Craft The World

Craft The World

Mysteries of the Old Gods
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Update: Dec 4, 2023 @ 5:45am

ver. 0.722

Main changes:

- added brazier. With its help you can prepare 3 types of dishes. The brazier works on the principle of an incubator;
- added the possibility of limited crafting of coins;
- added 2 new views for the "Swamp" room. In addition, the Swamps have become more dangerous, evil forces are now hiding in this place;
- added the secret room "Lost Treasury";
- other small changes.

Update: Sep 13, 2023 @ 10:17am

ver. 0.710

Main changes:

The "Underground" map is adapted to the "mysteries" format:
- added new map sizes. Changed coefficients, settings and location of resource deposits;
- added Ice Islands. I was unable to activate the necessary settings for dragons on this map. Therefore, some characteristics regarding blue dragons have been changed compared to other worlds. I hope that when blue dragons respawn, there won’t be too many of them;
- due to the inability to customize the original flying islands, they were created anew with their own slight differences.

Added system of bags and backpacks:
- a dwarf without a backpack has its resource carrying capacity reduced by 1;
- all missing rings for crafting are in the store;
- to craft a bag of the last level you need a wyvern egg. To achieve this, wyverns were added to the winter and desert maps, which appear along with the wave of undead, starting at level 12. Drop of wyvern eggs reduced to 15% (Forest world – 30%), drop of fire essence for wyverns – 15%;
- all items that are used for crafting transfer their properties to bags and backpacks. The description shows all the characteristics.

New workbenches added:
- added level 4 kitchen;
- the original mill was removed, 4 new ones were added instead. New mills should be considered as a double workbench (weaving workshop and mill), and the profession "miller" as "weaver/miller". All fabric armor, as well as several other items, are now crafted at the "new mills".

Other changes:
- added deposits of stone crystals;
- added mushrooms and rice cultivation, as well as several dishes based on them;
- other small changes.

Update: Jul 9, 2023 @ 9:41am

ver. 0.704

- added activation of lava when forming a new world. This allows you to "turn on" dragon behavior settings such as height and lifespan. However, it was not possible to completely solve the problem of matching the life length of blue dragons with the time of their respawn. Each cycle, this length is different, initially large and decreases with each cycle to the norm. Therefore, I set the length of the dragons' life a little less than the respawn time, probably this will be acceptable;
- other small changes.

Update: Jul 8, 2023 @ 10:07am

ver. 0.701

Main changes in all 4 worlds:

- added several new ground layers. In each layer, in addition to the earth, a certain resource falls out (with the exception of the first layer). For example, in the second layer of earth, as in the original version of the game, sand falls out with a 30% chance, and in the lowest layer - titanium with a 2.5% chance;
- added "Construction ice". Now all ice blocks are crafted from a new resource, you can also build blocks from it, like from stones or ice. The drop of icicles, which are created using "Ice Elixir", was changed from ordinary ice to "Construction Ice";
- changed border settings for all blocks. Perhaps now it does not always look correct, but probably better than before;
- changed the texture for the block of granite;
- changed settings for ash, block texture should no longer disappear (I hope so).


The main changes that affected only the first three worlds (Forest, Winter and Desert worlds):

- all three original map sizes are disabled. Instead, two new sizes have been added - 380 * 380, 490 * 490;
- coefficients and settings for the location of deposits of ores and stones have been changed. The location of the secret room "Swamp" is located approximately in the 4th layer of the earth;
- added deposits of granite and ash. Deposits of stones, clay and ash differ in durability and drop from standard resources. The strength of such deposits is approximately equal to the strength of the layers of the earth in which they are located. Salt can fall out as a drop when breaking deposits of stones, there is no separate layer of earth under it;
- disabled Giant worm;
- added Ice Islands.

I didn't want to spoiler the Ice Islands, but there is one issue you should be aware of. I used a fairly simple creature respawn method that I figured out how it works and is probably better for the location. But this method has a significant drawback: with each new entry into the game, the respawn of creatures is restarted. At the same time, among the enemy mobs there are blue dragons.
How everything should have worked: the life cycle of all mobs is equal to about an hour of game time, and every game hour new creatures respawn to replace the self-destructed ones. Most mobs work like this. The problem is that all dragons (red, black, blue) are understood by the game as one entity with restrictions imposed on it. Therefore, the appearance of red dragons or eggs near lava may not occur immediately or they will not appear at all, or they will begin to self-destruct (possibly). All this can happen due to the large number of blue dragons, if you enter the game several times during the game hour. This problem will resolve itself if you play continuously for a while. Excess blue dragons will self-destruct and only a minimal amount will remain.

Update: May 16, 2023 @ 6:22am

ver. 0.641

Main changes:

- added a secret room "Swamp".
This room makes it easier to collect the slime that is needed for the green potion recipe. All items and blocks of the room are soaked with slime, but do not rush to break them. Lianas grow in the swamp, from which you can get slime. The lianas in the secret room work on the same principle as the lianas from the Grottoes DLC. In the swamp, there is another way to get slime regularly. But, be careful, this place is cursed and if the dwarf is weak or unhealthy, then he may not have enough strength to return from the swamp.
- added several walls, so some characteristics have been changed in most of the building blocks;
- added decorative walls and roofs;
- other small changes.

Update: Mar 14, 2023 @ 11:20am

ver. 0.620

The mod is adapted for the "Underground" map. Peculiarities:
- crafting of red dragon eggs for obtaining fiery essence was added to the research tree;
- to maintain balance, the red dragons have had their coin drop removed, and the black dragon's coin drop is 1;
- fire essence can drop from wyverns with a small chance, and lightning essence - from guardian dragons.

Other innovations:
- changed default textures of resource deposits (coal, iron, sulfur, silver, gold, mithril, diamonds). Placement of resource deposits and their quantity has been changed;
- deposits of new resources were added for all 4 worlds (salt, sulfur, copper, anthracite, titanium, clay, sandstone, obsidian, marble);
- added item sorting for the first two categories in the Workshop menu;
- other small changes.

Changes in this update are not supported in Campaign mode. Unfortunately, at the moment there is no way to take the time to change this, as well as fix the previous bug in this mode.

Update: Dec 22, 2022 @ 4:31pm

ver. 0.605

- added Chinese translation for new items and for descriptions of some old items. The author of the translation – tiebayu.
- other small changes.

Update: Dec 21, 2022 @ 2:34pm

ver. 0.601

Changed the “building branch” of the tree:

- added new workshops;
- added new building resources: sandstone, obsidian, marble and granite.
These interaction resources are similar to ordinary stone, but with their own characteristics. They can be used not only when crafting walls, but also when building blocks directly.
To get sandstone, marble and granite, you need to create the appropriate potion. This potion works on the principle of seeds for growing plants, that is, it must be poured onto a Stone-crystal and after a certain time stalagmites will appear.
Stone-crystal is a block of “Arable land”, but with a different texture.
To get ice and obsidian, you also need to create a potion. But the principle of obtaining these resources is similar to the growth of vines from the Grottoes DLC. Blocks must be installed above the surface and after a certain time stalactites will appear. The appearance of stalactites is not limited in amount, but occurs after a certain period of time.
Added a screenshot to the main description;
- clay has been moved to a new section. Added a texture for building blocks on the principle of ordinary stone;
- changed settings for ashes. Changed the texture for building blocks on the principle of ordinary sand;
- added walls, columns and stairs from various DLCs and more.
Some items have negative comfort (see description).
Walls, columns and stairs, which are similar in graphics to the corresponding elements of secret rooms and other elements during the creation of the world, are duplicates, with their own characteristics. In the original items, only the drop when broken was changed;
- for the original pyramid blocks and secret rooms in the "Desert World" property "save_damage" has been added;
- other small changes.

Update: Nov 6, 2022 @ 2:59pm

ver. 0.511

- added Chinese translation for the mod. The author of the translation – tiebayu.
- fixed a bug with obtaining water: the "Mechanisms" branch was changed, as well as the recipe for the first forge.

Update: Sep 9, 2022 @ 2:31pm

ver. 0.502

Main changes:

(Important!!!) This update added the use of content from DLC Heart of Evil and Sisters and Arms.

- globally changed three research branches;
- added new workbenches in three branches (libraries, workbenches, forges, laboratories);
- added new tools in the "Mechanisms" branch on the same principle as upgrading weapons and armor;
- removed the drop of tools from various game items and creatures;
- removed mana-mechanisms from the store. Now they need to be crafted from various parts. Added to the “Mechanisms” branch;
Nuances. Some mana-mechanisms consume or generate 2-3 mana at once. This is noticeable in the change in the overall mana indicator. But visually, the value “+1” or “-1” comes from the item itself. At the moment I don't know how to fix this situation;
- for crafting engines you need fiery and essences of lightning. The chance of dropping fiery essence for red dragons has been reduced to 30%. To get the essence of lightning, you need to craft a black dragon egg and install it in an incubator. Drop essence of lightning from the black dragon - 15%;
- complicated recipes for crafting ores;
- added mines. These items allow you to get various ore and other resources. Mines work on the same principle as wine barrels. The drop of the mines is presented in the form of a pile of ore, which must be placed on the ground and broken with a pickaxe. Further everything will be clearer (a screenshot is added to the main description);
- added foundry machine. It also works on the principle of wine barrels. Its difference from the mines: after the end of production, when it is necessary to break the foundry machine, the body of the machine will fall as a drop, which can be reused. Gunpowder is used as fuel. The working speed of the foundry machine is much higher than mines;
- added new trolleys with different speeds of movement;
- the waiting time when replenishing mana from cuirasses has been doubled;
- “Chitin Ring” has been added to the shop;
- other small changes.