errors for alien defs that rely on the parent it once introduced.

Update: Aug 22, 2022 @ 1:58am

Fully implemented the Aya east/west head offset correction that was partially implemented in the last update.

Update: Aug 22, 2022 @ 1:05am

  • Patches for the following races have been added:
    • Hyur
    • Miqo'te
    • Viera
    • Thrumboians

Update: Aug 12, 2022 @ 6:03pm

  • Added support for the following races:
    • Bun
    • Designer mates
    • Soldiermorphs

Update: Aug 10, 2022 @ 6:51pm

Swapped arachne and neclose Sharp lids to use dark sclera textures.